ChopBlock223 Posted November 18, 2020 (edited) On 11/6/2020 at 7:18 AM, Khodoque said: And the following level has an underground sector shipwreck even. Hide contents And my own mapset Cool Skies has entire canal lock/freight terminal with several boats as well. Yeah, 2048 has lots of seafaring vessels, a demonic steamship, its evil coalbarge, a small cruise ship (complete with a turd in the swimming pool), a bunch of motorboats, and a shipwreck! Man, I should do an oiltanker or something. Fuck, that's a great idea, then I can make the entire southern space of my city map a wharf with a wast expanse of water! That'd save so much time. Edited November 18, 2020 by ChopBlock223 0 Quote Share this post Link to post
Argenteo Posted November 18, 2020 Realm of Chaos - 1998 - The Macintosh Team 5 Quote Share this post Link to post
Gregor Posted August 30, 2021 Concerning the MS #Nightmare from Alien Vendetta Map03... That one was actually done by Kim André Malde not Mattias Berggren. Both the cargo ship and the city backdrop at the start of the level are entirely absent in the 2001 original by Mattias Berggren. But for the 2002 re-release Malde went over the map, re-textured every area as well as adding lots of detail including this famous nautical vessel. I know this thread has lain dormant for over 9 months but i just wanted to mention this since Malde is no longer with us and his contributions to this map are often overlooked despite the fact that both him and Berggren are credited in the text file for the 2002 release. In the text file for Alien Vendetta he thanked amongst others " * The guys at irc.net #Nightmare (I finally got OP :-) " which probably explains the name... 8 Quote Share this post Link to post
Andy Johnsen Posted August 31, 2021 (edited) 17 hours ago, Gregor said: Concerning the MS #Nightmare from Alien Vendetta Map03... That one was actually done by Kim André Malde not Mattias Berggren. Both the cargo ship and the city backdrop at the start of the level are entirely absent in the 2001 original by Mattias Berggren. But for the 2002 re-release Malde went over the map, re-textured every area as well as adding lots of detail including this famous nautical vessel. This is correct information. We didn't overly emphasize Maldes input in Map01 by avoiding an ingame credit, but he definitely did enough on both accounts to receive such, so it was eventually added in Map03. The name on the ship was picked by me as an ode to our long time hangout on IRC, the place where most of our Doom mapping and speedrunning / deathmatching was discussed. The idea to put a cargo ship in there was entirely his. (The "Sedlo" easter egg unofficial secret was something I had him put in there at some point, as a side note - Mattias trusted us to edit it at our will and was fine with everything). Edited August 31, 2021 by Andy Johnsen 7 Quote Share this post Link to post
Dragonfly Posted August 31, 2021 On 11/5/2020 at 4:32 PM, Jimmy said: Join me again next year, when I'll be listing the Top 35 sector tram lines. The year's not-so-slowly shooting us by, can we expect to see this? 😉 3 Quote Share this post Link to post
ChopBlock223 Posted August 31, 2021 It's very comforting to see long time Doomers still swing by after all these years, there's some very real dedication to the game and its craft across the general fandom. I'll hope to be answering questions about my own stuff in the 2030s. 2 Quote Share this post Link to post
Maximum Matt Posted September 8, 2021 Dude there's a ton of boats and ships in Maximum Doom 2 Quote Share this post Link to post
Revae Posted October 27, 2021 *huff huff huff* Did I make it? Is it too late? 20 Quote Share this post Link to post
Scuba Steve Posted October 27, 2021 But is it vanilla compatible? 1 Quote Share this post Link to post
Revae Posted October 27, 2021 Tested it in chocolate anyway. So I assume so. 6 Quote Share this post Link to post
rzh Posted October 27, 2021 8 hours ago, Revae said: *huff huff huff* Did I make it? Is it too late? Came here for this. 0 Quote Share this post Link to post
smeghammer Posted October 28, 2021 I did a cargo boat in one of my recent maps: https://github.com/smeghammer/departure/blob/master/compiled/departure.pk3?raw=true 5 Quote Share this post Link to post
Hitherto Posted September 12, 2023 Cruise ship from Herian2 maps 25 and 26 now is #1 for me. It is huge, gorgeous, proportional, detailed and actually playable on decks and inside. 7 Quote Share this post Link to post
Gregor Posted March 11 The SMY Silberwasser from MAP13 of Austrian Avian Association by @MundyC 9 Quote Share this post Link to post
Devalaous Posted March 12 (edited) On 9/12/2023 at 12:49 PM, Hitherto said: Cruise ship from Herian2 maps 25 and 26 now is #1 for me. It is huge, gorgeous, proportional, detailed and actually playable on decks and inside. I wonder how this looks and plays in BeeWen's remake/reimagination of Herian 2, Greenian? Also in the years since this thread was posted with the wads ive played since then, I am surprised Fragport's Ironclad or its many level exit boats didn't get an honorable mention at least Edited March 12 by Devalaous 0 Quote Share this post Link to post
Scuba Steve Posted March 12 Eviternity Map 24: Temeraire... I mean, the thread is over, right? It wins? Doom ships can't possibly be more elaborate. 5 Quote Share this post Link to post
ObserverOfTime Posted March 12 (edited) 15 minutes ago, Scuba Steve said: Eviternity Map 24: Temeraire... I mean, the thread is over, right? It wins? Doom ships can't possibly be more elaborate. At least post a picture of the beaut for the rest of us to marvel at smh... Though, I personally struggle to fit her into just a single screenshot comfortably. Best to just load up the map and fly around to get the true scale of the darn thing, she's a respectable 9778mu long from bow to stern. Speaking of map units, it would be swell if we could classify the various boats into a couple of categories based on size as well. Does anyone have some suggestions? Edited March 12 by ObserverOfTime 6 Quote Share this post Link to post
Gregor Posted March 12 7 hours ago, Scuba Steve said: Eviternity Map 24: Temeraire... I mean, the thread is over, right? It wins? Doom ships can't possibly be more elaborate. It's not about winning at this point. It's about collecting. Gotta catch em all! 3 Quote Share this post Link to post
TheShep Posted March 12 10 hours ago, ObserverOfTime said: sick pic man that thang was thicc n juicy when i got to that point in the map the first time ooh wee the gold standard 1 Quote Share this post Link to post
apichatpong Posted March 17 (edited) Because of a strange bump in another forum, discovered this nice one by roofi from e2m8 of deadly standards 2. Detailed, expressionist and old school at the same time (plus a cute way to reach the boat with a small boat) . Sometimes bumps are good. Edited March 17 by apichatpong 3 Quote Share this post Link to post
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