icecoldduke Posted October 24, 2020 I began porting Prey(2006) to DirectX Raytracing. Prey wasn't open sourced, but the game sdk was, so to start off I modified the idTech 4 GPL engine to load the Prey game dll. Then I ported all of that to 64bit. Then I removed all of the Doom 3 backend rendering code, and brought over my DirectX Raytracing work I've been doing on Quake 1 through Quake 3, and modified it to work with the idTech 4 data. Here's the first bit of results doing that work. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.