DevilMyEyes Posted October 23, 2020 (edited) Hello! here's the fixed version of Blind.wad a single level for doom 2, it replaces MAP01. -if you want to check out the previous post to get a litle more info, here it is: NEW download link: https://drive.google.com/file/d/1vBe8UG0NXeXgbpzdQy3Y6aNXv1on7NPL/view?usp=sharing OLD download link: http://www.mediafire.com/file/ec5yis7pwg2hh04/BLIND.zip/file Changelog: Spoiler ========================================================== -Fixed the floor height to 184 and ceiling height to 224 of the supercharge's area -Put doortrak textures to linedef 1974 and 1972 middle textures. -Fixed unpegged textures from doors. -Changed linedef 1824's action to 19. -Changed the linedef 630's texture to TEKGREN4. -Changed the linedef 635's texture to TEKGREEN4. -Changed sector 118's ceiling texture to CEIL5_1. -Put doorstop texture on linedef 660. -Changed texture offsets from sector 38, 74, 75 76. -Placed the green armor on medium difficulty from sector 35. -Changed linedef 1445's lower texture to MARBGRAY -Changed linedef 630, 615, 631, 635's middle texture to TEKGREN3 -Changed linedef 636 to tekgren2 -Changed sector 118 and 119 brightness to 139. -Changed the ceiling height of the first opened area to 240 -Changed middle textures of linedef 501, 499, 496, 494 to SPACEW2 -Made the player start area wider. -This version includes a demo =========================================================== Edit: File is available now on Google drive Edited October 23, 2020 by DevilMyEyes 1 Quote Share this post Link to post
ElPadrecitoCholo Posted October 23, 2020 19 minutes ago, DevilMyEyes said: Hello! here's the fixed version of Blind.wad a single level for doom 2, it replaces MAP01. -if you want to check out the previous post to get a litle more info, here it is: NEW download link: http://www.mediafire.com/file/6mj8cbouylzcfyy/BLIND_1.0_%28update%29.rar/file OLD download link: http://www.mediafire.com/file/ec5yis7pwg2hh04/BLIND.zip/file Changelog: Reveal hidden contents ========================================================== -Fixed the floor height to 184 and ceiling height to 224 of the supercharge's area -Put doortrak textures to linedef 1974 and 1972 middle textures. -Fixed unpegged textures from doors. -Changed linedef 1824's action to 19. -Changed the linedef 630's texture to TEKGREN4. -Changed the linedef 635's texture to TEKGREEN4. -Changed sector 118's ceiling texture to CEIL5_1. -Put doorstop texture on linedef 660. -Changed texture offsets from sector 38, 74, 75 76. -Placed the green armor on medium difficulty from sector 35. -Changed linedef 1445's lower texture to MARBGRAY -Changed linedef 630, 615, 631, 635's middle texture to TEKGREN3 -Changed linedef 636 to tekgren2 -Changed sector 118 and 119 brightness to 139. -Changed the ceiling height of the first opened area to 240 -Changed middle textures of linedef 501, 499, 496, 494 to SPACEW2 -Made the player start area wider. -This version includes a demo =========================================================== Here's a quick question, What is the Wad supposed to have repaired or improved? 0 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 1 hour ago, ElPadrecitoCholo said: Here's a quick question, What is the Wad supposed to have repaired or improved? Mainly it fixes doors that hasn't doortracks and changes some textures from some areas. You anyways can check out the changelog as it contains all of the little changes i believe. 0 Quote Share this post Link to post
ElPadrecitoCholo Posted October 23, 2020 12 minutes ago, DevilMyEyes said: Mainly it fixes doors that hasn't doortracks and changes some textures from some areas. You anyways can check out the changelog as it contains all of the little changes i believe. I understand, just a few minor fixes apparently, hmm... hey, in that case, can you tell me how to get the secret of the Mega Armor on that pillar in the middle of a well of blood? 0 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 (edited) 1 hour ago, ElPadrecitoCholo said: I understand, just a few minor fixes apparently, hmm... hey, in that case, can you tell me how to get the secret of the Mega Armor on that pillar in the middle of a well of blood? Hey! i'm sorry for answering you late... In order to get the mega armor secret you must go to the vile area and then, you'll have to touch the pillars from there. There will be one pillar that lowers and lifts you up to get to the switch. After that, you must go back to the chaingunner's building and it will reveal a lion texture that you'll have to shoot. Finally you get back to the well of blood but before you go i suggest you get a rad suit from the secret of the light amplification googles. So you get to the well of blood, walk to the left side of the well and jump down. There will reveal a gargoyle texture so you press use and get back to the safe point of the area and done, the pillar that has the mega armor will lower. Edited October 23, 2020 by DevilMyEyes 0 Quote Share this post Link to post
