BluePineapple72 Posted November 3, 2020 (edited) Picture credit goes to my roomate, Bimblore! Twitter - Instagram ~~~~~~~~~~~~~~~~~~~~~~~~ 9 O'clock already!!?!!~~~~~~~~~~~~~~~~~~~~~~~~~~~ "YEAAAAH... YOU'RE GONNA HAVE TO COME IN THIS WEEKEND. THAAANKS.": You're bosses just called. They wanted you to come in Saturday. "Like HELL I will!" Take that double barrel of yours and rampage through these 12 levels submitted by an eclectic group of mappers to tell these 12 bosses that you are now SELF-employed! WAD File: Boss Battle Bonanza - idgamesPort: GZDoom - Jumping/Crouching Disabled - Freelook Optional IWAD: DOOM2 - Map01-12 Resources: Compiled in wad file. Credits in README file.Comments: Mapset created as part of a monthly speedmapping series. Rules/gimmicks mappers followed are in the original post (SEE BELOW) MAPLIST: MAP01: "Darkness Without End" - @MAN_WITH_GUN Spoiler MAP02: "Run and Hide" - @Theperson Spoiler MAP03: "Plasma Temple" - @DynamiteKaitorn Spoiler MAP04: "Chaos Lab" - @Pierrot Spoiler MAP05: "Gotcha 2" - @joe-ilya Spoiler MAP06: "Mizshun Impassable" - @joe-ilya Spoiler MAP07: "Necroa Satelite" - @DukeOfDoom Spoiler MAP08: "Constant Consternation" - @BluePineapple72 Spoiler MAP09: "Chain of Command" - @Weird Sandwich Spoiler MAP10: "Come Out and Fight Me Like a Man!" - @ViolentBeetle Spoiler MAP11: "Four Chain" - @Pegleg Spoiler MAP12: "Archvile Containment Center" - @Steve88 Spoiler CHANGE LOG: Spoiler 12/5/2020 - Version 5: Updated Map03 to Version 2 12/4/2020 - Version 4: Updated Map12 to Version 3 12/3/2020 - Version 3: Updated Map09 to Version 2 Version 2: Updated Map10 and Map12 to V2 Update credits file to address the proper music on Map10 and the preferred name of playtesters. Stick around for December where we'll celebrate THE 12 DAYS OF DOOMMAS! DON'T FORGET TO READ THE MEMO!(ORIGINAL POST) ~~~~~~~~“If you could shoot the Cyberdemon until he dies… yeaaaah, that’d be greeeaaaat.”~~~~~~~~ Salutations and Greetings! Welcome to the BOSS BATTLE BONANZA! The third installment in the PUTS Monthly Speedmapping Series, November will put you on your heels as you are faced with creating the most vile and pernicious of bosses that your scheming little mapper hands can machinate, all within a short amount of time no less. We don’t discriminate for the PUTS events; whether you’re a callow newbie or a callused veteren, maps from mappers of all skill levels can be accepted (if they fit the guidelines that is) The TPS Report: The theme of this project is simple: bosses. Although, with only the stock Doom 2 monsters and a few fancy textures, you’re going to have to get creative. Each submitted map will need to focus on a boss enemy, this does not necessarily mean the Cyberdemon or his brainy arachnid peer, but rather an enemy (or enemies) in which the whole of the map is built around; a set-piece. Think of Map 07 of Valiant, with the Mancubus ‘boss’, or look towards Ancient Alien’s Map03 “Arachnotron Arrival.” These maps, despite not having big buff rocket launching monsters, still have bosses. Maps that have 30 or so of one enemy type do not qualify. I encourage you to get creative with the term boss; sentries are not the only type of boss that you can create. What if perhaps a zombie-man was the captain of a massive mech and the only way to defeat the metal goliath is to kill the pilot? You scripting wizards ought to have a field day with this challenge. Each boss must have either a secret alternative victory condition (crushing, telefrag, etc.), or a secret stash that assists in your victory over the enemy. Either way, you need to have at least one secret that the explorative and keen eyed player will be able to find to make their victory easier. Although, if you’d like to do a classic Cyberdemon 1v1, that is fine. Just be sure to add some dynamism