AtticTelephone Posted October 29, 2020 You see, I got this sky texture. It looks alright, alright? But the problem is that it doesn't really "sync" in Doom. So I can either fix this (which I don't know how to do), or get a different horizon sky that isn't brown like the Doom 2 one. So what should I do? 0 Quote Share this post Link to post
Foxpup Posted October 29, 2020 Is that image really the whole texture or was it cropped from a larger image? (If that is the actual texture, the first problem is the weird image size (255x131). To tile properly, sky textures should be exactly 128 high (unless using a port that allows taller sky textures) and have a power of 2 width (eg 256, 512, or 1024).) 0 Quote Share this post Link to post
Kappes Buur Posted October 29, 2020 (edited) As Foxpup mentioned, your image is the wrong size and does not tile After resizing to 256x128 and tiling it looks better The sky is not too bad, it is just a blend of the top most colours. However, the bottom just repeats the image. If you wanted an orange sky which tiles in both , top and bottom, then the sky from RETRES.wad would be ideal. Notice the image size difference. Edited October 29, 2020 by Kappes Buur 1 Quote Share this post Link to post
AtticTelephone Posted October 29, 2020 5 hours ago, Kappes Buur said: As Foxpup mentioned, your image is the wrong size and does not tile After resizing to 256x128 and tiling it looks better The sky is not too bad, it is just a blend of the top most colours. However, the bottom just repeats the image. If you wanted an orange sky which tiles in both , top and bottom, then the sky from RETRES.wad would be ideal. Notice the image size difference. Oh, thanks, I was looking for a nicer sky texture that would fit this one map I'm making modeled after Tenochtitlan. 0 Quote Share this post Link to post
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