TJG1289 Posted February 20 29 minutes ago, Devalaous said: Wonder if its the Eternal Doom episode people spotted forever ago in the 'trailer' It's not. He said so in a message on Patreon. He hasn't said what the final ep is tho. 1 Quote Share this post Link to post
RichardDS90 Posted February 21 4 hours ago, TJG1289 said: It's not. He said so in a message on Patreon. He hasn't said what the final ep is tho. I'm willing to bet it's Eviternity II if it isn't Eternal Doom. 1 Quote Share this post Link to post
Dheta Posted February 21 38 minutes ago, RichardDS90 said: I'm willing to bet it's Eviternity II if it isn't Eternal Doom. Combat Shock 2 is the only wad shown in the S3 trailer that's yet to appear aside from Eternal Doom which he dropped, so unless he's saving that for a Sawed off Wads episode that's probably the final episode. Guessing he will do Both Combat Shock 1 and 2 to fill an episode. 1 Quote Share this post Link to post
DoomPlayer00 Posted February 21 47 minutes ago, RichardDS90 said: I'm willing to bet it's Eviternity II if it isn't Eternal Doom. He'll probably save Eviternity II for Season 4 opener / 4th anniversary of the series (Given how Eviternity 1's episode was released the same day as well) 0 Quote Share this post Link to post
MundyC Posted March 22 The pre-release YouTube premiere thing of Season 3's finale is already up on the channel (not the actual video! - it premieres at 4 PM PST). Spoiler Looks like it's a Ribbiks-filled episode, but not the Ribbiks-filled episode! 6 Quote Share this post Link to post
Celestin Posted March 22 @MundyC Ribbiks and danne, don't forget about Sunlust's coauthor. So my guess is Combat Shock and Stardate 20X6. 6 Quote Share this post Link to post
RHhe82 Posted March 22 4 hours ago, Celestin said: @MundyC Ribbiks and danne, don't forget about Sunlust's coauthor. So my guess is Combat Shock and Stardate 20X6. Spoiler It sure looks like 20x6 based on screenshot, haven’t played Combat Shocks. Was thinking of Crumpets & freshly released Crumpets 2, but can’t recognize them from pictures. Eagerly waiting for the evening, nevertheless! 0 Quote Share this post Link to post
Dheta Posted March 22 I mean yeah that's combat shock 2 in the thumbnail as well, so clearly ribbiks + danne major releases before Sunlust. Also, people not forgetting Danne made half of Sunlust challenge (its impossible), SMH. Danne deserves more recognition, hope this episode will help with that. 4 Quote Share this post Link to post
Monsieur E Posted March 22 Going clockwise from the pre-release thumbnail, the maps are: Spoiler Crumpets m09 Combat Shock m04 Combat Shock 2 m05 Stardate 20x6 m07 Good selection to go through Ribbiks and Danne's major solo works which are a good buildup to Sunlust and helps paint a picture of how the author's style evolved leading to it. Quite excited for the episode 5 Quote Share this post Link to post
Kinetic Posted March 23 Favorite episode so far!!! The scenes these 2 authors paint are exemplary evidence that many mappers are more than just mod creators for an old game, a lot of mappers take on a role as an artist when making maps! 16 Quote Share this post Link to post
apichatpong Posted March 23 1 hour ago, Kinetic said: The scenes these 2 authors paint are exemplary evidence that many mappers are more than just mod creators for an old game, a lot of mappers take on a role as an artist when making maps! Quite perplexed regarding the question relating video games and art --- mostly because I don't know anything about videogames --- the dive in this community changed my mind. I discovered a real unique language and a way, especially here with the limitations induced by the original "machine", to make creativity explode in the best way ! I love great visuals but here it's that and something else : cleverness under pressure. 3 Quote Share this post Link to post
Devalaous Posted March 23 'its been an hour and I want to do something else' Why I generally don't play that kind of wad. 3 Quote Share this post Link to post
Deleted User bye Posted March 23 Amazing episode as usual :D HYPED FOR SEASON 4!!! 0 Quote Share this post Link to post
xScavengerWolfx Posted March 23 (edited) I don't why but for some reason i felt sad when Mt. Pain said that it's going to be ending soon. Don't get me wrong i love the dean of doom series but i get why he wants to end it on season 4. For me when i do mapping if i don't have anything i really wanna listen to on youtube i just slap on the Dean of Doom and listen while i work, i hope season 4 is going to be the big one as in i hope he makes it a massive banger before the dean rides off into the sunset like Eric Alm did back in the day. * raises a small cyber demon skull coffee cup* Here's to one last final season of watching him play a 30+ year old game and the community that made this game stay alive and striving for 30 more years. Edited March 23 by xScavengerWolfx 6 Quote Share this post Link to post
