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BARBIE GIRL - now on idgames


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20 minutes ago, Clippy said:

Unless there is a subtle hint somewhere that I missed which I wouldn't be surprised 🥴

 

There is.  It's not even that subtle, according to HAK  :)

 

 

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Just now, Capellan said:

 

There is.  It's not even that subtle, according to HAK  :)

 

 

 

What is it cuz it looked like a random wall secret to me 🤔

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23 minutes ago, Clippy said:

 

What is it cuz it looked like a random wall secret to me 🤔

 

Spoiler

The bottom of the wall is METAL, not STONE2

 

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13 hours ago, Capellan said:

Fixed; WAD in the link updated.

Oh. Seems much funk(tm) was needed then?

Thank you, I appreciate very much you've been willing to do such a significant edit there.

(Very nice telegraphing too, with the trigger line moved to new location the player should see the switch reveal via the window.)

 

@Clippy - I may be wrong, but looking at your video it seems GZDoom monster movement patterns make guiding Barbie harder than on old school ports?

Edited by wrkq

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46 minutes ago, wrkq said:

Oh. Seems much funk(tm) was needed then?

Thank you, I appreciate very much you've been willing to do such a significant edit there.

(Very nice telegraphing too, with the trigger line moved to new location the player should see the switch reveal via the window.)

 

@Clippy - I may be wrong, but looking at your video it seems GZDoom monster movement patterns make guiding Barbie harder than on old school ports?

 

Probably. I'm set in my ways and have a hard time playing in anything else besides gzDoom haha

Edited by Clippy
Also I can't spell

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Monster movement patterns are not changed in GZDoom.

 

All secrets can be found by paying attention to the floor or wall textures.

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40 minutes ago, Gez said:

Monster movement patterns are not changed in GZDoom.

Thanks for pointing this out, I stand corrected.

It seemed from the vid that the demon does not wander quite so far/random but that's just the rng then, I guess. :)

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21 hours ago, wrkq said:

Thank you, I appreciate very much you've been willing to do such a significant edit there.

 

The point of playtesting is to find and fix issues, so it would be a bit silly not to fix things that you guys find for me :)  It wasn't that big really; a 2 minute edit.

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I plan to call this final sometime early next week, so please pay before the end of this weekend if you want to provide playtest feedback.

 

10 minutes in a demon-infested dystopia might be just the break you need from the far more worrying realities of the modern world!

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Just now, YeOldeFellerNoob said:

It is frustrating. I don't like it.

To be more specific, there is this part where you need to open a door via the pinky. This would be easier if you also didn't have to be forced to make the pinky lower a platform as well. I wasted 10 minutes of my life trying and trying to find a way to progress, but I couldn't. I would say try to simplify things. Instead of forcing this Pinky to open both a door and a platform while he is having an LSD trip, try to either A: Make the switches bigger, or B: make the rooms smaller and add fewer tasks.

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That part is indeed kinda frustrating because it's really hard to get Barbie to open the door and lower the platform simultaneously. I'll admit I just jump through the window if I spend more than two minutes trying to achieve that.

 

If the door was a "stay open" variant it'd be less annoying. Or maybe the platform could lower a whole lot more (with another lower floor far below the room just to get it to really go down for a while) to make the timing issue less tight.

Edited by Gez

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Is it even possible to do without bouncing the door on your head? Seems like it could be possible, but really hard and tedious.

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What seemed to work very well for me was

Spoiler

to stand on the crates in the center of the room, in front of the "fence" to testing area - the ones where the chaingunner was standing on.

Go all the way to the left, Barbie will follow to the left and stand on lift trigger.

Go all the way to the right, Barbie will follow and open the door.

Run through the door (easy as it's almost in front of you with no U-turns) and onto the lift.

It does not always work on first try, but works pretty quick and easy (at least in Crispy) and feels kind of like it was the way Capellan intended, tbh.

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The intended method is "anything you can make work that would have worked in vanilla Doom" :)

 

The way I tested was

Spoiler

using your head (heh) to keep bouncing the door open; usually doing this once or twice while making dashes to the eastern side of the room will lure Barbie far enough east to trigger the lift and allow you through.

 

 

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