Telemassacre Posted December 5, 2020 (edited) I was bored so i made these. EDIT: I have improved and added. SSG: Chaingun: Chainsaw: Rocket Launcher: Shotgun: Shotgun [without tilt]: Expect more. EDIT: Plasma Rifle: BFG9000: Edited December 6, 2020 by Telemassacre Added and impoved. 27 Quote Share this post Link to post
dmslr Posted December 5, 2020 They are great! But I'm sure RL doesn't work like this. 5 Quote Share this post Link to post
Telemassacre Posted December 5, 2020 (edited) 1 minute ago, dmslr said: But I'm sure RL doesn't work like this. I tried my best. Edited December 5, 2020 by Telemassacre 0 Quote Share this post Link to post
Nevander Posted December 5, 2020 The back blast looks ok but the front blast shouldn't be coming out of the middle of the barrel. 0 Quote Share this post Link to post
Telemassacre Posted December 5, 2020 (edited) 14 minutes ago, Nevander said: The back blast looks ok but the front blast shouldn't be coming out of the middle of the barrel. The "Middle of the barrel" is the rocket coming out of the launcher. Edited December 5, 2020 by Telemassacre 0 Quote Share this post Link to post
spineapple tea Posted December 5, 2020 These look really cool, but is there any purpose for making these, or are they just for fun? 0 Quote Share this post Link to post
Telemassacre Posted December 5, 2020 Just now, N1ck said: These look really cool, but is there any purpose for making these, or are they just for fun? The only purpose i can see is using the chainsaw sprites to make it idle while on the world. 1 Quote Share this post Link to post
DavidN Posted December 5, 2020 These look great - I wonder if they could be incorporated into the player or new enemy sprites or something! The rocket launcher one sort of blows my mind because I hadn’t realized until now that there’s a rocket stuck in the end of it, I thought it just had a really... engorged barrel 3 Quote Share this post Link to post
alLAN95th Posted December 5, 2020 (edited) Telemassacre, These are excellent. I could see these possibly being used for making guns that malfunction occasionally when they fall to the ground from a slain adversary. For instance.. the shotgun tilting. Let's assume you kill the former sergeant, and instead of his shotgun just being on the floor for pickup, instead, the shotgun's action malfunctions from hitting the ground first before being able to be picked up, resulting in a discharge of the firearm which will result in shotgun pellets scattering where the gun's barrel is facing, so it could harm nearby player's, enemies, or the player themselves. Edited April 13, 2023 by alLAN95th 1 Quote Share this post Link to post
Doomkid Posted December 16, 2020 I love these sprites, they really remind me of gifs you'd see on 90's Doom sites, very well done. With the RL.. What exactly is that round bit at the end? Is it a rocket, or just some weird bulbous part of the actual barrel? I've always wondered this and never bothered to ask. Does anyone know? 1 Quote Share this post Link to post
dmslr Posted December 16, 2020 (edited) 1 hour ago, Doomkid said: just some weird bulbous part of the actual barrel This. id software love this shape of the barrel for RLs. Edited December 16, 2020 by dmslr 2 Quote Share this post Link to post
TheUltimateDoomer666 Posted December 17, 2020 (edited) 23 hours ago, dmslr said: This. id software love this shape of the barrel for RLs. Yeah, the sprites clearly show that the rockets themselves are tapered and that the bulbous part of the RL is not a rocket: Also see the rocket's pickup sprite: Edited December 17, 2020 by TheUltimateDoomer666 1 Quote Share this post Link to post
ZeroTheEro Posted December 17, 2020 On 12/6/2020 at 3:55 AM, Telemassacre said: Rocket Launcher: IMO, the exhaust of the launcher should stay still, and so does the front muzzle. On 12/6/2020 at 5:39 AM, alLAN95th said: Telemassacre, These are excellent. I could see these possibly being used for making guns that malfunction occasionally when they fall to the ground from a slain adversary. For instance.. the shotgun tilting. Let's assume you kill the former sergeant, and instead of his shotgun just being on the floor for pickup, instead, the shotgun's action malfunctions from hitting the ground first before being able to be picked up, resulting in a discharge of the firearm which will result in shotgun pellets scattering where the gun's barrel is facing, so it could harm nearby player's, enemies, or the player themselves. Respectfully, -alLAN95th To be honest, that sounds like something Hideous Destructor would do. 0 Quote Share this post Link to post
