holaareola Posted November 28, 2020 (edited) Comes with limitations: it breaks the IOS (unnecessarily, actually, but I stripped it out of a larger project) and the sectors the particles will spawn in need to have a floor below 0 and a ceiling above 640. This is because the particles use the IOS death explosions codepointer which spawns explosions within a fixed height range. The two teleporters on the left are based at 0, whereas the one background right is lower, and you can see the particles are only spawning halfway up which looks a bit shit. With some custom particle sprites could make for some cool energy fields, steam or hellish rising damned souls. telerise.zip Edited November 28, 2020 by holaareola 32 Quote Share this post Link to post
plums Posted November 28, 2020 32 minutes ago, holaareola said: a floor below 0 and a ceiling above 640 Do you mean a floor above 0/ceiling below 640? Nice trick! 2 Quote Share this post Link to post
SilverMiner Posted November 28, 2020 Hmm, this trick could have an use in some kind of Heretic/Hexen themed vanilla Doom megawad 1 Quote Share this post Link to post
holaareola Posted November 28, 2020 (edited) 1 hour ago, plums said: Do you mean a floor above 0/ceiling below 640? Nice trick! Intuitively that'd make sense, but because the codepointer works by spawning a rocket (but with P_SpawnMobj instead of P_SpawnMissile) and then setting its state to an unrelated frame, if it's spawned inside the floor or inside the ceiling it immediately explodes. 3 minutes ago, SilverMiner said: Hmm, this trick could have an use in some kind of Heretic/Hexen themed vanilla Doom megawad Hah, was playing a bit of Heretic the other day and that was exactly what made me think of this :) Edited November 28, 2020 by holaareola 2 Quote Share this post Link to post
JXC Posted December 6, 2020 I had an idea for creating fake rain by having falling objects spawned from invisible things on the ceiling. 1 Quote Share this post Link to post
holaareola Posted December 7, 2020 18 hours ago, JXC said: I had an idea for creating fake rain by having falling objects spawned from invisible things on the ceiling. Hmm, I think this trick could do that by modifying rockets to have gravity and adding a splash as the death anim. Horrible thought to sacrifice the rocket launcher and cyber though. Unless you also turned the rocket launcher into a water cannon! 1 Quote Share this post Link to post
Big Ol Billy Posted December 7, 2020 This is ingenious! I guess you have to design around it pretty carefully, but it's still a cool way to get a ZDoom-particles-type effect in vanilla with surprisingly little jank. 1 Quote Share this post Link to post
esselfortium Posted December 7, 2020 That's tremendously cool, great work! 1 Quote Share this post Link to post
Biodegradable Posted December 7, 2020 Now that looks awesome. I can't wait to see this effect appear in people's maps! 1 Quote Share this post Link to post
holaareola Posted December 8, 2020 (edited) On 12/6/2020 at 5:06 PM, JXC said: I had an idea for creating fake rain by having falling objects spawned from invisible things on the ceiling. rain.zip Couldn't help myself! Worth sacrificing a projectile weapon for though? Probably not, unless for perhaps a single mood-heavy vanilla map. //Goddamnit in the edit: why didn't I do one little sky recolour and some purple rain? Edited December 8, 2020 by holaareola 0 Quote Share this post Link to post
ASD Posted December 8, 2020 On 11/28/2020 at 7:09 PM, holaareola said: With some custom particle sprites could make for some cool energy fields, steam or hellish rising damned souls. Would like to see something similar to Super Castlevania IV's block 9 with the rising ghosts. 1 Quote Share this post Link to post
alLAN95th Posted December 8, 2020 (edited) holaareola, Thank you for sharing this feature. I assume since you've provided a link for download, and posted it here on a public forum, I would be permitted to use this effect in my own levels, if in fact the design warrants such a feature, provided that I give credit to you through my TXT file? Edited April 13, 2023 by alLAN95th 0 Quote Share this post Link to post
holaareola Posted December 8, 2020 (edited) 16 minutes ago, alLAN95th said: holaareola, Thank you for sharing this feature. I assume since you've provided a link for download, and posted it here on a public forum, I would be permitted to use this effect in my own levels, if in fact the design warrants such a feature, provided that I give credit to you through my TXT file? Respectfully, -alLAN95th Go for it, absolutely. Would love to see what you did with the effect, drop a message in here if you publish the level :) Edited December 8, 2020 by holaareola 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.