Celestin Posted April 1 I'm not a fan of April Fool's jokes, so I appreciate a serious video about a silly wad. 10 Quote Share this post Link to post
stephyesterday Posted April 1 (edited) actually fantastic episode, really cool to see him approaching an admittedly silly wad seriously, and end up having a good time with it. junkfood4ever Edited April 1 by stephyesterday wad* 5 Quote Share this post Link to post
Li'l devil Posted April 3 Just watched this, and while personally I'm uninterested in slaughtermaps myself, I found it funny how there's this one mapper who kept receiving F grades for their maps, lol. Some of the map ideas were funny though, like the Guitar Hero map, the insane map by Deathz0r made entirely out of moving floors, and the unplayable jokemap which immediately fills with hundreds of rockets and you inevitably die. 1 Quote Share this post Link to post
Cutman 999 Posted April 3 Possibly my favorite dean of doom episode like, ever, reviewing junkfood felts like an analogy of how I feel every once in a while mt.pain publishes a video. 1 Quote Share this post Link to post
Phoenyx Posted April 3 8 hours ago, Li'l devil said: and the unplayable jokemap which immediately fills with hundreds of rockets and you inevitably die. I apologise for that joke map, it was 4am and I had gotten no sleep at all and we needed to hit 69 maps lol It is (kind of) playable though, there's a point where you can circle strafe around the Cyberdemons but you also need to dodge crushers that are hard to see and there's only health and ammo on one side of the arena. Still have no idea what I was cooking though, bad map. #JusticeforTerrarienn 3 Quote Share this post Link to post
stephyesterday Posted April 3 #JusticeforTerrariennANDPhoenyx I suppose that would be my only complaint wrt the video, Mt. Pain isn't quite far enough down the rabbit hole to enjoy some of junkfood's more odd and deranged offerings (most of the time, congrats xulgonoth lmao) but that isn't really a knock on him. I don't think Terrarienn's or Phoenyx's maps deserved the heat they got, but hey tastes change over time, maybe he'll come around ¯\_(ツ)_/¯ 3 Quote Share this post Link to post
Phoenyx Posted April 3 Heh, I think the grades my maps got were fair even if I'd rank them differently. Map 07 and 26 are like the 'marmite' maps out of the four I made, you either like it or you don't. With his complaints about Map 07 being too cramped, I kind of knew that Map 26 was probably gonna get an F which it didn't to be fair but only because of the map name that I didn't even come up with (thanks Billa LOL). Glad he liked Map 09 though, and the lighting on Map 62 which was literally 99% of the build time on that map. Maybe my maps for Junk Food 2 and 3 will fare better, if he does review them since they are generally more open, more dynamic and not as amateur. Appreciate the support, Steph <3 3 Quote Share this post Link to post
Shepardus Posted April 3 The Dean's reaction to Dubzzz's maps, particularly MAP61, shows why a title like "Dubzzz Without Restrictions" (POOGERS MAP31) carries such foreboding energy. 4 Quote Share this post Link to post
xScavengerWolfx Posted May 31 Just finished watching it, I got to say that season 3 was the best so far but man i feel really bad for Mt. Pain for having burnout and being in ruts for making videos. If Mt. Pain dose read this i wish him the best of luck and i hope he can get out of the burden of getting burned out and being stuck in the rut of trying to get stuff done for the show. With that i can't wait to see what he brings to the table next season. 4 Quote Share this post Link to post
RICHIE B Posted June 1 (edited) Just listened to it while driving at work this evening. Obvs enjoyed it as usual but I thought he did sound weary, was somewhat struck by that from the start actually. And it was very noticeable one of the first things he mentioned was how loooooooong this season has been, giving the game away it's taken a lot out of him. He's done a loooooot of serious playing this season. We don't want to see the guy feeling burdened, we're really grateful for everything he's done to revitalise our Doom lives, so hopefully he will be able to be revitalised soon too. Sending virtual bro hugs if it helps...? Great news though: Sounds like an Eviternity II review is coming soon! Edited June 1 by RICHIE B 5 Quote Share this post Link to post
Roofi Posted June 1 Frankly, I didn't expect at all to figure among the hall of fame ! Brilliant conclusion for a brillant season ! 13 Quote Share this post Link to post
