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Question about Key Custom Textures


forgettable pyromaniac

Question

i copy pasted key graphics from doom2
and edited them to instead of being red and yellow, they would be green and black respectively, but they don't turn the colors I changed them to.

KEYS.png.1469f52c145b20257acebf7d66f5e273.png

am i just dumb, or do i not know the name of the key graphics, or??

And one more thing because I'm dumb:
can i change the dynamic lights color for them? ._ .

Edited by forgettablepyromaniac
fix name of question

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3 hours ago, forgettablepyromaniac said:

i copy pasted key graphics from doom2
and edited them to instead of being red and yellow, they would be green and black respectively, but they don't turn the colors I changed them to.

KEYS.png.1469f52c145b20257acebf7d66f5e273.png

am i just dumb, or do i not know the name of the key graphics, or??

And one more thing because I'm dumb:
can i change the dynamic lights color for them? ._ .


UPDATE: I got the sprite to change color, but not dynamic lighting.

I needed to add S_START and S_END markers to my wad (aaaaaaaaaaaaa that took 3 hours to find)

If anyone knows how to change an actor's dynamic lighting color, leme know :)

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2 hours ago, forgettablepyromaniac said:

Dumb it down for me, kemosabe.

 

Learn from existing pwads.

Open Enjay's Gene-Tech and/or Waterlab and work through the GLDEFS examples.

As a matter of fact learn just about any aspect of GZDoom mapping from these examples and how to do proper housekeeping of lumps in pk3 structured pwads.

 

Edited by Kappes Buur

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10 hours ago, Kappes Buur said:

 

Learn from existing pwads.

Open Enjay's Gene-Tech and/or Waterlab and work through the GLDEFS examples.

As a matter of fact learn just about any aspect of GZDoom mapping from these examples and how to do proper housekeeping of lumps in pk3 structured pwads.

 


Ty i figured it out

as for housekeeping of lumps, i go

- PLAYPAL
- TEXTS (MAPINFO, GAMEINFO, ect)
- MUSICS
- SOUNDS

- TEXTURES
- MAPS

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