gman829 Posted December 1, 2020 I already know, if you use a transparent texture in the middle, you can shoot through it. My question is, how do I turn a cage like that, and make it a door? 0 Quote Share this post Link to post
ViolentBeetle Posted December 1, 2020 You don't add upper texture and offset middle texture so it's drawn over upper. I can never remember if it's 128 or -128. It should work in Doom and in boom you can use "create fake floor and ceiling" effect to make it transparent for good. 0 Quote Share this post Link to post
Nevander Posted December 1, 2020 If mapping for UDMF, it's much simpler. In my own maps, I've made a very thin sector like a <l> shape with the mid texture as the l. Then join both sides of the midtex and give the sector a tag and give the midtex the walkable flag and projectiles pass through. Then you can give the line an action to raise the ceiling to "open" it. 0 Quote Share this post Link to post
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