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The Dean of Doom series (companion thread)


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1 hour ago, VoanHead said:

I just hope this time around people will actually behave themselves.

I hope so as well, i hate it when this has to be put under lockdown because of off topic trash

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I love his Halloween specials, i was really excited because it seems every year on halloween his sawed off wads get more and more corrupted from i guess this year it was an eldritch horror that ate the computer lol. 

 

But it's good to see this thread opened again and we can talk about how wonderful the maps are, after watching this i need to play what lies beneath by Violent beetle. 

 

And for most of us Happy Halloween everyone!

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I did not expect Maskim Xul to be on today's episode, really! (Is that how you spell it?)

As always, Delinquent does some trolling. Demon carnage ensues. Great stuff.

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1 hour ago, Vladguy said:

I did not expect Maskim Xul to be on today's episode, really! (Is that how you spell it?)

As always, Delinquent does some trolling. Demon carnage ensues. Great stuff.

Maskim Xul, yes it is. English is weird not going to lie lol

 

But i've never heard of this wad until today, i want to check it out at some point.

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What I don't get is why he'd post a spoiler warning on a review. (And only do this on a handful of maps, guess the other ones weren't that good lmao) If you're watching reviews and criticism I can't see how you can complain about getting spoiled. 

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4 hours ago, xScavengerWolfx said:

I hope so as well, i hate it when this has to be put under lockdown because of off topic trash

If it's about the latest episode, it's not off topic.

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26 minutes ago, Andromeda said:

If it's about the latest episode, it's not off topic.

No i was talking about the last episode where people started to go off topic and started flame wars and stuff. No this one was really good and i hope Mt. Pain can escape because i think Delinquent is going to get either sent home or he is going to get eternal detention 

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20 hours ago, Lucius Wooding said:

What I don't get is why he'd post a spoiler warning on a review. (And only do this on a handful of maps, guess the other ones weren't that good lmao) If you're watching reviews and criticism I can't see how you can complain about getting spoiled. 

 

Makes sense to me, a lot of the wads ive added to my collection are stuff on his show that hes covered, where I see a wad I'd otherwise not have known about, see him giving all this glowing praise for it, then go out to try it myself. The more unique ones with twists that are best experienced yourself, the spoiler warning is a courtesy for people like me.

Edited by Devalaous

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Watching the Halloween special and seeing how the delinquent was facing the opposite direction when speaking to mtpain27 in one of the sections made me feel like making a "perpetual stare" mod for the pain elemental, where he is always facing the player. I'm sure he could do it himself, and it is just a weird small annoyance, but still, it kinda bothered me. I guess he really is a delinquent, after all.

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Just now getting around to viewing this - had a thought while watching the intro that it'd be pretty cool if MtPain compiled a release of the various iterations of the in-game sets used for the introduction and intermission bits, assuming they haven't been deleted after use, at some point in the future. Stuff like the different versions of the Sawed-Off WADs room (the one in this episode is gnarly and awesome) would be cute to walk around in, like some of the maps in old gggmork WADs.

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5 hours ago, Maribo said:

Just now getting around to viewing this - had a thought while watching the intro that it'd be pretty cool if MtPain compiled a release of the various iterations of the in-game sets used for the introduction and intermission bits, assuming they haven't been deleted after use, at some point in the future. Stuff like the different versions of the Sawed-Off WADs room (the one in this episode is gnarly and awesome) would be cute to walk around in, like some of the maps in old gggmork WADs.

 

Why stop at exploring? Someone would definitely make those terminals actually load up those levels :D

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  • 3 weeks later...

 

I did a D2ALL UV Max of this WAD shortly after it was released, so you can imagine how ecstatic I was to see this pop up.

Edited by Revved

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I didn't the megawad KindA was there first, never finished it myself.

 

But after watching this i want to go back and finish KindA before playing this one. I have to give mad respect to those who (whom) can do an entire megawad solo and not get burned out or struggle finishing it.

 

Over all after watching this i hope Mt. Pain27 covers either Theme GAWAD: A Doom II Megawad or another saw off wad episode.

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  • 1 month later...

That map 25 looked beautiful. Sometimes all a doom map needs is to have great combat and an amazing midi to make you feel like you're living the moment.

