Gez Posted November 18, 2020 11 minutes ago, SilverMiner said: You never died in Heretic? In Zdoom ports monsters don't start punching each other upon player's death but in Eternity they do that like in vanilla You never died in Heretic in ZDoom ? In ZDoom ports monsters start punching each other upon player's death and in Eternity they also do that like in vanilla. 0 Share this post Link to post
SilverMiner Posted November 18, 2020 12 minutes ago, Gez said: In ZDoom ports monsters start punching each other upon player's death You're wrong, dude. See, it's Zdoom 2.8.1 0 Share this post Link to post
Gez Posted November 18, 2020 I'm on mobile and the whatever you're trying to show isn't displaying, also looking up code on GitHub at a specific version is a pain, and obviously I cannot run programs for the time being. But even admitting my recollection is wrong and the mass infighting after death is indeed broken in ZDoom 2.8.1, it's still a goalpost moving since VGA and seed were talking about GZDoom. 0 Share this post Link to post
seed Posted November 18, 2020 Most fascinating. This issue is present in the latest devbuild too. @SilverMiner Can you show a bit how it is supposed to be like in Chocolate or Eternity please? Just to confirm. 0 Share this post Link to post
drfrag Posted November 18, 2020 Yeah it's true in LZDoom. I remember the infighting working. 0 Share this post Link to post
seed Posted November 18, 2020 5 minutes ago, drfrag said: Yeah it's true in LZDoom. I remember the infighting working. Yeah, I checked the internal demos in the meantime and this can be seen in the very first demo. No problem, this will get fixed now that someone pointed it out. 0 Share this post Link to post
P41R47 Posted November 18, 2020 On 10/14/2020 at 8:11 AM, SilverMiner said: Finally I can play Heretic on high resolutions without gameplay changes You also have this, is the one i use, specially the Heretic version, and no, it is also on english ;)https://doomwiki.org/wiki/Russian_Doom Its plays the UnBeliever megawad that Ryath made smoothly and just like vanilla. 1 Share this post Link to post
Quasar Posted November 18, 2020 ZDoom (needlessly IMHO) adds and enforces a bunch of restrictions onto Heretic's "mad melee" when the player dies - for example, in ZDoom, monsters of the same species won't fight each other under this condition, whereas they did in vanilla Heretic. Vanilla's "rule" for when the player dies is that a monster will literally fight the next living thing it sees regardless of what it is. 3 Share this post Link to post
dew Posted November 19, 2020 6 hours ago, Gez said: it's still a goalpost moving since VGA and seed were talking about GZDoom. Then perhaps they can fuck off to a GZDoom thread. 3 Share this post Link to post
seed Posted November 19, 2020 6 hours ago, dew said: Then perhaps they can fuck off to a GZDoom thread. Make me. 0 Share this post Link to post
Mordeth Posted November 19, 2020 Offtopic posts split off into its own thread. I personally grow tired of having to prune ZDoom posts yet again from another port's release thread. 2 Share this post Link to post
dew Posted November 19, 2020 8 hours ago, seed said: Make me. Now I shall proceed to having sexual intercourse with both your parents. 0 Share this post Link to post
dmslr Posted November 19, 2020 If dew was a doom level he would be map12 of the Darkening 2. 0 Share this post Link to post
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