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How much of a DOOM purist are you?


Scorpinax

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I'm like a 3 or a 4. I mostly use GZDoom and I refuse to turn off freelook, and I'm all for maps with modern touches. But I mostly play vanilla without any mods.

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1 hour ago, fabian said:

Crispy does have uncapped frame rate and widescreen rendering (though no 1080p, granted).

 

True that. The 1080p is important to me. I love pixel art, but it doesn't need to be quite so... pixely. Classic Doom in 1080 is a work of art.

 

54 minutes ago, Jannak said:

To be honest, I guess I'm the only one with the biggest grip about GZDoom or any source port with OpenGL settings is the sprite clipping issues.

 

The sprite clipping issues drive me up the wall, though you can use software settings in GZDoom (and I often do). Wads with big open spaces are better in hardware settings, but lots of tight hallways gets annoying real fast.

 

I wish there was a way to have the best of both worlds, like a way to fake the software sprite settings with hardware lighting. I think it's complicated because the base idtech was fake 3D and doing a bunch of clever (for the time) stuff behind-the-scenes.

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I am probably a 3, I play with gzdoom, freelook enabled, sector lighting mode on Software,  filtering off (ew not my taste) Crosshair enabled, If the music is MIDI or not it dosen't really bother me and same goes with jumping and crouching, and I also mess around with gameplay mods

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I'd say 8. I don't like custom monsters or weapons usually and I don't like GZDoom. I don't like mouselook or jumping and crouching and I don't usually like scripted events.

 

Some rare days when I'm feeling it I'll play heavily modded stuff, though.

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GZDOOM? Yup.

Mouselook? Yeah.

Awful graphics settings? Sorry, I'm not that cruel.

Jumping/crouching? Too lazy to decide, let the mappers do so on their own terms. (Unless they clearly say "don't use it!")

Maps that I play? I'll take any, as long as they aren't inherently awful!

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On lundi 2 novembre 2020 at 8:19 AM, joepallai said:

I love the drag and drop startup feature of the newer ports--hated using command lines to get a map loaded (use to play all maps through the editor to get around that).

If you make a .bat file with a command line like

portname -file %*

You can then drag and drop wads on that bat file and it'll do the -file for you. Batch files use %1 for first argument, %2 for second, etc., but %* is all arguments. When you drag and drop files on something that can be run, it creates a command line with "target droppedfile1 droppedfile2 droppedfile3..." so your batch file will transform that into "portname -file droppedfile1 droppedfile2 droppedfile3...".

 

 

 

On topic: I'd say 1 or 2. 1.5? I don't often play Doom anymore so I've largely stopped bothering with several ports and just keep GZDoom as an all-purpose Doom engine. I turn off blurry pixels and change the controls but otherwise I mostly keep the default settings. Part of the problem for me is that I could never find "comfortable" mouse settings in other engines like PrBoom+ or Eternity; Doomguy turning either too fast or too slow and never just right. I figure part of the issue is acceleration.

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6 hours ago, Gez said:

Doomguy turning either too fast or too slow and never just right. I figure part of the issue is acceleration.

 

This happened to me for a long time too when I switched from GZDoom to PrBoom+. You've been around for a while so you may already know, but turning off enhanced pointer precision in your mouse settings can fix acceleration issues in PrBoom+. It did wonders for me.

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12 hours ago, Arbys550 said:

I'd say 8. I don't like custom monsters or weapons usually and I don't like GZDoom.

Actually I'm interested in this as you did your Scythe 2 d2all Max. I assume you like the mapping of Scythe 2 more than that you don't really like the custom monsters?

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7 minutes ago, GarrettChan said:

Actually I'm interested in this as you did your Scythe 2 d2all Max. I assume you like the mapping of Scythe 2 more than that you don't really like the custom monsters?

That's an exception. Scythe 2 was my first custom WAD ever, so I've had about 10 years to warm up to the new monsters. And that was a time when I wasn't as used to the default doom roster, so I had no problem with learning how to battle new monsters. Nowadays I'm more in tune with the default monsters and when I encounter a custom monster I don't feel like learning new combat strategies and I wind up getting annoyed.

