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A little problem with a sky texture.


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You see, I got this sky texture.

 

station13sky1.png.ca19768bd606f1387fc9a644de1f4a56.png

 

It looks alright, alright? But the problem is that it doesn't really "sync" in Doom. So I can either fix this (which I don't know how to do), or get a different horizon sky that isn't brown like the Doom 2 one.

So what should I do?

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Is that image really the whole texture or was it cropped from a larger image? (If that is the actual texture, the first problem is the weird image size (255x131). To tile properly, sky textures should be exactly 128 high (unless using a port that allows taller sky textures) and have a power of 2 width (eg 256, 512, or 1024).)

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As Foxpup mentioned, your image is the wrong size and does not tile

 

eveXGK7.png

 

After resizing to 256x128 and tiling it looks better

 

yl48TjJ.png

 

The sky is not too bad, it is just a blend of the top most colours. However, the bottom just repeats the image. If you wanted an orange sky which tiles in both , top and bottom, then the sky from RETRES.wad would be ideal.

 

DVSskDz.png

 

Notice the image size difference.

 

3rYzi9R.png

Edited by Kappes Buur

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5 hours ago, Kappes Buur said:

As Foxpup mentioned, your image is the wrong size and does not tile

 

eveXGK7.png

 

After resizing to 256x128 and tiling it looks better

 

yl48TjJ.png

 

The sky is not too bad, it is just a blend of the top most colours. However, the bottom just repeats the image. If you wanted an orange sky which tiles in both , top and bottom, then the sky from RETRES.wad would be ideal.

 

DVSskDz.png

 

Notice the image size difference.

 

3rYzi9R.png

Oh, thanks, I was looking for a nicer sky texture that would fit this one map I'm making modeled after Tenochtitlan.

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