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A Question Regarding Skies


Omniarch

Question

So, I was playing Eviternity with Pr-Boom+ and noticed something odd: each of the six episodes has its own sky texture. As far as I know, PrBoom+ does not read MAPINFO files, so how is this possible? I dug around a bit in Eviternity's wadfile and couldn't find anything informative.

 

If anyone knows how this feat was achieved, please let me know.

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When you open the pwad with a map editor, then you may notice that each map has this control sector

 

2US9kPo.png

 

which specifies the sky texture used with the linespecial 271.

 

Are you by chance using Doombuilder2?

Edited by Kappes Buur

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8 hours ago, Kappes Buur said:

When you open the pwad with a map editor, then you may notice that each map has this control sector

 

2US9kPo.png

 

which specifies the sky texture used with the linespecial 271.

 

Are you by chance using Doombuilder2?

Ah, I see. That makes sense. No, I use Ultimate Doom Builder.

 

Edit: Is there any sort of documentation for Boom, perchance? The wiki is a bit barren on the topic.

Edited by Omniarch

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