Edited by TakenStew22

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Pretty cool megawad to play along with this newest video. MAP10 had me reach for the level skip cheat by the time of the yellow key fight at the end. There wasn't even anything glaringly wrong with it(somewhat unclear signposting of the blue key doors and yellow key teleporter aside) but maps that take this long on first try really wear out my patience when they feature as many big fights as this has back-to-back. Disagreeing is part of the fun, indeed. I'm thankful that the start of Episode 2 scales things back down again for now.

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I liked the NOVA 3 video quite a bit, he comes off as being very passionate about the megawad and I feel like that's when he's at his best - on top of, of course, the writing being amazing as we've come to expect. I would frankly not have expected such an emotional reaction to map32 but of course every one of us has their own personal connection to the game and its many wonderful maps.

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Nova 3 map29 is a map I love. I would guess the author "amok" had experience designing for some other game, because their Joy of Mapping 4 map was precocious too. It's one of those "newbie maps" where the author is clearly pretty talented at many aspects of design but only reveals their inexperience through making some 'less experienced mapper' decisions once in a while. 

 

They have a lot of skill with concrete aspects of design like architecture and detailing, but also more abstract ones like storytelling -- not just in the Doomcute, but all the little cutscene-like events. My favorite is that UFO-riding arachnotron duo that shows up in the network of gold liquid channels. amok has a good handle on non-combat parts of gameplay (sometimes overlooked as an important part of gameplay). One example is how in that liquid section, the idea that you have to press both switches to open the doors is introduced first, before you have to fight any monsters, so you clearly understand what's happening. Then this is built into a little 'objective' that involves filling one container with liquid so that you can traverse the section. Loved how after the blue key, the mastermind appears on the lift somehow and then the lift crumbles under its weight or something. Deep Space 9mm is weirdly over-the-top with its scripted events in certain ways that suggest the author isn't thinking "in the Doom engine" but rather imagining things and figuring out how to make them with the tools available. 

 

The BFG fight is weirdly overtuned compared to the rest of the map, which seems like a lack of testing feedback. The RL's absence is unusual, and I wouldn't have thought to do that myself. But I think it works here. Rather than taking everything out with heavy weapons as I see it, the lack of rockets encourages me towards evasion and infighting -- and even as a fan of rocket spam, it feels off the beaten path. 

 

The make-up of the map's architecture is very Doom-literate but it doesn't resemble Valiant or Lunatic, instead feeling more "hand-drawn" with its odd angles and finer details. amok would be high on the list of authors I'd want to make a lunar-set episode (or any kind of episode).

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Probably familiarity at this point. At some point he'll have to upgrade, as things that dont get updates eventually start breaking. ZDoom will never support UMAPINFO and MBF21 too, so its kind of a relic now. I had to make a patch for Solar Struggle because ZDoom couldnt display the custom intermission stuff or the level names, as all Solar Struggle had was UMAPINFO.

 

I feel like hes going to full-on move to DSDA Doom in time though, as it pops up more and more often as his secondary port :p

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  • 1 month later...

I just finished watching this and i find it funny that when he went to the post about Sigil 2 and scrolled through the comments i spotted mine and i said "OMG! I finally made it into a Dean of Doom video" lmao.

 

But for me personally, i did like the levels but i felt like they we're a bit meh for me. I guess i was expecting more of like Sigil 1 style but harder. Still have to respect Romero for being an ass for slapping Cyber Demons in on UV and making the Spider Mastermind more thick (i.e More health).

 

I can't wait for what is in store next and i think Season 3 is coming to an end soon, maybe i don't know.

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I remember playing Sigil 2 with a friend and we were stuck on m6 for so long because of the Cyberdemons and extremely limited resources. Really didn't like that map tbh. Felt like Romero was just being a little too mean there.

Edited by TakenStew22

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4 hours ago, MoiraHeart said:

Not Sunlust? Dean, you're spoiling us. See you everyone on the graduation!

This ain't the final ep of the season this time. We have 1 more.

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13 hours ago, TJG1289 said:

This ain't the final ep of the season this time. We have 1 more.

 

Wonder if its the Eternal Doom episode people spotted forever ago in the 'trailer'

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