So first question: is there a convenient way to export a small part of a WAD (i.e. a single map and optionally any assets that happen to be used in that map) so I can quickly ask for help with a problem without having to upload the entire WAD? Because I don't know how you'll be able to solve this problem without actually being able to look at the map itself, but being as new as I am, I'm still super uncertain about what is an acceptable form of sharing things, and what would be considered an intellectual property faux pas.
The second, more relevant question: the hell is going on in this screenshot? This one, vaguely triangle-shaped sector seems to be behaving as though it's missing a texture, but I have checked over and over and there are no missing textures anywhere in this room. As far as I can tell, this sector doesn't have any settings (other than a slightly different ceiling height) that are any different from its neighboring sectors. I am using GZDoom and, critically, this only appears to be happening with hardware-accelerated rendering; software rendering appears just fine. Does this by any chance set off alarm bells for anyone just from the description and/or screenshot, or should I figure out the answer to Question 1 first and let you guys poke around?
Edit: The hell with it, actual missing textures or not, most of the main area is using default textures anyway and it looks like I can comfortably put just the map in a WAD file and more or less communicate the problem. So I've done that and attached it to the post. The map is in UDMF format. PEMap Debug.zip
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Caru
So first question: is there a convenient way to export a small part of a WAD (i.e. a single map and optionally any assets that happen to be used in that map) so I can quickly ask for help with a problem without having to upload the entire WAD? Because I don't know how you'll be able to solve this problem without actually being able to look at the map itself, but being as new as I am, I'm still super uncertain about what is an acceptable form of sharing things, and what would be considered an intellectual property faux pas.
The second, more relevant question: the hell is going on in this screenshot? This one, vaguely triangle-shaped sector seems to be behaving as though it's missing a texture, but I have checked over and over and there are no missing textures anywhere in this room. As far as I can tell, this sector doesn't have any settings (other than a slightly different ceiling height) that are any different from its neighboring sectors. I am using GZDoom and, critically, this only appears to be happening with hardware-accelerated rendering; software rendering appears just fine. Does this by any chance set off alarm bells for anyone just from the description and/or screenshot, or should I figure out the answer to Question 1 first and let you guys poke around?
Edit: The hell with it, actual missing textures or not, most of the main area is using default textures anyway and it looks like I can comfortably put just the map in a WAD file and more or less communicate the problem. So I've done that and attached it to the post. The map is in UDMF format. PEMap Debug.zip
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