hawkwind Posted April 10, 2021 (edited) With WhackEd4 par times is greyed out for doom1.9 but not for Boom. Also, just now looked at AV.DEH and there is no par times. Edited April 10, 2021 by hawkwind 0 Quote Share this post Link to post
OpenRift Posted April 10, 2021 40 minutes ago, hawkwind said: With WhackEd4 par times is greyed out for doom1.9 but not for Boom. Also, just now looked at AV.DEH and there is no par times. I know, AV comes with a special EXE. 0 Quote Share this post Link to post
Redneckerz Posted April 10, 2021 8 hours ago, OpenRift said: I'm curious, would it be possible to add in the ability to change par times? I know it's technically possible to do in vanilla (Alien Vendetta comes with an EXE that has altered par times), but would it be a plausable feature to add to dehacked SE? AV's executable was made with a Hex edit utilizing an array. There is a post retailing this. Because AV.exe is a unique case, i addex this bit as a trivia point on the official article. 4 hours ago, OpenRift said: I know, AV comes with a special EXE. It's not the only one though. Especially older was had a unique way of packing of merging their assets, utilizing Hex edits, bdiff files of treating DeHacked as if it were an engine. For instance, Cleimos had a separate file, CleimSet, that essentially mimicks DeHacked's DoomHack option, but patches it only against a specific version of the Doom executable (1.2) utilizing a DOS extender. Also added on Wiki. I am compiling a list of these unusual wads that don't follow the DeHacked standard of patching and more. 2 Quote Share this post Link to post
Never_Again Posted April 13, 2021 On 4/10/2021 at 3:39 AM, Redneckerz said: I am compiling a list of these unusual wads that don't follow the DeHacked standard of patching and more. You can add OTTAWAU to your list. It's perhaps the most egregious example of reinventing the bike on /idgames. Uses proprietary patcher that works only on the registered v1.9. A gfx/DEH fix for it to be used with ports is here. There's also a bit of DW history in the epic thread (starting with this post) discussing repackaging that WAD. 2 Quote Share this post Link to post
Redneckerz Posted April 13, 2021 1 hour ago, Never_Again said: You can add OTTAWAU to your list. It's perhaps the most egregious example of reinventing the bike on /idgames. Uses proprietary patcher that works only on the registered v1.9. A gfx/DEH fix for it to be used with ports is here. There's also a bit of DW history in the epic thread (starting with this post) discussing repackaging that WAD. Guess what i have been doing documenting lately ;) OTTAWAU is the reason i started it to begin with. The batch files for it are a work of art. Thanks you for the mention, by the way :) 0 Quote Share this post Link to post
Never_Again Posted April 13, 2021 Ah yes, while searching for that thread I found some posts by you mentioning the WAD, so it figures you know. That thread too, apparently. Has it been 12 years already? Well, it's good to know that no matter how time flies and regardless of the new "raep-n-tear" crowd there's yet another fellow OCD soul digging deep into things ancient and obscure. Looking forward to your findings! And just to get back on topic: resurrecting DeHackEd and making it work with both Final Doom versions is all kinds of awesome! Another vote for a Windoze port here, if you ever find the time, @xttl. 1 Quote Share this post Link to post
OpenRift Posted April 13, 2021 5 hours ago, Never_Again said: regardless of the new "raep-n-tear" crowd Your profile picture fits with this sentiment a little too well god dammit 3 Quote Share this post Link to post
