NoReason Posted November 1, 2020 (edited) This is my second set of speedmaps for nanowadmo. I made a wad for nanowadmo last year and challenged myself this year to make something that is bigger and better, and I'd like to believe I've accomplished that goal, at least it certainly achieves being bigger. With that being said, this was a serious undertaking and consumed pretty much all of my free time through this entire month. Most of these maps took around 5 - 10 hours to make, with a few exceptions such as 16, 28, and 29, all three of which took two days each. The resources were compiled in late september, mapping began on October 1st. Now for the important stuff: As the title suggests, this is a slaughterwad and many of the maps have thousands of monsters, just a fair warning for those out there who don't enjoy this type of gameplay. This is also a speedwad, so I'll expect at least a few bugs here and there to have slipped through the cracks. IWAD: Doom 2 Map slots: 01-34 Format: Boom for maps01-32 (use complevel 9, preferably), Zandronum 3.0 for maps33 and 34 Tested with Prboom/Glboom+, Zandronum, and Gzdoom Designed around pistol starts Full texture and music credits are in the CREDITS and CREDITS2 files in the wad itself. Screenshots: Spoiler Note: map33 will run in prboom+, however it is impossible to beat without cheats in that port as it was designed around Zandronum's air control. map34 is a UDMF map and will NOT run in prboom+. Download: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp2 Edited November 23, 2020 by NoReason idgames version. 30 Quote Share this post Link to post
mArt1And00m3r11339 Posted November 1, 2020 I will have to try this wad out at some point. I am looking forward to it, the same way as Death in Excess. 1 Quote Share this post Link to post
Degree23 Posted November 6, 2020 I'll definitely be giving this a go. Is it playable in multiplayer or will there be too many places where you get locked out if the player(s) inside die and respawn at the start? 1 Quote Share this post Link to post
NoReason Posted November 6, 2020 Multiplayer is still being tested, and I hope to post an update that changes a few things in multiplayer today. It is mostly playable in multiplayer as I was making levels with that in mind, although some of the monster counts may not be too friendly for it but those are few and far between. 1 Quote Share this post Link to post
NoReason Posted November 7, 2020 The wad has been updated, new link is in the OP. It's mostly multiplayer changes, but there's a few minor fixes for some of the maps in general. 2 Quote Share this post Link to post
Degree23 Posted November 21, 2020 I've played through the first 6 maps with my brother using Zandronum. Map 2 - There seems to be a closet of monsters that just doesn't teleport in. I played through in single player again afterwards and the same happened. It's the upper left closet on the minimap. Map 5 - Was unplayable once the monsters awoke as it started lagging. (I know that this is can happen on Zandronum though, probably works fine on Prboom. Really enjoyable so far, nothing gamebreaking encountered yet. 1 Quote Share this post Link to post
NoReason Posted November 21, 2020 Yeah that'll happen on map05, it will probably be the same for map22 and perhaps 13 and 16 as well. I should've known about that issue on map02, I fixed something similar on map10. Thanks for the reports! 1 Quote Share this post Link to post
NoReason Posted November 23, 2020 idgames version is now up! I'd recommend that people download that just to make sure your version is up to date. 1 Quote Share this post Link to post
mArt1And00m3r11339 Posted December 23, 2020 I will need help with level 30. The skindustrial sector with the Icon of Sin is giving me a hard time. Any effective strategy would definitely be appreciated. 1 Quote Share this post Link to post
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