SOSU Posted November 27, 2020 (edited) Necroplasm is a 4 map single episode demo for my upcoming 16 map long vanilla Heretic megawad! DOWNLOAD Info: Vanilla WAD tested in Chocolate and Crispy Heretic and (G)ZDoom. Contains a 4 map long episode replacing E1 of Heretic. The maps replace E1M1, E1M9, E1M7 and E1M8, E1M1 sends you to E1M9 after exiting it so the episode ends in E1M8. Every map has difficuty settings and co-op starts and are made with Wand-Start in mind. It took around 1 month to make all maps. The 2 other episodes each featuring 6 maps will be added on a later date after i finish them. Screenshots: Spoiler Bugfixes: Fixed the Missing Player 3 start in E1M8. Fixed the slime in E1M9 changing to the wrong flat after it lowers. Moved the torches more to the walls. Added 4 Deathmatch starts to every map but they were played haphazardly and i do not recommend trying to Deathmatch on these maps, they were not designed for it. Credits: @Lüt for playtesting. Raven Midi Pack Project for the soundtrack Specifics: E1M1 "Liquidation" by @Viscra Maelstrom E1M9 "Encrypted" by @Jimmy E1M7 "Death Clause" by @mrgrimsdale and Jimmy E1M8 "Die for Pathoris" by @Dragonfly and Jimmy For people who would like to check my WAD out but are not fans of the normal Heretic balance i recommend trying out The Wayfarer's Tome Edited November 30, 2020 by SOSU 27 Quote Share this post Link to post
P41R47 Posted November 27, 2020 (edited) Good way on using the secret exits. Also thanks for the vanilla Heretic love! Gonna add it to the resent list of Heretic episodes i made for vanilla or limit removing ;) Edited November 27, 2020 by P41R47 2 Quote Share this post Link to post
BlueThunder Posted November 27, 2020 Downloading now, will be playing this over the weekend. 1 Quote Share this post Link to post
Alper002 Posted November 27, 2020 This was a blast to play through! Looking forward to the rest of the megawad! 3 Quote Share this post Link to post
PVS Posted November 28, 2020 SOSU thanks, it was interesting to play, you hide secrets well, I only found 1 on all maps, heh Music is good! Small errors that were found by editor checking: E1M8: Player 3 start miss, E1M7 & E1M9: sectors with tag 999. DM start not present at all? This will lead to engine crash, if you start the DM, it's not difficult to add them, 30 seconds. My first attempt demo, attention: more than an hour long. Record your vanilla demos guys, on Chocolate/Crispy or DOS, it would be interesting to see. hfaNcr1.zip 1 Quote Share this post Link to post
SOSU Posted November 29, 2020 (edited) 15 hours ago, PVS said: Small errors that were found by editor checking: 1.E1M8: Player 3 start miss. 2.E1M7 & E1M9: sectors with tag 999. 3.DM start not present at all? This will lead to engine crash, if you start the DM. 1. I will fix that, thanks for pointing that out 2. Tag 999 is used for the raising stairs so it's not a bug (Not sure if there is an alternative way, learned about using those tags looking at Heretic E1M1 in the editor) 3. You mean Deathmatch? My maps aren't made for that, i could add them just for it to not crash when you open Deathmatch, can i just include 1 or do i have to put all 8 starts? And big thanks for the FDA i have not seen anyone play these maps yet outside of myself :D Edited November 29, 2020 by SOSU 0 Quote Share this post Link to post
SOSU Posted November 29, 2020 Sorry for the double post but i updated the WAD! 1. Fixed the Missing Player 3 start in E1M8. 2. Fixed the slime in E1M9 changing to the wrong flat after it lowers. 3. Added 4 Deathmatch starts to every map but they were played haphazardly and i do not recommend trying to Deathmatch on these maps, they were not designed for it. Also for people who would like to check my WAD out but are not fans of the normal Heretic balance i recommend trying out The Wayfarer's Tome by @Not Jabba 2 Quote Share this post Link to post