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2 hours ago, Arbys550 said:

That's an exception. Scythe 2 was my first custom WAD ever, so I've had about 10 years to warm up to the new monsters. And that was a time when I wasn't as used to the default doom roster, so I had no problem with learning how to battle new monsters. Nowadays I'm more in tune with the default monsters and when I encounter a custom monster I don't feel like learning new combat strategies and I wind up getting annoyed.

Heh, interesting. I personally don't like custom monsters either, especially those overdone ones... I personally would say the ones from Scythe 2 are a bit overdone. I guess the way that you don't like custom mons is kind of same with me as the new things screw up my muscle memories about monsters. To some extent, even pallete swap will also got me a bit annoyed.

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I can't believe I have to say this.

 

As a kid I used keyboard only, but today I use arrow keys and mouse-look, unreal tournament style for every FPS.

That still puts me at a 10, apparently. Chocolate Doom is great, but for mods I use ports because

looking up and down is good. So 9 I guess? Weapon packs/Brutal Doom = cool but only in short bursts. Unfortunately I

blame Doom for my lack of aiming skillz in modern FPSs. Vertical autoaim SPOILED ME so lately I've manually turned it off,

gotten a cross-hair, and enabled mouse-look to learn how to f***ing aim!

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I play GZDoom for its ease of use and modern sensibilities, everything is menu based, wads are easily loaded, and it looks good once configured right. Pixelly goodness with modern resolutions and support for extra graphical flair is neat. All its missing for me is native borderless windowed mode, requiring me to use an outside app to make it do that. I also play on Doom (strict) for pretty much anything that isnt specificaly designed for other settings in mind, and I have the renderer set up to mimic the software renderer's darkness.

 

I cant stand stuff like Chocolate Doom, limits, bugs, any resolution lower than my monitor's native and command line stuff are best left in the past in my view.

 

So im kind of like a weird half-purist, in that I like things vanilla-style, but I dont like actual vanilla. It has to FEEL like Doom.

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On 11/2/2020 at 10:34 AM, Scorpinax said:

On a scale of one to ten, how purist are you when it comes to your preferred way of playing classic DOOM? 

1- will play anything with the doom engine

10- absolute purist, classic controls only, no extra enemies/weapons/mechanics

 

Some things to consider:

-do you play with autoaim or do you use mouselook?

-do map sets that incorporate jumping and crouching as something you HAVE to do bother you? 

-does it bother you if a map set has some things in it that don't perfectly fit the DOOM style?

-do scaled sprites bother you?  Do you want everything that old doom pixel way? 

-Do custom monsters or weapons affect your enjoyment of the wad you're playing?

-do you prefer the music to be MIDI?

I made the switch from mouselook to auto-aim a few months back. Vertical-aiming ruins how 2d sprites look for me. Also, I realized mouse-looking breaks the game in many ways (IoS boss, monsters intentionally kept out of auto-aim range, etc). 

At the moment, I am only looking for WADs with vanilla gameplay. As such, I prefer not to have to crouch or jump. Same for maps that aren't DOOM style. Custom monsters are fine if there are only a couple of additions/ replacements. Not sure how I feel about custom weapons. 

Only a week back, I turned off texture filtering and scaled sprites and found out the graphics look so much better. I do prefer OpenGL rendering though. 

I'm okay with any music as long as they are good and fit the map. 

All things considered, I guess I am a 7 on a scale of 10.

Edited by paturn
Formatting

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I don't consider myself a purist. I like to play on GZDoom with mods as much as I like to play on Chocolate Doom or DOSBox.

For vanilla\limit removing I generally go all oldschool: 320x200, keyboard only, etc. For Boom\UDMF I generally use ZDoom (or GZDoom) on the highest resolution and a more traditional control scheme (WASD + mouse). I also like the middle ground that ports like Crispy Doom and Doom Retro offers. The only thing I don't do anymore is using freelook or jumping, unless it's required.

