Jump to content

[NanoWadMo] Blast Processing - PrBoom


Recommended Posts

Blast Processing is a short and explosive single map with a strong focus on barrels, created during NanoWadMo as part of a larger planned mapset. It's my third map release and the first in Boom format.

 

DOWNLOAD

 

BlastSSgrid.png.e4d0b4bd3ae6cc44e3c94a5374c3e27c.png

 

Warning - This map uses DeHackEd to modify some Things and may not work properly with mods.

Intended for MBF-Boom format, tested in PrBoom+ complevel 11 & GZDoom

Jump & Crouch are disabled by mapinfo, Freelook is allowed but not intended

Difficulty settings are fully implemented - All difficulties have similar monster counts but HMP & HNTR have increasingly more health & ammo and some monsters are downgraded to less threatening variants

Monster changes - Lost Souls have only 25% of their normal health but move faster and attack more frequently, Barons of Hell have been replaced by an Imp variant with a more dangerous attack.

 

 

Asset Credits: Additional textures come from OTex, CC4, GothicTX, GreenwarII & Jimmytex. The modified imp sprite is from Realm667. The music is Sturms Theme from Advance Wars.

 

DOWNLOAD

 

The best part of mapping is getting to see others play, so any and all demos/videos are especially appreciated! Speaking of, here's my UV clear if you're interested. drx-BlastProcessingUV.zip

Edited by Darox

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...