Redneckerz Posted April 13, 2021 11 hours ago, Never_Again said: Ah yes, while searching for that thread I found some posts by you mentioning the WAD, so it figures you know. That thread too, apparently. Has it been 12 years already? Well, it's good to know that no matter how time flies and regardless of the new "raep-n-tear" crowd there's yet another fellow OCD soul digging deep into things ancient and obscure. Looking forward to your findings! Well there is this for starters. As member of the OCDers Tribunal, documenting yourself is just the next step. A lot about specific executable names and ports. And in regards to OTTAWAU: It relies on Plain Doom 1.9. Here are the details so far: Spoiler CHG2OU.BAT is the batch file that starts this. It starts with DMCHECK.EXE. This program is rather sophisticated and can check for a specific Doom version, file space, file date and time or ask a question. It can thus check for a specific Doom version as it knows the exact amount of bytes. To update the file, it runs BUPDATE.EXE, a general program for BDIFF file. It looks for DOOM.EXE and OUTEMP.EXE when patching the executable, using a file called D2OUEXE.PCH. It renames DOOM.EXE to DOOMEXE.OU as a backup, then renames OUTEMP.EXE to DOOM.EXE when it is patched with D2OUEXE.PCH. It then updates DOOM.WAD and OUTEMP.WAD using D2OUWAD.PCH. It renames DOOM.WAD to DOOMWAD.OU as a backup and OUTEMP.WAD as DOOM.WAD. It then updates OTTAWAU.WAD and OUTEMP.WAD using O2CHWAD.PCH. It renames OTTAWAU.WAD to OUWAD.OU as a backup and OUTEMP.WAD as OTTAWAU.WAD. With Back2Org, everything is reversed. Because it relies on DMCHECK, BUPDATE and specialized .PCH patch files, the behavior is difficult to emulate, and the DOOM.EXE it creates is wholly unique/custom, being a renamed OUTEMP.EXE based on plain Doom 1.9. 11 hours ago, Never_Again said: And just to get back on topic: resurrecting DeHackEd and making it work with both Final Doom versions is all kinds of awesome! Another vote for a Windoze port here, if you ever find the time, @xttl. It would be the absolute blast along with the UDoomHack vanilla plus source modification. If that, then Vanilla authors basically have it all. 0 Quote Share this post Link to post
K_Doom Posted May 31, 2021 On 02/11/2020 at 06:16, xttl said: Aqui está uma versão atualizada do DeHackEd 3.0a com suporte para ambas as variantes executáveis do Final Doom (regular e antologia) adicionadas. Os valores de deslocamento necessários para a primeira revisão Final Doom são retirados do antigo release DHE 3.1 binário. Para a segunda revisão, descobri por conta própria. (o que não foi TÃO difícil de fazer :) É chamada de "edição especial" (nome idiota que eu conheço) porque não é uma atualização para 3.1 (o código-fonte para o qual nunca foi lançado). Em vez disso, é realmente seu próprio fork baseado no 3.0a. Eu também adicionei um novo esquema de cores apenas para o inferno, ele pode ser desabilitado via dehacked.ini (adicione "origpal = true") se você não gostar. Patches testados e funcionando: - vsmooth.deh (armas suaves de baunilha) - pl2.deh (Plutonia 2) - todos os patches de amostra DHE 3.x, exceto sample.deh por favor, teste diferentes patches e relate problemas aqui Download (código-fonte atualizado para Borland C ++ 3.1 incluído): dhe_special_r3.zip On 11/2/2020 at 6:16 AM, xttl said: Here's an updated version of DeHackEd 3.0a with support for both Final Doom executable variants (regular and anthology) added. Required offset values for the first Final Doom revision are taken from the old, binary only DHE 3.1 release. For the second revision I figured them out on my own. (which wasn't really THAT difficult to do :) It is called a "special edition" (dumb name I know) because it is not an update to 3.1 (the source code to which was never released). Instead, it's really its own fork based on 3.0a. I also added a new color scheme just for the heck of it, it can be disabled via dehacked.ini (add "origpal = true") if you do not like it. Patches tested and working: - vsmooth.deh (vanilla smooth weapons) - pl2.deh (Plutonia 2) - all DHE 3.x sample patches except sample.deh please test different patches and report problems here Download (updated source code for Borland C++ 3.1 included): dhe_special_r3.zip Hello, hehehe it may seem strange, but I am new to "map creation" and I have never opened this program, can you tell me how do I run it on Windows 10? 0 Quote Share this post Link to post