Telemassacre Posted December 19, 2020 On 12/17/2020 at 5:43 AM, ZeroTheEro said: IMO, the exhaust of the launcher should stay still, and so does the front muzzle. To be honest, that sounds like something Hideous Destructor would do. The back part is the back of the rocket. 0 Quote Share this post Link to post
Jello Posted December 19, 2020 11 minutes ago, Telemassacre said: The back part is the back of the rocket. I get what you were going for, but the "back part" is the breech of the launcher tube, not a part of the rocket itself. The conical muzzle brake is also a part of the launcher tube, not the rocket itself. So really all you would need to do is add a flare/explosion at both ends, there's no moving parts that need to be animated. Don't get me wrong, I really like the animation, I thought it was neat as hell. As well as the other animations you made for all the other weapons, they're great; especially the SSG and the shotgun with tilt. And I do see what you intended with the rocket launcher, but everything in the sprite is a fixed part of the rocket launcher tube. 1 Quote Share this post Link to post
TheMagicMushroomMan Posted December 19, 2020 These are quite nice. Besides the RL, the only criticism I have to offer is to maybe touch up the BFG blast animation so it isn't a straight vertical line coming out of the weapon. I think making the chaingun muzzle flash a little "flashier" would look nice too. The SSG is awesome. 0 Quote Share this post Link to post
ZeroTheEro Posted December 19, 2020 8 hours ago, Jello said: I get what you were going for, but the "back part" is the breech of the launcher tube, not a part of the rocket itself. The conical muzzle brake is also a part of the launcher tube, not the rocket itself. So really all you would need to do is add a flare/explosion at both ends, there's no moving parts that need to be animated. Don't get me wrong, I really like the animation, I thought it was neat as hell. As well as the other animations you made for all the other weapons, they're great; especially the SSG and the shotgun with tilt. And I do see what you intended with the rocket launcher, but everything in the sprite is a fixed part of the rocket launcher tube. basically this. 0 Quote Share this post Link to post
ChopBlock223 Posted December 21, 2020 On 12/5/2020 at 10:39 PM, alLAN95th said: These are excellent. I could see these possibly being used for making guns that malfunction occasionally when they fall to the ground from a slain adversary. For instance.. the shotgun tilting. Let's assume you kill the former sergeant, and instead of his shotgun just being on the floor for pickup, instead, the shotgun's action malfunctions from hitting the ground first before being able to be picked up, resulting in a discharge of the firearm which will result in shotgun pellets scattering where the gun's barrel is facing, so it could harm nearby player's, enemies, or the player themselves. It'd usually have to be a real crappy gun to fire if dropped or jolted like that lol On 12/17/2020 at 12:43 PM, ZeroTheEro said: To be honest, that sounds like something Hideous Destructor would do. Sort of kind of does, but in a different way. If you fire the ZM66 assault rifle way too much in a short period of time, it can start to "Cook-Off", where the gun gets so hot that the rounds start firing by themselves as soon as they are loaded into the chamber, which it then just does repeatedly, firing its entire magazine in one full-auto burst (or until it jams), and you can drop it or throw it, and it might shoot at monsters, or you, depending on where its barrel is pointing. The ZM66 is not a fantastic gun. 0 Quote Share this post Link to post
ChopBlock223 Posted December 21, 2020 (edited) On 12/16/2020 at 4:34 AM, Doomkid said: With the RL.. What exactly is that round bit at the end? Is it a rocket, or just some weird bulbous part of the actual barrel? I've always wondered this and never bothered to ask. Does anyone know? It might be a visual inspired by this thing: https://en.wikipedia.org/wiki/M47_Dragon ... though obviously doesn't work the same (because Doom's Rocketlauncher isn't a piece of shit). Makes for a pretty neat aesthetic though, one which I think is even cooler in Quake because it's obvious even in first person, makes for an unusual and distinct looking weapon. Edited December 21, 2020 by ChopBlock223 1 Quote Share this post Link to post
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