to the fight Maps are due November the 26th at 11:59 PM EST RULES AND GIMMICKS: -Maps must be centered around a central set piece boss enemy (see above) -6 hour time limit -Stock Doom 2 monsters. -Greenwar II Texture pack (attached below) -At least 1 secret (See above) -Map format is mapper’s choice -The most important rule: Have fun! Our target port will be GZDoom, so any mapping formats are welcome. If you do want to make a map but there is some sort of voodoo magic that won’t work in GZDoom, I’ll compile your map into a separate WAD file included in the final release zip along with any other maps that require the port yours does.GENERAL SPEEDMAPPING GUIDELINES: -Your mapping time will be nonconsecutive. Your timer will only go down when you are mapping, scripting or playtesting -Speedmaps will be under the honor rule. Neither you nor I can prove if a map went over the time limit or not, but one can kind of see what is and is not a speedmap. If you cheat, people will notice. -Any time in Slade used to give a custom sky, midi, etc. is outside of your mapping time. -I would recommend spending some time looking over the texture pack before you begin mapping, so that you don’t waste time scrolling. For submissions, please post in this format: Map Name: [ X ] Author: [ X ] Music: [ X ] Sky: [ X ]Boss: [The enemy of your choice goes here: Revenant, Icon of Sin, Zombieman, etc.] Format: [ X ] Difficulty Settings: [ X ] Comments: Screenshots: RESOURCES: Greenwar 2 DISCORD: As alwasy, it is completely optional to join my discord. Although you will get early previews of new events as well as direct access to me and many other participants in our growing community of mappers.PREVIOUS EVENTS: September: September Under the SeaOctober: Trick & Tear Edited July 31, 2021 by BluePineapple72 Version 5. Wrong map number 22 Quote Share this post Link to post
Dylan Omen Posted November 3, 2020 @smeghammer, this sounds right up your alley. 1 Quote Share this post Link to post
smeghammer Posted November 3, 2020 24 minutes ago, Dylan Omen said: @smeghammer, this sounds right up your alley. Thanks for suggesting me for this. Not sure I could commit though. Kids are back at school, but I am back at work too now, so time is a bit limited :-( Although I should probably do a map with custom textures at some point. 2 Quote Share this post Link to post
Big Ol Billy Posted November 3, 2020 Love this, boss fights are one area where imho the original games left a lot of room for improvement (sorry id), and I think there’s still a lot of room for creativity in this area. Gonna keep my eye on this one! 2 Quote Share this post Link to post
Steve88 Posted November 3, 2020 (edited) Going to need you to map through your weekends, MmmKay Edited November 3, 2020 by Steve88 1 Quote Share this post Link to post
RonnieJamesDiner Posted November 3, 2020 That drawing deserves an Art Cacoward, just amazing haha. Hoping to carve some time out again for this! 5 Quote Share this post Link to post
BluePineapple72 Posted November 4, 2020 Quick revision: when you submit a map, included with the rest of the map submission stuff, please specify what enemy you chose to be your boss. So for example, if you make a revenant boss you would simply list it like this ...Music: xSky: xBoss: Revenant ... 0 Quote Share this post Link to post
MAN_WITH_GUN Posted November 5, 2020 Map Name: Darkness without End Author: Man With a Gun (MWG) Music: Stonekeep - Gate of the Ancients Sky: None Boss: Mastermind, 2 Cyberdemons. Format: Prboom plus (complevel 9) Difficulty Settings: Yes, kinda. Comments: I have no idea how I managed to make this map during this time, but still I made it. The boss battle was tested only once, so I hope I won't need to fix anything, but let me know if i need to. Screenshots: Download: DWE.zip 4 Quote Share this post Link to post