Redneckerz Posted May 31, 2021 7 minutes ago, K_Doom said: Hello, hehehe it may seem strange, but I am new to "map creation" and I have never opened this program, can you tell me how do I run it on Windows 10? You don't. You run this in DOS. Look for Whacked4, this runs in Windows. 2 Quote Share this post Link to post
K_Doom Posted May 31, 2021 1 minute ago, Redneckerz said: Você não. Você executa isso no DOS. Procure Whacked4 , ele roda no Windows. Interesting, now it all makes sense. Thank you very much friend. 2 Quote Share this post Link to post
OpenRift Posted August 9, 2021 I can't believe I forgot to post about this here, but we now have the offsets for the game's par times (in all EXE versions except Final Doom rev1), so it's possible to apply custom par times in vanilla! Do you think this could be implemented into DeHackEd Special Edition? 1 Quote Share this post Link to post
Bytefyre Posted January 2, 2022 (edited) Hello...I seem to be running into a strange issue trying to use this utility. I get an error basically saying that the backup file I specified in the normalname variable can't be found, but it's clearly at the path I indicated. Is there any reason why this would be happening? EDIT: Never mind...I forgot this was a mounted drive in DOSBox and the path wouldn't match what it is in Windows. Sorry about that. Edited January 2, 2022 by Bytefyre Figured it out 2 Quote Share this post Link to post
Dixe Posted January 23, 2022 I'm surprised that in dosbox you can play doom with wads even multiplayer 0 Quote Share this post Link to post
Ridley Posted June 6, 2022 (edited) bump On 8/9/2021 at 3:54 PM, OpenRift said: I can't believe I forgot to post about this here, but we now have the offsets for the game's par times (in all EXE versions except Final Doom rev1), so it's possible to apply custom par times in vanilla! Do you think this could be implemented into DeHackEd Special Edition? I went ahead and did this. It reads and writes using the normal BEX [PARS] table. It was pretty easy, especially for Doom 2/Final Doom. Doom 1 was more tedious because of how the pars are stored in the episodic format (the zero index for each episode is a dummy time of zero instead of EXM1's time, so I have to skip that one each time). Though it's very possible I messed something up somewhere down the line that I missed so let me know if that happens. As a sample, here's an updated AV.DEH with the hex-edited par times. This was made by loading AV.EXE and then saving its changes into a patch. Spoiler Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 [PARS] par 1 70 par 2 110 par 3 180 par 4 260 par 5 150 par 6 420 par 7 140 par 8 480 par 9 240 par 10 440 par 11 840 par 12 460 par 13 780 par 14 810 par 15 480 par 16 510 par 17 200 par 18 740 par 19 770 par 20 1420 par 21 280 par 22 400 par 23 570 par 24 360 par 25 1620 par 26 1160 par 27 1560 par 28 1010 par 29 540 par 30 70 par 31 390 par 32 240 Text 405 404 YOU HAVE ENTERED DEEPLY INTO THE INFESTED STARPORT. BUT SOMETHING IS WRONG. THE MONSTERS HAVE BROUGHT THEIR OWN REALITY WITH THEM, AND THE STARPORT'S TECHNOLOGY IS BEING SUBVERTED BY THEIR PRESENCE. AHEAD, YOU SEE AN OUTPOST OF HELL, A FORTIFIED ZONE. IF YOU CAN GET PAST IT, YOU CAN PENETRATE INTO THE HAUNTED HEART OF THE STARBASE AND FIND THE CONTROLLING SWITCH WHICH HOLDS EARTH'S POPULATION HOSTAGE.HAVING BRAVELY BLASTED YOUR WAY THROUGH THE URBAN OUTSKIRTS KNOWN AS THE 'OLD CITY' AND