Wraith777 Posted November 24, 2020 (edited) Sorry for mad skillz, this was intentional.. So, this looks like yet another DooM board game, does it?. Before doing such a stupid thing I've done some research and I know that aside from TWO official board games there are great examples of fan-made stuff (like this one). But still those games are leaning more towards classic RPG, and I've always imagined a DooM on a card board to be all about ACTION. I was really caught on the idea when saw things like this: Yeah, it sounds like a joke.. which.. isn't that far from true, but.. if those games where made like this, why DooM can't receive one (let's not raise the question of whether it needs to be). So.. Main purpose here is to create a board game that is directly based on and represents (to possible extent, of course) gameplay experience, game mechanics, map layouts, art and design of Original Game. Unlike existing board games this one should be a lot simpler, faster, more intuitive and more resembling source material. D:ABG is designed for 2-4 players (1-3 marines vs. 1 mastermind). Since it's still in in development the final rules aren't established, but basically there should be different game modes for marines and mastermind that determine winning rules (more on that later). Also there should be Death Match)))! Currently most assets are ready, as well as E1M1 layout (in A1 format), and I plan to make board layouts at least for all E1 maps. I've written down the main rules, which are based on DooM gameplay mechanics, such as level structure, movement and combat. What mostly remains is the difficult part: to test it over9000 times and fix the balance. Those who are afraid of complexities, don't worry - what you see is what you get, this one's NOT going to take a lot of time to set up and play. All you need is level board, player sheets (mastermind gets one specific for each level), damage calculator, some tokens (of any sort), a few dice and level objects (cut-outs that may be assembled even without glue). ---------------------------------------------------------------------- To be fair, I don't have that much of experience playing board games, let alone creating rules for them. I even don't know how to choose most apropriate dices from D&D variety (and I'd like to use all kinds, just for sake of fun). But I believe it's possible to create a fun board game directly based on and resembling DooM, fast-paced and accessible for everyone. Ok, so if anyone ever bothers, here is everything you need to try it out. Rules are there, but they still need a lot of refinement DooM-ABGv03.zip Edited November 26, 2020 by Wraith777 4 Quote Share this post Link to post
P41R47 Posted November 25, 2020 (edited) I love your Level Progress Diagrams, and now this! I love board games, and i always wanted a good Doom Board Game more centered on the action and less on the RPG side. Hope you can deliver it, pal! This promise to be fun! An automated Mastermind woul be interesting, as when there are only two players, its better play it co-op than one against the other. Maybe using the difficult setting to add a level of challenge. Check out the old edition of Arkham Horror, it has automatic monster movements and for certain, it was quite good for it time. The newer version is like 5 big boxes and you need a door lenght table to just deploy the board. Thats insane! The old version was just a boardgame with automated dice events. I play it even to this day an expanded it with house rules. Also, printing large board may be a little expensive, instead, adapting the maps to tileable sets with some way to diferentiate heights variations i think will be more entertaining, and made the boardgame ''modeable'' by the users, coming along how Doom is on the real world :) Edited November 25, 2020 by P41R47 1 Quote Share this post Link to post
Argenteo Posted November 25, 2020 I have experience playing some board games of that style and maybe I can make some recommendations: When there are 2 sides who fight each other for the victory, no one wants to be the bad one, it's like ruining the party for all. Like on Descent. Too many numbers, tokens and things to keep on track are tedious. Also after a lot of dice rolls. Like P41R47 said, its best to play coop. The Mastermind could be a timer that makes all players loose or something. I like the Mice and Mystics system of combat. Your player it's a (Magic TCG size) card, roll not-numeric dice, count hits, compare with target shield, hit or miss. The board should be a composition of several tiles. With some rooms tiles and some connections you can create some variations on the layout. And maybe printing double-sided. Could be Tech on one side and Hellish on the other and flipping those on certain actions???. Currently I have Descent, Mice and Mystics, and one about Zombies that I don't even remember the name. Because of the quarantine I can not gather friends to play. Also these ones required time to setup, concentration and lots of energy and colaboration. We lately just play casual card games like Dixit, Kakerlaken and Love Letter. So what I'm trying to say it's the game should be fast setup, easy to learn and have a 2 player variation. I always wanted to play Arkham Horror Unlimited, love that old board game art, and the monsters and locations with it's simplicity make me go insane. Wanna see how it continues. 1 Quote Share this post Link to post
