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Parkour/Arch-vile jumps.wad


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I am making a wad map for parkour jumps.

 

For

vanilla doom ports it's called Arch-vile jumps, to include vanilla ports I added the arch vile so you can perform jumps caused by the Arch-vile's attack, which makes this version of the wad difficult.

 

For ports like GZDoom or any other port that has jumping I will remove the Arch-vile and it's platform but I will make it So it is as hard as the vanilla version of this wad.

 

 

Heres an image of the first room. (vanilla doom version) That enemy behind player spawn is commander keen, forgot to get rid of him

 

wad is still work in progress... I accidentally added another sector in the room (explains the diagonal line)

Arcijump.PNG

Edited by DoomerBoomer

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That demon on the second platform is a spectre (spectre there for harder difficulties) and the powerup on the first platform is a megasphere (obvious reasons)

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I tried making a map like this before and always thought it was an interesting concept. If you haven't already, I'd recommend making the lava floor kill the player instantly so the map can just be cheesed in four seconds.

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