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How to make Music change when walking over a linedef?


Rei is now real

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My mistake. You are correct about Music_Change being for SkullTag only. I had intended to direct you to SetMusic (and must have had a brain freeze when I directed you to Music_Change).

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With which format are you working (DooM, ZDooM, other)? I don't believe there is a way to change music in the middle of a level when using DooM format. In ZDooM this can be done in different ways, among which are using ACS in the following manner:

 

1. Music_Change

1. SetMusic

2. LocalSetMusic

Edited by ReX
Corrected error

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