BluePineapple72 Posted November 6, 2020 Here is my play though of MWG’s submission. I need to clarify rules for bug fixing and balancing, but in short: you ARE allowed to back into your map to fix any errors and adjust the balance. BUT, you aren’t allowed to completely overhaul the map in its entirety. Shouldn’t take 15 minutes to adjust balancing on any map really. 1 Quote Share this post Link to post
MemeMind Posted November 6, 2020 This seems fun and right up my alley. I love boss battle encounters! Also I can use UDMF so i can go wild! 1 Quote Share this post Link to post
MemeMind Posted November 9, 2020 Map name: Run and Hide Author: ThePerson Music: E1M5 Sky: Greenwar 2's sky1 Boss: Mega Archvile (red archvile) Format: Gzdoom Udmf Difficulty settings: Its just an archvile what im I gonna do? Comments: Had to rush the end a bit but Im proud of the main gimmick. 1 Quote Share this post Link to post
MemeMind Posted November 9, 2020 4 minutes ago, Theperson said: Difficulty settings: Its just an archvile what im I gonna do? I should have put a chaingun on lower difficulties. 1 Quote Share this post Link to post
Pierrot Posted November 15, 2020 Map Name: Chaos Lab Author: Pierrot Music: "Winds of the Destiny" by Thyrbse Sky: none Boss: Cyberdemons and Spiderdemons Format: Boom Difficulty Settings: yes, kinda, just not finely worked Comments: This is a small slaughtermap. The plot is as in Cyberden, bosses are visible from the start but are released as you progress. Screenshots: Download: chaoslab.wad 5 Quote Share this post Link to post
DukeOfDoom Posted November 19, 2020 (edited) Made my map too, barely did in time limit. Map Name: Necroa Satelite. Author: DukeOfDoom. Music: MAP30 from TNT Evilution. Sky: Greenwar 2's SKY1. Boss: Cyberdemon (sub-boss), Spiderdemon (sub-boss), Icon Of Sin (true boss). Format: Limit-Removing. Difficulty Settings: None. Comments: I didn't test the map thoroughly, so some small bugs may pop up. Also, the screenshots seem to be too bright because of my gamma. The real map is much darker. Satelite.rar Edited November 19, 2020 by DukeOfDoom 2 Quote Share this post Link to post
Pierrot Posted November 20, 2020 @DukeOfDoom I did a fda of your map, recorded in Crispy Doom satelite_fda_Pierrot.zip I quite enjoyed it honestly, nice and full of action. I spotted 2 bugs in the nukage area: - the lift switch is ineffective (2nd death in the demo) - nukage in the secret switch alcove doesn't hurt 2 Quote Share this post Link to post
BluePineapple72 Posted November 24, 2020 Wonderful! I'll have an video out of your map and others shortly @DukeOfDoom As for everyone else, submissions will be closing on 11:59 EST the 26th. Bug fixes will be due the 28th. 1 Quote Share this post Link to post
BluePineapple72 Posted November 24, 2020 Map Name: Constant Consternation Author: BluePineapple72 Music: "Versus" by Fookerton Sky: HELLSKY7 by MekBoss: Archvile Format: Boom - Runs in GZDoom. PRBoom currently crashes; I'm working on a fix. Difficulty Settings: Yes Comments: This map will kick your ass, as it did mine. UV is doable, but I had to save scum in order to beat it. HMP is far more manageable. Screenshots: Spoiler 1 Quote Share this post Link to post
Weird Sandwich Posted November 25, 2020 (edited) Map Name: Chain of Command Author: WeirdSandwich Music: "Master Militants" by James Paddock Sky: SKY1 from greenwar2 Boss: Chaingunner Format: UDMF Difficulty Settings: No Comments: To win, all you have to do is kill one chaingunner. This is simplified from what I originally intended, but was running out of time. Please play using vanilla settings, as custom weapon sets may break the design. Download link: https://www.dropbox.com/s/1eolm7xcw1jap04/CHAIN2_1.wad?dl=0 Screenshots: Spoiler Edited November 25, 2020 by Weird Sandwich 2 Quote Share this post Link to post