WIPING YOUR BROW AS YOU GET READY TO LEAVE THE FORTIFIED OUTPOST, YOU ACTIVATE THE HIDDEN TELEPORTER THAT WILL TAKE YOU TO THE GATEHOUSE. THE GATEHOUSE LEADS TO AN ASSORTMENT OF CASTLES AND FORTIFICATIONS FROM WHERE THE DENIZENS FROM HELL OPPRESS THE WORLD. YOU'RE READY FOR MORE. IT'S GONNA GET WORSE. TOUGH LUCK. Text 617 617 YOU HAVE WON! YOUR VICTORY HAS ENABLED HUMANKIND TO EVACUATE EARTH AND ESCAPE THE NIGHTMARE. NOW YOU ARE THE ONLY HUMAN LEFT ON THE FACE OF THE PLANET. CANNIBAL MUTATIONS, CARNIVOROUS ALIENS, AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS. YOU SIT BACK AND WAIT FOR DEATH, CONTENT THAT YOU HAVE SAVED YOUR SPECIES. BUT THEN, EARTH CONTROL BEAMS DOWN A MESSAGE FROM SPACE: "SENSORS HAVE LOCATED THE SOURCE OF THE ALIEN INVASION. IF YOU GO THERE, YOU MAY BE ABLE TO BLOCK THEIR ENTRY. THE ALIEN BASE IS IN THE HEART OF YOUR OWN HOME CITY, NOT FAR FROM THE STARPORT." SLOWLY AND PAINFULLY YOU GET UP AND RETURN TO THE FRAY.YOU'VE RAISED QUITE A RUCKUS MAKING YOUR WAY THROUGH THE HELL-PATROLLED LANDS. HEH, NOW THEY AREN'T SURE THEY'RE IN CHARGE ANYMORE. GOOD. NOT THAT YOU'RE DONE YET. YOU SWIM WESTWARDS, LEAVING THE TWILIGHT BEHIND, REACHING 'THE COMPLEX,' A NETWORK OF INTERCONNECTED BASES WHERE, FOR YEARS, THE UAC AND THE POWERS OF EVIL HAVE WORKED TOGETHER IN MUTUAL BENEFIT. OR SO THE UAC OFFICERS AND LEADERS THOUGHT, FOR IT SEEMS LIKE THEY HAVE BEEN FULLY ASSIMILATED. YOU ADJUST YOU GEAR, COUNT YOUR AMMO, AND ADVANCE STEADILY, READY TO DEAL OUT A FEW THOUSAND ROUNDS OF DAMAGE IN YET ANOTHER FORSAKEN, HELL-INFECTED, UAC BASE. Text 312 315 YOU ARE AT THE CORRUPT HEART OF THE CITY, SURROUNDED BY THE CORPSES OF YOUR ENEMIES. YOU SEE NO WAY TO DESTROY THE CREATURES' ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR TEETH AND PLUNGE THROUGH IT. THERE MUST BE A WAY TO CLOSE IT ON THE OTHER SIDE. WHAT DO YOU CARE IF YOU'VE GOT TO GO THROUGH HELL TO GET TO IT?AS YOU WADED THROUGH BLOODSHED ALONG THE NETWORK, YOU NOTED THAT THE ARCHITECTURE GRADUALLY GAINED A DEMONIC TWIST, GIVING YOU THE IMPRESSION THAT YOUR DOOM WAS TO END UP IN HELL. STEPPING THROUGH THE ANCIENT PORTALS UNTOUCHED BY MORTALS IN AEONS, YOU FEEL YOU'RE LEAVING THE KNOWN UNIVERSE. WILL YOU EVER RETURN? Text 494 492 THE HORRENDOUS VISAGE OF THE BIGGEST DEMON YOU'VE EVER SEEN CRUMBLES BEFORE YOU, AFTER YOU PUMP YOUR ROCKETS INTO HIS EXPOSED BRAIN. THE MONSTER SHRIVELS UP AND DIES, ITS THRASHING LIMBS DEVASTATING UNTOLD MILES OF HELL'S SURFACE. YOU'VE DONE IT. THE INVASION IS OVER. EARTH IS SAVED. HELL IS A WRECK. YOU WONDER WHERE BAD FOLKS WILL GO WHEN THEY DIE, NOW. WIPING THE SWEAT FROM YOUR FOREHEAD YOU BEGIN THE LONG TREK BACK HOME. REBUILDING EARTH OUGHT TO BE A LOT MORE FUN THAN RUINING IT WAS. THERE YOU GO. YOU FIRED THE BOSS. WHO'S IN CHARGE NOW? THAT'S NOT YOUR PROBLEM, AND YOU DON'T CARE. THEY HAD IT COMING. YOU STUFF YOUR ROCKET LAUNCHER IN YOUR BACKPACK AND START STROLLING AROUND THE RUINS OF HELL. YOU WONDER IF YOU CAN FIND A CAB OR SOMETHING, CAUSE AFTER ALL THIS CARNAGE AND RUNNING AROUND, YOU THINK YOU'VE EARNED YOURSELF A GOOD REST, NOT TO MENTION SOME EXTRAORDINARY REWARD. YOU STAND THERE, LOOKING UPWARDS, TAPPING YOUR FOOT PATIENTLY, WAITING... Text 164 164 CONGRATULATIONS, YOU'VE FOUND THE SECRET LEVEL! LOOKS LIKE IT'S BEEN BUILT BY HUMANS, RATHER THAN DEMONS. YOU WONDER WHO THE INMATES OF THIS CORNER OF HELL WILL BE.HEY, YOU HAVE FOUND THE SECRET LEVEL. DON'T LET THE UNEARTHLY ENVIRONMENT DISTRACT YOU. THE MONSTERS STILL WANT TO TEAR YOU UP AND ROAST YOU. Text 92 95 CONGRATULATIONS, YOU'VE FOUND THE SUPER SECRET LEVEL! YOU'D BETTER BLAZE THROUGH THIS ONE! THE SUPER SECRET LEVEL! YOU BETTER BE GOOD. AS IN 'SKILLED.' CAUSE PRAYERS WON'T HELP YOU HERE. Text 80 80 DOOM 2: Hell on Earth v%i.%i DOOM 2: Alien Vendetta v%i.