 

On 11/2/2020 at 6:42 AM, seed said:

I don't need pixel perfect accuracy, that's a hardcore purist concern.

I understand these concerns may sound annoying, but accuracy is important when you are making vanilla stuff. For me it's not about purism though, but doing stuff that people can enjoy on any port they want. It's a shame GZDoom can't be as accurate as prBoom+ on cl2 for example, but I imagine there are some good reasons for that.

Edited by Noiser

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I usually use GZDoom these days because it plays everything but I play in the classic style with no mouselook. Wonky sprite billboarding will never look good with vertical aim in Doom. Plus Doom/TrueColor rendering because Hardware rendering looks hideous. I also use OPL Synth for IWAD maps because it's what I grew up with.

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I would say I guess about a 6 or 7.  I don't mind custom monsters at all and plenty of WADs have shown they can be interesting and fun additions to break up the usual gameplay loop a bit without stomping on it.  I don't like freeaim at all but especially not on older maps mainly because I feel the design of the game supports the autoaim setup better and throwing freeaim in there just feels weird and I have never particularly felt it added much to use it, and sometimes it felt clunky even.  Graphically I don't care if there is a higher res or not, and going too vanilla here is too painful for me which is why I love Crispy Doom and think it is great for people who like a more Vanilla+ experience without too much compromise on the original feel.  I used to use PrBoom+ when I did demos but I don't know for some reason it feels "off" to me and Crispy feels snappier and more solid illusory or not.  I think what Boom and MBF added were nice features and it is nice to see what people accomplish within even just simple limit removing constraints and with Woof I get a crispier feel once again without having to use PrBoom+ and deal with my personal issues with it.

 

With all that said I tend to be more a "go for what was intended by the wad author" type approach.  If it was designed for GZDoom I go with that, if it was Boom or MBF I shift to Woof or PrBoom+ if it is Vanilla or Vanilla limit removing I go with Crispy all the way.

 

What I love about all of this is honestly the classic doom community has so much to offer these days for all sorts of people, and can generally coexist.  Something for everyone is a good thing!

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11 hours ago, Noiser said:

Heh, I understand these concerns may sound annoying, but accuracy is important when you are creating vanilla stuff. For me it's not about purism though, it's more about making stuff that people can enjoy on any port they want. It's a shame GZDoom can't be as accurate as prBoom+ on cl2 for example, but I imagine there are some good reasons for that.

 

Indeed there are, and note that bugs can also affect it. Fix a bug and there you go, got a difference.

 

But as I said, I am not concerned with this anymore, faithful gameplay is all I need now, and no, you do not need demo compat levels of accuracy to be faithful, since again, that's purist drivel. And besides, we got so many ports out there that switching between them really shouldn't be that big of an issue if a wad doesn't or can't work correctly in one of them. Unless you're biased against certain ports, but even in that case, that's still on the user.

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I'm probably somewhere in the middle. I do enjoy playing wads that are more aimed towards the classic experience, but custom monsters and weapons are always a good change for me. I find myself to be a purist mainly in terms of the ports which I choose to play on. For multiplayer, I use only ZDaemon as it provides an amazing experience that is closest to classic Doom imo. Zandronum alters the classic experience significantly, which I don't find myself enjoying that much. 

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10. When I play I want to play just like I would if it was when the game was released in 1993, or 1994. I'll even go so far as to buy the original copy of the game. Screw Steam. Screw achievements. Just good old classic fun without any of the bullshit.

Edited by HatTrick

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How much of a purist I am?

0 out of 10.

 

Played with controllers, played almost every port and didn't bother with freelook/no freelook or other things that can alter the "original" feeling.

I accept any port or controller and I'll play it in any way.

 

Edit: actually, that just gave me an idea for a future video....

Offtopic question, can you guys give me a list of all available ports by any chance (probably through DM)? I'll be thankful.

Edited by leodoom85

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On 11/1/2020 at 11:04 PM, Scorpinax said:

On a scale of one to ten, how purist are you when it comes to your preferred way of playing classic DOOM? 