PVS Posted November 29, 2020 I forgot about this little errors in iwad and that people sometimes use it as an example. In fact, for Heretic stairs need tag only the first lower step sector, engine does not know anything about the 'special tag 999'. You can check: if delete tag 999 from your sectors - the stairs will work the same way, but this is not critical, you can leave it as it is, in both cases it works in vanilla. DM starts: just for the case that the engine does not crash in DM mode, anyone can try it without reading your txt. If you like the option that your map leads to engine crash in some situation - leave it as it is. Only in my opinion: it is not difficult to add them, and it doesn't matter that map is not designed for DM, the main thing is that the engine does not crash/exit with error. Heretic have 4 DM starts. I forgot to say yesterday: some wall torches on your maps - far from the walls, hanging in the air. Also, it seems to me that no one will ever find the big secret area behind the waterfall on E1M8, if I hadn't looked into the editor - I would never have found it, heh Small wishes for the future maps: more areas with dinamic lights, with winds and scrollings. 1 Quote Share this post Link to post
SOSU Posted November 30, 2020 4 hours ago, PVS said: 1. I forgot about this little errors in iwad and that people sometimes use it as an example. In fact, for Heretic stairs need tag only the first lower step sector, engine does not know anything about the 'special tag 999'. You can check: if delete tag 999 from your sectors - the stairs will work the same way, but this is not critical, you can leave it as it is, in both cases it works in vanilla. 2. DM starts: just for the case that the engine does not crash in DM mode, anyone can try it without reading your txt. If you like the option that your map leads to engine crash in some situation - leave it as it is. Only in my opinion: it is not difficult to add them, and it doesn't matter that map is not designed for DM, the main thing is that the engine does not crash/exit with error. Heretic have 4 DM starts. 3. I forgot to say yesterday: some wall torches on your maps - far from the walls, hanging in the air. Also, it seems to me that no one will ever find the big secret area behind the waterfall on E1M8, if I hadn't looked into the editor - I would never have found it, heh 4. Small wishes for the future maps: more areas with dinamic lights, with winds and scrollings. 1. Oh i did not know that, well i'll be keeping those tags for fun though since they don't cause any harm. 2. I added 4 DM starts on each map just in case. 3. Just fixed those, didn't know you had to put the toches in the middle of the walls lol and the secret area being pretty hard to access makes it even cooler ;D I put a few hints around the area so i think one can figure it out, maybe on a replay but since it's an optional secret it's not much of a problem 4. I want to play around with those a bit in the next episode! 1 Quote Share this post Link to post
JagDogger2525 Posted December 4, 2020 (edited) A good thing to include is a GAMEINFO file iwad = "heretic.wad" startuptitle = "Necroplasm (Demo)" Overall, it is REALLY awesome and looking forward to the full version Edited December 4, 2020 by JagDogger2525 2 Quote Share this post Link to post
SOSU Posted December 7, 2020 On 12/4/2020 at 11:47 PM, JagDogger2525 said: A good thing to include is a GAMEINFO file iwad = "heretic.wad" startuptitle = "Necroplasm (Demo)" Overall, it is REALLY awesome and looking forward to the full version Thanks a ton for telling me about GAMEINFO! I had no idea how some WADs pull off automatic IWAD loading and Custom titles. I will be adding GAMEINFO and MAPINFO for ZDoom players after finishing all 3 episodes, same goes for a possible .hhe file for Chocolate Heretic players. 1 Quote Share this post Link to post
JagDogger2525 Posted December 15, 2020 On 12/6/2020 at 8:32 PM, SOSU said: Thanks a ton for telling me about GAMEINFO! I had no idea how some WADs pull off automatic IWAD loading and Custom titles. I will be adding GAMEINFO and MAPINFO for ZDoom players after finishing all 3 episodes, same goes for a possible .hhe file for Chocolate Heretic players. You are most certainly welcome and I am really looking forward to the finished product 1 Quote Share this post Link to post
rzh Posted January 1, 2022 (edited) These are some top notch maps, I loved E1M9. I feel like you really captured Heretic's mood and gameplay. There is a HOM on one of the houses in E1M7 (if you go through the secret to get to their rooftops, it should be one of the houses in the corner that leads to the bag of holding). I played through Crispy Heretic with no other mods. Also, E1M8 could use a torch or two because some rooms are really dark. Edited January 1, 2022 by rzh 0 Quote Share this post Link to post
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