P41R47 Posted November 25, 2020 4 minutes ago, Argenteo said: I always wanted to play Arkham Horror Unlimited, love that old board game art, and the monsters and locations with it's simplicity make me go insane. Wanna see how it continues. I printed this one like 10 years ago, and added some house rules akin with the new editions. And then i found some fan made expansions. I was working on making a new map, but well, since my wife and i can't play much right now as it take more than 2 hours every playthrought, i left that incomplete and we just play UNO sometimes or trivia card games. Alway wanted to play Love Letter, it was on my buying list, but lately i haven't got much time to play these games. :/ Such a shame coz i love them! 0 Quote Share this post Link to post
Wraith777 Posted November 26, 2020 23 hours ago, P41R47 said: An automated Mastermind would be interesting... Yes, that's why I want to have 2 options - either one of players is a bad guy (some people like it still), or the game having an automatic monster behavior (which need to be developed). 23 hours ago, P41R47 said: Also, printing large board may be a little expensive, instead, adapting the maps to tileable sets with some way to diferentiate heights variations i think will be more entertaining, and made the boardgame ''modeable'' by the users, coming along how Doom is on the real world :) That's another option - to make a map tiles set that can be combined different ways (much like in other board games). But first I want to transfer all KDitD levels to card boards.. just for *you know what )) By the way, you don't need to print level board on A1, you can divide it into 9 A4 pages and print it with little overlaps.. 21 hours ago, Argenteo said: I have experience playing some board games of that style and maybe I can make some recommendations: ... The board should be a composition of several tiles. With some rooms tiles and some connections you can create some variations on the layout. And maybe printing double-sided. Could be Tech on one side and Hellish on the other and flipping those on certain actions???. ... So what I'm trying to say it's the game should be fast setup, easy to learn and have a 2 player variation. ... As is said before, it's actually intended to represent maps from DooM1 (and, later, DooM2) and the setup is faster than ever, (excluding printing and cut-out time, of course). But that doesn't mean it can't have completely custom map tiles combinable in different ways. Overall, if anyone likes the idea, here it isDooM-ABGv03.zip There are All basic rules, descriptions and E1M1 board with assets. I've tried it myself, and.. it just needs a lot of polish, yeah))) But i REALLY need to hear opinion from someone who like board games and played a lot of them (as well as from anyone else who doesn't)... 1 Quote Share this post Link to post
P41R47 Posted November 26, 2020 2 minutes ago, Wraith777 said: Yes, that's why I want to have 2 options - either one of players is a bad guy (some people like it still), or the game having an automatic monster behavior (which need to be developed). That's another option - to make a map tiles set that can be combined different ways (much like in other board games). But first I want to transfer all KDitD levels to card boards.. just for *you know what )) By the way, you don't need to print level board on A1, you can divide it into 9 A4 pages and print it with little overlaps.. As is said before, it's actually intended to represent maps from DooM1 (and, later, DooM2) and the setup is faster than ever, (excluding printing and cut-out time, of course). But that doesn't mean it can't have completely custom map tiles combinable in different ways. Overall, if anyone likes the idea, here it isDooM-ABGv03.zip There are All basic rules, descriptions and E1M1 board with assets. I've tried it myself, and.. it just needs a lot of polish, yeah))) But i REALLY need to hear opinion from someone who like board games and played a lot of them (as well as from anyone else who doesn't)... Ohhh you already have it? Nice! Gonna check this out right now! Been thinking on this all day :) 0 Quote Share this post Link to post
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