rapappa the pepper Posted October 28, 2020 (edited) (This WAD is a WIP, and is'nt being frequently being worked on) Wooo pre-beytah is here. Basicly this WAD is a mix between retail doom and alpha doom, its a remake, no copy pasta here, it has the alpha levels all remade from scratch (still only a few of them You can get the download right here: https://drive.google.com/file/d/17ZjtMMD9mV2e69PW8Jr6x05qoBH3LHH2/view?usp=sharing Author - Rapappa the Pepper IWAD - Ultimate Doom WAD - UACHOLOC.WAD Current levels - 3 (e1m1, e1m2, e1m8) New Enemies - Machine Gunner, Lost Skull New Weapons - Rail Gun, BFG 2704, MiniGun, Machine Gun, Rifle, Bayonet, Unholy Bible, DB Shotgun. -Updated 16/03/2021 Edited March 16, 2021 by rapappa the pepper beytuh, wait lemme fix dis 13 Quote Share this post Link to post
Walter confetti Posted October 28, 2020 More Alpha Doom stuff is always welcome for me! 0 Quote Share this post Link to post
taufan99 Posted October 28, 2020 (edited) Cheers for more Alpha Doom-based mod! I like how the mod extensively uses modern graphic effects of GZDoom without overblowing them. Definitely gives itself more substance than some other Alpha-based mods. Although I'd suggest that you add a few slopes as well (those were planned during development). Otherwise, a pretty solid WIP mod. Edited October 28, 2020 by InDOOMnesia 0 Quote Share this post Link to post
rapappa the pepper Posted October 29, 2020 (edited) 18 hours ago, InDOOMnesia said: Cheers for more Alpha Doom-based mod! I like how the mod extensively uses modern graphic effects of GZDoom without overblowing them. Definitely gives itself more substance than some other Alpha-based mods. Although I'd suggest that you add a few slopes as well (those were planned during development). Otherwise, a pretty solid WIP mod. Stairs are prettier than slopes, but, yeah there are some slopes, by the way, i will daily update the WAD in the same link, right now i added the same sway that is used in project brutality and some other mods, and warping liquids. And a slightly updated e1m4 that i didnt finished. Btw, updated the link right now on the same drive link of this post, so yeah, update it. Edited October 29, 2020 by rapappa the pepper 1 Quote Share this post Link to post
rapappa the pepper Posted October 30, 2020 (edited) Working on the Menu, there still are no special animations so yeah, there will have more later https://streamable.com/1nozlt Updated the WAD, each update will be on the main thread like: -Updated 30/10/2020 Edited October 30, 2020 by rapappa the pepper 1 Quote Share this post Link to post
rapappa the pepper Posted November 14, 2020 The demo will be delayed to December, i had to work on other mods and, once again the mod will be slightly re-designed 1 Quote Share this post Link to post
SLON Posted November 15, 2020 Dynamic lighting is extremely unpleasant in some places; I even had to turn it off on e1m3a. 0 Quote Share this post Link to post
rapappa the pepper Posted November 15, 2020 1 hour ago, SLON said: Dynamic lighting is extremely unpleasant in some places; I even had to turn it off on e1m3a. I am making some of them less fast flashing lights, also, all of the levels will be remade basicly, will look and play better, less simple too 0 Quote Share this post Link to post
JXC Posted November 15, 2020 On 10/28/2020 at 6:39 AM, InDOOMnesia said: Although I'd suggest that you add a few slopes as well (those were planned during development). Otherwise, a pretty solid WIP mod. There were going to be slopes in Doom? What's the source? 0 Quote Share this post Link to post
taufan99 Posted November 15, 2020 3 hours ago, JXC said: There were going to be slopes in Doom? What's the source? According to the Doom Bible appendices (section C4, subsection ViewDo), the names SeeSlope, Slopehed and Slopeval were three of the considered names of a utility John Carmack never wrote, which implies that slopes were to be implemented. 0 Quote Share this post Link to post
rapappa the pepper Posted November 15, 2020 5 hours ago, InDOOMnesia said: According to the Doom Bible appendices (section C4, subsection ViewDo), the names SeeSlope, Slopehed and Slopeval were three of the considered names of a utility John Carmack never wrote, which implies that slopes were to be implemented. Its being added on the december demo 1 Quote Share this post Link to post
rapappa the pepper Posted January 23, 2021 my hard drive died for now :) i forgot to put newer test builds on google drive, and rn i just have a poo poo SSD and no main HD, and that SSD does'nt even make my system faster, and this current public build is actualy doo doo to be honest 1 Quote Share this post Link to post
rapappa the pepper Posted February 16, 2021 i recovered it, this alpha has 6 levels, the new alpha will only have 2, the levels are being remade in which i think i already said it, but they will be much better than the old ones, and wont have epiletic lights everywhere, maybe i could update it not very soon. 0 Quote Share this post Link to post
Gokuma Posted February 20, 2021 Played the first two maps so far. Damn good I think. Has a very Super Metroid vibe to it. If you want any more Alpha textures or resources for your project, feel free to take them from classict.wad or entryhangar plus. I fixed a lot of Alpha textures to be 128 tall and otherwise better multiples of 16 wide or tall, but so they still display the same on short walls. 1 Quote Share this post Link to post
rapappa the pepper Posted March 16, 2021 i am not working frequently on this mod anymore, but im updating here right now, while there are less levels and they are unfinished, but im posting it. Same link from the same post, this one. 0 Quote Share this post Link to post
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