BluePineapple72 Posted November 27, 2020 Apologies for the late notice, but submissions close in an hour. I'll get to you notes and playtest information before the 28th so that you can squeeze out any necessary changes before the bug fix due date on the 28th. Great work everyone! 1 Quote Share this post Link to post
BluePineapple72 Posted November 29, 2020 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~ 9 O'clock already!!?!!~~~~~~~~~~~~~~~~~~~~~~~~~~~ "YEAAAAH... YOU'RE GONNA HAVE TO COME IN THIS WEEKEND. THAAANKS.": You're bosses just called. They wanted you to come in Saturday. "Like HELL I will!" Take that double barrel of yours and rampage through these 12 levels submitted by an eclectic group of mappers to tell these 12 bosses that you are now SELF-employed! WAD File: Boss Battle BonanzaPort: GZDoom - Jumping/Crouching Disabled - Freelook Optional IWAD: DOOM2 - Map01-09 Resources: Compiled in wad file. Credits in README file.Comments: Mapset created as part of a monthly speedmapping series. Rules/gimmicks mappers followed are in the original post (SEE BELOW) MAPLIST:MAP01: "Darkness Without End" - @MAN_WITH_GUN Spoiler MAP02: "Run and Hide" - @Theperson Spoiler MAP03: "Plasma Temple" - @DynamiteKaitorn Spoiler MAP04: "Chaos Lab" - @Pierrot Spoiler MAP05: "Gotcha 2" - @joe-ilya Spoiler MAP06: "Mizshun Impassable" - @joe-ilya Spoiler MAP07: "Necroa Satelite" - @DukeOfDoom Spoiler MAP08: "Constant Consternation" - @BluePineapple72 Spoiler MAP09: "Chain of Command" - @Weird Sandwich Spoiler MAP10: "Come Out and Fight Me Like a Man!" - @ViolentBeetle Spoiler MAP11: "Four Chain" - @Pegleg Spoiler MAP12: "Archvile Containment Center" - @Steve88 Spoiler Stick around for December where we'll celebrate THE 12 DAYS OF DOOMMAS! DON'T FORGET TO READ THE MEMO! Edited November 29, 2020 by BluePineapple72 8 Quote Share this post Link to post
MemeMind Posted November 30, 2020 Oh dam its out! Im so glad I could work on this. I will be there more the 12 days of doommas. 2 Quote Share this post Link to post
BluePineapple72 Posted December 1, 2020 Version 2 is out: Updated Map10 and Map12 to version 2 Edited credits file to allocate proper credits where credits are due. 1 Quote Share this post Link to post
Soulless Posted December 1, 2020 (edited) Having a blast with this wad! Btw, what are those changes on version 2 @BluePineapple72? Im playing version 1, hope nothing to major. Some thoughts: Map01: "Darkness without end" I dont usually like marble levels, but mwg does an excellent job visually. Intro was great, sets the atmosphere really well. The 1st half is really well designed, I had a hard time and died quite a few times until I played more aggresive and spend my precious time dodging revenant missiles and eventually shooting at the archie, at least that was my strat. 2nd half was a dodge fest, and the last archie arrival was challenging as hell. So sad I found the bfg when everybody was dead. Couldnt find the final secret. Map02: "Run and hide" Cool gimmick. even though It felt kinda easy, I would have dropped some more imps in the way, but that just me. Couldnt kill those two og archviles because I spent all the ammo on the boss heh. Was a nice break from the initial map. Map03: "Plasma Temple" This short map was very entertaining, and the 3d water bit was really nice. I fell accidentally and freaked out, that was quite a laugh, same for the secrets (that 1hp bonus!). The little messages were fun to read, it added to the whole little adventure. Nothing too difficult but quite fun. MAP04: "Chaos Lab" This is my kind of finale map, hundreds of monsters, a bunch of cyberdemons, and mobs to get the infight money. Was pretty fun locating the weapons to tackle the battle and feels great cleaning the whole map. Loved