baja blast rd. Posted June 2 What the point on grades not being important had me thinking: Something I've seen a bunch is critical convo that comes down to simply "this wad is better than that other wad." That includes tier lists that are shared without elaboration, and discussion about which wads are overrated or underrated, again without any elaboration. So, when you're talking in a server about wads, that feels like the only option right? Actual "criticism" (which requires more length) is too deep for a chat, right? I don't think so. Let's say you simply open up a wad, in-game or even in the editor, and go to one area of one map, and casually talk about something in that area -- whether it's a design of some kind, an encounter, the overall mood, or whatever. Anything that area makes you feel or think. If you do that, you're already so many steps ahead of pure "criticism as evaluation" in having something interesting to say. You don't have to make a larger point of some kind or tie it into a neatly structured essay. You can just...chat. (I also once jokingly suggested in a server that every tier list someone posted has to come up with a 1000-word essay. Then a few people actually did that -- which is why I try not to make requests of people lightly :P. They did it not with a neatly structured review or essay but with casual freeform support of their placements.) The other day we were talking about drawing rocks and how there are so many different ways to do it. It started out as a discussion of Dannebubinga's rock style, these single-row borders of uniformly sized rocks that have become one of the most popular rock-drawing styles in challenge wads (Ribbiks would also try that in some of Crumpets's maps, and people who have joined the community recently sometimes don't even realize it's Danne specifically that really popularized that style in these wads). Then I talked about AD_79's style and their penchant for these well crafted arches, where rocks on both sides build up to a highest point over a path of some kind... ... and also highlighting pseudo-3D by going out of their way to place a thing prop of some kind on top of the structure, which makes it look like the part above the arch has space up there even when it doesn't. Terminal Stages of Nostalgia shows that, but even as far back as Violence it was a thing. Then we discussed Darkwave0000's style and we got into so much, like how he kinda improvs with all the shapes, doesn't worry about whether they're pretty or ugly, even sometimes draws in ways that most people would consider sloppy. So many examples, but there's this bit in Speed of Doom map02 where a rock is a literal rectangle. You don't really notice in-game. This part of map06, because of how the ceiling architecture juts down, has these convex jagged shapes that would be taboo from many other authors, but it looks weird and surreal. We talked about map10 and how this vista has so much character to it. Rather than drawing this careful and tidy set of rocks like many other authors, Darkwave's loose, more improvised shapes evoke the wear and tear of a world falling apart. That fits what he's going for thematically with the familiar Mucus Flow acid-wear style look. And this isn't even played experience. Since I was chatting, I was casually opening up wads to -nomonsters through them and talk about design. Played experience is all of that, and then some. (I would happily talk about that too, but usually when I'm playing I don't stop to write notes.) Doom wads are a wondrous world of interesting things to say, do, and feel. I joked about writing a long essay about Wow.wad once, and then I outlined it for fun, and saw how shockingly reasonable that was -- even if chapters would have to be topics like "the history of lazy jokewads" and "an analysis of Doom's gore props" and "a description of Decay and El Juancho's UV-Max fight along with a literary analysis of the demo text file beef" and "the use of HOM as an intentional aesthetic choice" (50 Shades of Gray map06, along with Maribo's work, would make this one a genuinely interesting chapter to write -- but if I did it, I would want to write that chapter as a standalone piece to not tie their work to Wow.wad). Something I've felt is that as good as critical formats like reviews or other write-ups are, you open up a lot by simply allowing yourself to talk about wads somewhere, to say whatever is on your mind about one thing at the time. There's a lot of space for even more informal writing. Thinking about all the times I tried to participate in a DWMC and felt I didn't have the energy, but it was because I was trying to do "an overview" instead of just blabbing without structure. Blabbing without structure, like I'm doing now... I think the larger point is we shouldn't accidentally wall ourselves away from good things because we force ourselves to do it in a way that requires a lot of effort -- because we shy away from forms that allow us to do it very casually. This applies to a lot of things. It's one of those reasons that speedmapping or less-serious projects can be a good thing to turn to after working on something very ambitious. 30 Quote Share this post Link to post
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