Cavaliere Posted November 30, 2020 (edited) I am making a wad map for parkour jumps. For vanilla doom ports it's called Arch-vile jumps, to include vanilla ports I added the arch vile so you can perform jumps caused by the Arch-vile's attack, which makes this version of the wad difficult. For ports like GZDoom or any other port that has jumping I will remove the Arch-vile and it's platform but I will make it So it is as hard as the vanilla version of this wad. Heres an image of the first room. (vanilla doom version) That enemy behind player spawn is commander keen, forgot to get rid of him wad is still work in progress... I accidentally added another sector in the room (explains the diagonal line) Edited November 30, 2020 by DoomerBoomer 3 Quote Share this post Link to post
Cavaliere Posted November 30, 2020 That demon on the second platform is a spectre (spectre there for harder difficulties) and the powerup on the first platform is a megasphere (obvious reasons) 0 Quote Share this post Link to post
spineapple tea Posted November 30, 2020 I tried making a map like this before and always thought it was an interesting concept. If you haven't already, I'd recommend making the lava floor kill the player instantly so the map can just be cheesed in four seconds. 0 Quote Share this post Link to post
Andromeda Posted November 30, 2020 Interesting. You may want to check out this wad for inspiration. 1 Quote Share this post Link to post
termrork Posted November 30, 2020 I am a simple man, I see an AVJ map, I am looking forward to play it >:)!!! 3 Quote Share this post Link to post
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