%i Text 45 44 CD-ROM Version: default.cfg from c:\doomdata CD-ROM Version: doom.cfg from c:\doomdata Text 23 20 c:/doomdata/default.cfgc:/doomdata/doom.cfg Text 415 415 =========================================================================== ATTENTION: This version of DOOM has been modified. If you would like to get a copy of the original game, call 1-800-IDGAMES or see the readme file. You will not receive technical support for modified games. press enter to continue =========================================================================== =========================================================================== You are playing ALIEN VENDETTA, a classic megawad that replaces all 32 of DOOM II's maps. Be sure to visit the AV homepage: http://www.doom2.net/~av WARNING: Ultra-Violence is ROUGH. Use a lower skill if it's too much. Press Enter. =========================================================================== Text 17 16 level 1: entrywayL01: Sunset Text 19 16 level 2: underhallsL02: Rusty Rage Text 20 20 level 3: the gantletL03: Cargo Depot Text 18 16 level 4: the focusL04: Seclusion Text 26 24 level 5: the waste tunnelsL05: Crimson Tide Text 20 20 level 6: the crusherL06: Hillside Siege Text 20 20 level 7: dead simpleL07: Showdown Text 25 24 level 8: tricks and trapsL08: Beast Island Text 16 19 level 9: the pitL09: Castle Gardens Text 24 24 level 10: refueling baseL10: Toxic Touch Text 29 28 level 11: 'o' of destruction!L11: Nemesis Text 21 20 level 12: the factoryL12: Entropy Text 18 16 level 13: downtownL13: S.T. Text 25 24 level 14: the inmost densL14: Overwhelming Odds Text 25 24 level 15: industrial zoneL15: Bulls on Parade Text 17 16 level 16: suburbsL16: M.D. Text 19 16 level 17: tenementsL17: Nukefall Text 23 20 level 18: the courtyardL18: Lake Poison Text 21 23 level 19: the citadelL19: Alien Resurrection Text 17 16 level 20: gotcha!L20: Misri Halek Text 17 17 level 21: nirvanaL21: O.F.O.T.C.N. Text 23 20 level 22: the catacombsL22: Rubicon Text 24 24 level 23: barrels o' funL23: Blood Sacrifice Text 19 16 level 24: the chasmL24: C.C. Text 20 20 level 25: bloodfallsL25: Demonic Hordes Text 29 28 level 26: the abandoned minesL26: Dark Dome Text 23 20 level 27: monster condoL27: Stench of Evil Text 26 24 level 28: the spirit worldL28: Whispering Shadows Text 24 24 level 29: the living endL29: Fire Walk With Me Text 21 20 level 30: icon of sinL30: Point Dreadful Text 21 20 level 31: wolfensteinL31: Killer Colours Text 16 16 level 32: grosseL32: N.G.N.G. dhe_special_pars.zip Edited June 6, 2022 by Ridley 5 Quote Share this post Link to post
destre Posted June 22, 2023 On 11/2/2020 at 1:16 AM, xttl said: Here's an updated version of DeHackEd 3.0a with support for both Final Doom executable variants (regular and anthology) added. Required offset values for the first Final Doom revision are taken from the old, binary only DHE 3.1 release. For the second revision I figured them out on my own. (which wasn't really THAT difficult to do :) It is called a "special edition" (dumb name I know) because it is not an update to 3.1 (the source code to which was never released). Instead, it's really its own fork based on 3.0a. I also added a new color scheme just for the heck of it, it can be disabled via dehacked.ini (add "origpal = true") if you do not like it. Patches tested and working: - vsmooth.deh (vanilla smooth weapons) - pl2.deh (Plutonia 2) - all DHE 3.x sample patches except sample.deh please test different patches and report problems here Download (updated source code for Borland C++ 3.1 included): dhe_special_r3.zip Doesn't work on windows 10. Any help? 0 Quote Share this post Link to post
hawkwind Posted June 22, 2023 (edited) Use dosbox or dosbox staging. I found that I still had to rename dehacked.ini to dehacked.inix to ignore it to then load with win10. Edited June 22, 2023 by hawkwind 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.