The Lone Wolf Posted October 19, 2020 Map Name: 2FORT CLASSIC Required Port: Zandronum 3.0 Map Format: Hexen Game Types: CTF, Singleplayer(trip) Exit Room: No Map Number: type CTF01 in console for singleplayer Known bugs: When you land on the bridge sewer platforms might work themselves even if you don't touch them.(that's all, if you find any inform me) Author: THE IMP =========================================================================================================== Additional Informations: Hello friends, I made this level in 48 hrs. This 2Fort is inspired from TFC and QWTF. Maybe you saw my other post for 2fort weeks ago on wads&mods forums. That old one is not bad but there are no flags nor useful scripts to play. This one is far better about visually and technically. First thing first, in order to access team spawn rooms and elevators. You need team specific keys. So how do we get them ? You don't do nothing, just pick your team you want to play in, then you'll have it. Blue team needs "blue card" Red team needs "red card" as like this. You will also get some items when you leave spawn rooms such as "all of armory + green armor except bfg9000". Each team have 2 soulspeheres(supercharges) in spawn rooms. Unfortunately, bots doesn't work properly so I suggest you to play with your fellas. There is one thing you need to know, your opponents can get inside of you spawn rooms if you keep doors open. Fortunately, doors open and close fast, so be careful. Have FUN ! References: https://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1710 //sky texture Carmina Burana - Ecce Gratum Instrumental // map music LINK: https://drive.google.com/file/d/13OYjXoBgRdibNvjaSKRgfDjuuNgmkOTa/view?usp=sharing my old 2fort post: SecreenShots: 4 Quote Share this post Link to post
Lil_Ruff Posted October 20, 2020 Not gonna lie, those screens look great! Definitely bringing back my memories of Quake MegaTF. I will have to give it a download and see how it plays :D 0 Quote Share this post Link to post
Zillah Posted October 20, 2020 Hella cool. The Fortress Franchise is one of my favorites. Do you know if this map you have here is compatible with the Doom Fortress TC though? I'd like to see how it plays. 0 Quote Share this post Link to post
The Lone Wolf Posted October 20, 2020 (edited) @Zillah so here is my answer for you friend. yes I actually made this for your question. Edited October 20, 2020 by THE IMP 5 Quote Share this post Link to post
Zillah Posted October 20, 2020 Hahahaha, I'll take that as a yes ;) 0 Quote Share this post Link to post
Doomkid Posted October 21, 2020 That looks fun as hell, haven't ever played it before. All the good games happen in the middle of the night here! 0 Quote Share this post Link to post
The Lone Wolf Posted October 21, 2020 Thank you @Doomkid , I will release an updated version of the map when I am done with other TFC maps. Now I am currently working on Badlands. I also a bit more balanced the map but most importantly, New version of 2fort has spawn room protection now. When a player from other team tries to get into opponent's spawn room he/she go to lava room and see a message on the wall. If I don't prevent this, I am sure for trolls will abuse it and eventually ruin the all fun of map.(item stealing, spawn camping etc.) Here is wiki page for badlands: https://wiki.teamfortress.com/wiki/Badlands_(Classic) 1 Quote Share this post Link to post
The Lone Wolf Posted November 2, 2020 Wad Name: Doom World Team Fortress Map Pack Required Port: Zandronum 3.0 Map Format: Hexen Game Types: CTF, Singleplayer(trip) Exit Room: No Map Numbers: (CTF01 map33), (CTF02 map34) Author: THE IMP ===UPDATED=== 1-Wall textures changed to bright gray brick textures. 2-Spawn Protection added for both team spawn rooms.(If you opponent attempts to get inside of your spawn room s/he'll die instantly.) 3-Some bugs are fixed.(Sewer elevator bug still remains. There is nothing I can do about it. Don't worry it doesn't break the map. I am sure it won't even bother you.) 4-New map is work in progress BADLANDS: CLASSIC. (open your console and type "map CTF02", map is not finished yet.) 5-Door sizes are changed to tighter.(I did that to make people protect their flags more easier. Do not worry doors are not so tight.) SCREENSHOTS: When you try to get in enemy spawn room. Elevator is a fully 3D sector. Color of platforms changed to recognise them faster. So, here is Badlands map I am working on right now. As I told you, you can go there just typing "map CTF02" into your console. DOWNLOAD BTW ! I DELETED OLD DOWNLOAD LINK. 1 Quote Share this post Link to post
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