texture TVFIRE1 range TVFIRE3 tics 8
texture TVGATE1 range TVGATE4 tics 8
texture TVGATE5 range TVGATE8 tics 8
switch TVVENT1 on sound scypek/breakvent pic TVVENT1B tics 0
switch TVVENT2 on sound scypek/breakvent pic TVVENT2B tics 0
switch TVVENT3 on sound scypek/breakvent pic TVVENT3B tics 0
switch SCYGLASS on sound scypek/breakglass pic SCYGLAS2 tics 0
switch SCYVALP1 on sound scypek/valve pic SCYVALP2 tics 0
switch SCYVALP2 off sound scypek/valve pic SCYVALP1 tics 0
It's EXACTLY like in the examples on the wiki and in zdoom.pk3. What I get is no switches animating at all (neither mine nor IWAD ones), and ALL linedef actions (not just switches, but doors and lifts too) causing the glass break sound on interaction. The most fun part is that zdoom reports no errors or warnings whatsoever. Clearly, everything is going perfectly well.
It goes away if I remove ANIMDEFS from my wad, so it's clearly ANIMDEFS causing the problem somehow.
Question
Scypek2
I made this in ANIMDEFS:
texture TVFIRE1 range TVFIRE3 tics 8 texture TVGATE1 range TVGATE4 tics 8 texture TVGATE5 range TVGATE8 tics 8 switch TVVENT1 on sound scypek/breakvent pic TVVENT1B tics 0 switch TVVENT2 on sound scypek/breakvent pic TVVENT2B tics 0 switch TVVENT3 on sound scypek/breakvent pic TVVENT3B tics 0 switch SCYGLASS on sound scypek/breakglass pic SCYGLAS2 tics 0 switch SCYVALP1 on sound scypek/valve pic SCYVALP2 tics 0 switch SCYVALP2 off sound scypek/valve pic SCYVALP1 tics 0
It's EXACTLY like in the examples on the wiki and in zdoom.pk3. What I get is no switches animating at all (neither mine nor IWAD ones), and ALL linedef actions (not just switches, but doors and lifts too) causing the glass break sound on interaction. The most fun part is that zdoom reports no errors or warnings whatsoever. Clearly, everything is going perfectly well.
It goes away if I remove ANIMDEFS from my wad, so it's clearly ANIMDEFS causing the problem somehow.
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