it. Had no luck finding the secret though. MAP05: "Gotcha 2" I liked this Gotcha homage, really captured visually old school doom. It was tough navigating the map while hiding from the "bosses". The outside area was very classic aswell, that texture combination is pure nostalgia. Nice secret hunting at the end, managed to get all kills and 9/10 secrets. Unfortunate I found the invulnerability when there was nothing left to be killed, yikes! MAP06: "Mizshun Impassable" This stealth induced map is great! The strategy its simple but works great, and the layout fits perfect. It reminded me of Stealth mode, from Mayhem 2020. One of the most satisfying "Mein leben" ive heard in a while! MAP07: "Necroa Satelite" An "Icon of Sin" map as expected! If the layout is good enough I have no complaints, and its more than good. The architecture is fantastic, the central structure is so nice looking, and the whole going up scheme works nice; You know the drill, be quick or die overwhelmed. No luck with that secret! MAP08: "Constant Consternation" Simple and straight to the point. Hard to navigate, this finale room have enough to get you killed pretty fast, archies the main factor, but also lava, and low tier weaponry. But nothing like good old secrets to make things fast and feasible. Maybe a bit too cruel making the player wait for the ssg, but doable nonetheless. Loved to master the map after some attempts. MAP09: "Chain of Command" I have mixed feeling with this map, I like a lot the layout, and progression was fine, but the fights were a bit boring for a Boss map. The bulletproof windows (depending on the weapon using) were kinda confusing too. Couldnt find the damn secret. MAP10: "Come Out and Fight Me Like a Man!" The textures used were great, nice factory atmosphere. I died a few on this one, started to panic each time I heard a teleport haha. The early secret berserker was a must to find, mostly because of the pinky situation. Encounters were great, nothing too harsh but challenging. MAP11: "Four Chain" Kinda cool concept, but it was a bit too much for my liking. The secret shotgunner was nice, and gave me a little hope. Couldnt understand why the exit wasnt blocked, Killing the chaingunner wasnt necessary. MAP12: "Archvile Containment Center" Had to idclev12, guess is the secret map, or v.1 stuff. Amazing layout, visually stunning, and the map name fits perfectly. Such a party inside the containment center! Glad the center include the biggest crushers ive seen haha. Excellent ending! Couldnt get out of the secret with my fancy bfg, hom stuff there, again v1 bug maybe. Kudos to everyone involved! Here is a little video of map 8: Edited December 2, 2020 by Soulless 6 Quote Share this post Link to post
Pegleg Posted December 2, 2020 3 hours ago, Soulless said: Couldnt understand why the exit wasnt blocked, didnt had to kill the chaingunners. Thanks for the comment Soulless. I get that pistol-only maps aren't everyone's cup of tea, but the way I saw it, having anything more than the pistol trivialized the "boss." The shotgun made it easier without making the chaingunners too easy. I'll take a look at the exit; it should remain closed until you kill the four chaingunners. The only time it should open without killing the chaingunners is in deathmatch. 2 Quote Share this post Link to post
BluePineapple72 Posted December 4, 2020 Version 3 is out Updated MAP09 to version 2 0 Quote Share this post Link to post
BluePineapple72 Posted December 5, 2020 (edited) Maps featured: "Darkness Without End" by @MAN_WITH_GUN "Run and Hide" by @Theperson "Plasma Temple" by @DynamiteKaitorn "Chaos Lab" by @Pierrot "Gotcha 2" and "Mizshun Impassable" by joe-ilya Edited December 5, 2020 by BluePineapple72 2 Quote Share this post Link to post
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