ElPadrecitoCholo Posted October 23, 2020 18 minutes ago, DevilMyEyes said: Hey! i'm sorry for answer you late... In order to get the mega armor secret you must go to the vile area and then, you'll have to touch the pillars from there and there will be one pillar that lowers and lifts you up to get to the switch. After that, you must go back to the chaingunner's building and it will reveal a lion texture that you'll have to shoot. Finally you get back to the well of blood but before you go i suggest you get a rad suit from the secret of the light amplification googles. So you get to the well of blood, walk to the left side of the well and jump down. There will reveal a gargoyle texture so you press use and get back to the safe point of the area and done, the pillar that has the mega armor will lower. @DevilMyEyes I thank you for that help, now, to finish, how do you access the health bonus found where the caged Cacodemon is? 0 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 1 hour ago, ElPadrecitoCholo said: @DevilMyEyes I thank you for that help, now, to finish, how do you access the health bonus found where the caged Cacodemon is? You must get to the Wood Skull area, it is located on the chaingunner's building. There is a switch that is hidden because of the darkness but it has a timer. When you press it you need to get out from there, run straight to where the fire torch is and turn left. You press that switch and the slipgate/portal will open up to reveal the caged area 0 Quote Share this post Link to post
Walter confetti Posted October 23, 2020 Uhm... Why didn't you upgraded the original thread instead of making a new one? 1 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 1 hour ago, Walter confetti said: Uhm... Why didn't you upgraded the original thread instead of making a new one? Missed that, i thought it could generate confusion. 0 Quote Share this post Link to post
ElPadrecitoCholo Posted October 23, 2020 10 minutes ago, DevilMyEyes said: run straight to where the fire torch is Which torch should I run to exactly? 0 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 (edited) 1 hour ago, ElPadrecitoCholo said: Which torch should I run to exactly? The one that is closer to the lift. but don't run straight to it, you must turn right when you get there. EDIT: My bad, i meant right not left xD... Edited October 23, 2020 by DevilMyEyes 0 Quote Share this post Link to post
ElPadrecitoCholo Posted October 23, 2020 24 minutes ago, DevilMyEyes said: The one that is close to the lift. but don't run straight to it, you must turn left when you get there. @DevilMyEyes Thanks again for the help, regarding the switch, I had not understood much at first, but then I discovered its functionality in that dark part that you said, and this time I managed to see the secret switch in the area near the torch, I finally managed to find all the secrets of the map, and this time I did it without having died. 1 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 1 hour ago, ElPadrecitoCholo said: @DevilMyEyes Thanks again for the help, regarding the switch, I had not understood much at first, but then I discovered its functionality in that dark part that you said, and this time I managed to see the secret switch in the area near the torch, I finally managed to find all the secrets of the map, and this time I did it without having died. Nice! 1 Quote Share this post Link to post
Biodegradable Posted October 23, 2020 The new download link is missing the WAD file. 1 Quote Share this post Link to post
DevilMyEyes Posted October 23, 2020 1 hour ago, Biodegradable said: The new download link is missing the WAD file. Oh, i'm gonna fix that real quick 0 Quote Share this post Link to post
Biodegradable Posted October 24, 2020 Really nicely done, mate. While it's a little cramped in some respects, your map's design is otherwise really well made. The layout is intricate, progression is very interesting and it's all very well detailed. It's a mish-mash of textures but it's done in a way that is rather consistent and fun. Nothing looks too out of place or bare-bones. I quite enjoyed it. 1 Quote Share this post Link to post
DevilMyEyes Posted October 24, 2020 (edited) Just now, Biodegradable said: Really nicely done, mate. While it's a little cramped in some respects, your map's design is otherwise really well made. The layout is intricate, progression is very interesting and it's all very well detailed. It's a mish-mash of textures but it's done in a way that is rather consistent and fun. Nothing looks too out of place or bare-bones. I quite enjoyed it. Thanks for playing my map! i'm glad you enjoyed it but i feel i gotta improve on the level design a bit more, i shouldn't have put toxic blood everywhere on the first place..well, all of this will be hopefully fixed on the sequel. Edited October 24, 2020 by DevilMyEyes 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.