Roebloz Posted June 26, 2021 Well, I guess not that tommorow...I will try to get it done over the weekend. Heh... 1 Quote Share this post Link to post
Roebloz Posted June 27, 2021 (edited) Coming this summer... Edited June 27, 2021 by Roebloz 6 Quote Share this post Link to post
Wavy Posted June 27, 2021 4 hours ago, Roebloz said: Coming this summer... What is this unholy image 6 Quote Share this post Link to post
Roebloz Posted June 28, 2021 MAP04 is done, however I will wait until MAP05 is also finished before releasing an update to the demo. 1 Quote Share this post Link to post
Roebloz Posted June 29, 2021 Well, here is the MAP04 video. (If you haven't already, PLEASE consider subscribing to the channel since we are so close to 700 subs) 1 Quote Share this post Link to post
Wavy Posted June 29, 2021 7 minutes ago, Roebloz said: Well, here is the MAP04 video. (If you haven't already, PLEASE consider subscribing to the channel since we are so close to 700 subs) Great work! Also I just subscribed to your channel ;) 1 Quote Share this post Link to post
Roebloz Posted July 2, 2021 Alright, back to work. Minecraft 32x: Order of the Stone is still in a design and early testing phase, while Plutonia's MAP05 (Ghost Town) has been started. 2 Quote Share this post Link to post
Vic Posted July 2, 2021 Here's the latest d32xr + delta patch for official US ROM: https://drive.google.com/file/d/1Dy4oUY2Ga5GFjyZB0IqmV7hHu8cT8gwZ/view?usp=sharing No sounds, music, monster rotations or menus - sorry but something had to give to fit the Delta levels into a 4MB ROM! You can still acccess the main menu during the game by pressing start. You can change the resolution by pressing down once and then pressing left or right. Pressing start again will exit the menu 2 Quote Share this post Link to post
Roebloz Posted July 3, 2021 5 hours ago, Vic said: Here's the latest d32xr + delta patch for official US ROM: https://drive.google.com/file/d/1Dy4oUY2Ga5GFjyZB0IqmV7hHu8cT8gwZ/view?usp=sharing No sounds, music, monster rotations or menus - sorry but something had to give to fit the Delta levels into a 4MB ROM! You can still acccess the main menu during the game by pressing start. You can change the resolution by pressing down once and then pressing left or right. Pressing start again will exit the menu Which levels are there? 0 Quote Share this post Link to post
Wavy Posted July 3, 2021 Just now, Roebloz said: Which levels are there? I haven't tested the patch but I think it's for episode 1 0 Quote Share this post Link to post
Vic Posted July 3, 2021 4 hours ago, Roebloz said: Which levels are there? Episode 1 1 Quote Share this post Link to post
Roebloz Posted July 5, 2021 MAP05 is going along pretty well, however I am currently focused on my 700 sub special (Which I will be releasing tommorow, and will link in this thread for convenience.) 2 Quote Share this post Link to post
Wavy Posted July 5, 2021 (edited) 10 minutes ago, Roebloz said: MAP05 is going along pretty well, however I am currently focused on my 700 sub special (Which I will be releasing tommorow, and will link in this thread for convenience.) Nice! On my end, MAP10 is nearly finished. Just need to fix some textures up. Edit: I realised that I should probably share screenshots of some of the maps. I'll do it when I finish MAP10 Edited July 5, 2021 by Wavy 1 Quote Share this post Link to post
Roebloz Posted July 5, 2021 Even though most of you won't really care, here is my 700 sub special. One visit to the pool, and then it's back to focusing on Delta. 2 Quote Share this post Link to post
Wavy Posted July 6, 2021 15 minutes ago, Roebloz said: Minecraft 32x: Now with Skeletons! This is singlehandedly the best thing I've seen all day 1 Quote Share this post Link to post
Roebloz Posted July 6, 2021 19 hours ago, Wavy said: This is singlehandedly the best thing I've seen all day Thanks mate. 1 Quote Share this post Link to post
Roebloz Posted July 7, 2021 MAP05 is still being worked on, its a bit hard to get working as its well, Ghost Town. Expect a demo update soon. 1 Quote Share this post Link to post
Roebloz Posted July 8, 2021 Current state of MAP05: Z_Malloc tradition, flats have all been replaced, textures halfway replaced...Time to use ZA HANDO on some areas... Current state of Minecraft 32x: Got the status bar, Creepers and Endermen working...Time to make some cool levels with this. 1 Quote Share this post Link to post
Roebloz Posted July 11, 2021 My Windows 10 laptop is currently sorta broken, so I obviously can't work on Delta while it's broken. 1 Quote Share this post Link to post
Wavy Posted July 11, 2021 4 hours ago, Roebloz said: My Windows 10 laptop is currently sorta broken, so I obviously can't work on Delta while it's broken. Damn. Hope it gets fixed soon 0 Quote Share this post Link to post
Roebloz Posted July 16, 2021 Welp, computer js still broken so Doom 32x Delta: Plutonia is on hold for now... @Wavyit would be cool to have your status updates 1 Quote Share this post Link to post
Wavy Posted July 16, 2021 17 minutes ago, Roebloz said: @Wavyit would be cool to have your status updates My bad. I haven't been able to work on it much recently. I'll finish off MAP10 today and release some screenshots. 0 Quote Share this post Link to post
Wavy Posted July 17, 2021 (edited) Ok, MAP10 is finished so I feel as if I shall share some screenshots, so here they are for MAP01-10 Note that this is one large image Spoiler Now all I need to do is MAP11 as well as some balancing. Expect the release for Hell on Earth Part 1 sometime next week! Edited July 17, 2021 by Wavy 2 Quote Share this post Link to post
Teo Slayer Posted July 17, 2021 Wow, this looks like it's an amazing improvement to the 32x port. I would be grateful to try it, including Doom GBA Delta. Amazing job as always, I'm looking forward for new updates 1 Quote Share this post Link to post
Vic Posted July 19, 2021 Does anyone here know what's going on in vanilla map10 in this area? You can see that a couple of crates having the sides missing, but I'm not entirely sure whether it's a bug in the map itself or some kind of overflow. 0 Quote Share this post Link to post
Wavy Posted July 19, 2021 1 hour ago, Vic said: Does anyone here know what's going on in vanilla map10 in this area? You can see that a couple of crates having the sides missing, but I'm not entirely sure whether it's a bug in the map itself or some kind of overflow. It's just poorly built map nodes. I rebuilt the nodes with ZDBSP and it appears fine 1 Quote Share this post Link to post
Vic Posted July 19, 2021 The problem here is that in D32XR the glitch looks like this, which I personally find slightly less acceptable than simply skipping the "bad" lines/nodes. So it'd be ideal to know what exactly is going wrong with those nodes. 1 Quote Share this post Link to post
Wavy Posted July 19, 2021 14 minutes ago, Vic said: it'd be ideal to know what exactly is going wrong with those nodes. Well I can't really help with that, my apologies. 0 Quote Share this post Link to post
Vic Posted July 19, 2021 29 minutes ago, Wavy said: Well I can't really help with that, my apologies. Sure, np. We should probably simply ignore this and instead go all over the original maps and recompile the nodes instead. 1 Quote Share this post Link to post
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