DownloadTheseSweetViruses Posted October 22, 2020 How do I make a proper sprite hitbox (Height and Radius)? For a 64x64 sprite specifically? Thanks, in advanced. 0 Quote Share this post Link to post
1 xvertigox Posted October 22, 2020 Which port are you targeting? This can be done via dehacked by changing the width and height of the thing. 0 Quote Share this post Link to post
1 xvertigox Posted October 23, 2020 Height and width are controlled by 'Height' and 'Radius' actor properties (I believe radius is for width). You would need to define these for your new or modified actor. Are you replacing a monster or is it brand new?Check this wiki article. 0 Quote Share this post Link to post
0 DownloadTheseSweetViruses Posted October 22, 2020 1 hour ago, xvertigox said: Which port are you targeting? This can be done via dehacked by changing the width and height of the thing. DECORATE 0 Quote Share this post Link to post
0 DownloadTheseSweetViruses Posted October 23, 2020 1 minute ago, xvertigox said: Height and width are controlled by 'Height' and 'Radius' actor properties (I believe radius is for width). You would need to define these for your new or modified actor. Are you replacing a monster or is it brand new?Check this wiki article. Brand new, and this is gonna be a decoration. 0 Quote Share this post Link to post
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DownloadTheseSweetViruses
How do I make a proper sprite hitbox (Height and Radius)? For a 64x64 sprite specifically?
Thanks, in advanced.
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