1- will play anything with the doom engine

10- absolute purist, classic controls only, no extra enemies/weapons/mechanics

 

Some things to consider:

-do you play with autoaim or do you use mouselook?

-do map sets that incorporate jumping and crouching as something you HAVE to do bother you? 

-does it bother you if a map set has some things in it that don't perfectly fit the DOOM style?

-do scaled sprites bother you?  Do you want everything that old doom pixel way? 

-Do custom monsters or weapons affect your enjoyment of the wad you're playing?

-do you prefer the music to be MIDI?

 

I'm curious because I've seen it both ways here.

Well, it actually depends, if I want to play a mod or something like that, I play with GZDOOM and its default options (of course I change the controls and that) but If I want to play the old way, I play with DOSBOX and crispy Doom. I think, on a scale of one to ten, I may be between 5 or 6.

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I can't quantify it. I played everything from the original versions on DOS, patched versions on DOS and a ton of source ports. That's not even getting into mods. 

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Probably a 2 or something. Given BD was how I got interested in playing Doom, I never really had any interest in playing Doom the "true" way. I mean, playing it vanilla is fun for a novelty every now and again, but I've been spoiled by tons of mods that it's hard to play it that way, so I usually play new maps with something like Beautiful Doom or Final Doomer just to add a bit of visual niceness without altering the game too much.

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First post, I remember a birthday when I received the first all red game...intense and addictive, fell into being a quake addict though in the 2000's, then upon realizing my mistake, I tried to catch up with the new doom games.. but never did, recently I played doom eternal.. way different take on one of my favorite games, i'm still stuck in the super nintendo playing/ pc gamer magazine days... so joined here to learn more on how to play the old stuff on new laptop/computers basically.. I see I can download from this forum, where would be a good place to download original doom...or just buy a disc and set file appropriately?

Thanks. 

Edited by nocisum

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On 11/2/2020 at 6:04 AM, Scorpinax said:

On a scale of one to ten, how purist are you when it comes to your preferred way of playing classic DOOM? 

Probably like 3 or 4. I'm not that picky about perfectly accurate behavior, if I can turn off infinite height, I will, and I can take or leave the PRNG.

(I'll say though, I really like that the new official ports are properly accurate, that SHOULD be readily available.)

 

Mostly, I play with GzDoom, because I like dynamic lights, high resolutions, truecolor, brightmaps, a tiny bit of bloom, as well as the ability of using a gamepad peripheral with an analog stick for moving, at the same time as using a mouse for looking and turning.

 

I primarily map for Boom format though, and I make sure to test my maps in both GzDoom and PrBoom+, to make sure they work, play, and look right.

 

On odd occasion, I'll play one of the old console ports.

 

Quote

 

Some things to consider:

-do you play with autoaim or do you use mouselook?

If playing straight unmodded, autoaim, in GzDoom, freelook, without autoaim and with a tiny dot for a crosshair.

 

Quote

-do map sets that incorporate jumping and crouching as something you HAVE to do bother you? 

Not at all. I actually use that pretty often for combat maneuvering in GzDoom, just because that's fun to me, even for Vanilla/Boom mapsets, though I always consciously avoid breaking sequence, as that doesn't feel appropriate.

 

Quote

-does it bother you if a map set has some things in it that don't perfectly fit the DOOM style?

Meh, not really, as long as it's included well. Some Doom mapsets have their own style, even.

 

Quote

-do scaled sprites bother you?  Do you want everything that old doom pixel way? 

I'm fine with scaled sprites. I don't like smudgy and blurry graphics filters though, I want my Doom graphics to be crisp and crystal clear, because I love looking at pixelart such as Doom's.

Anisotropic filtering is nice though, primarily for making the image cleaner and clearer.

 

Quote

-Do custom monsters or weapons affect your enjoyment of the wad you're playing?

Nope. Often I play with mods. I even have a flashlight mod on autoload.

 

Quote

-do you prefer the music to be MIDI?

Generally, I think .midi, .mus, and other module music (is that the right term?) suits Doom better, but I've seen, uh, heard some good use of recorded .mp3 music in Doom before.

Edited by ChopBlock223

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