Rei is now real Posted October 20, 2020 okay, so i want to make it so that when you walk over a line, the music changes. how do i do that? 0 Quote Share this post Link to post
1 ReX Posted October 21, 2020 My mistake. You are correct about Music_Change being for SkullTag only. I had intended to direct you to SetMusic (and must have had a brain freeze when I directed you to Music_Change). 0 Quote Share this post Link to post
1 Gez Posted October 21, 2020 You can also use MUSINFO with MusicChanger things. 0 Quote Share this post Link to post
0 ReX Posted October 21, 2020 (edited) With which format are you working (DooM, ZDooM, other)? I don't believe there is a way to change music in the middle of a level when using DooM format. In ZDooM this can be done in different ways, among which are using ACS in the following manner: 1. Music_Change 1. SetMusic 2. LocalSetMusic Edited October 21, 2020 by ReX Corrected error 0 Quote Share this post Link to post
0 Rei is now real Posted October 21, 2020 I'm using ZDoom (UDMF Format) for it and, https://zdoom.org/wiki/Music_Change is supposedly only for Skulltag, so i am gonna have to try the other option 0 Quote Share this post Link to post
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Rei is now real
okay, so i want to make it so that when you walk over a line, the music changes. how do i do that?
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