I have not attempted to make a WAD in a very long time, but the way life has become with the world's current situation, it has persuaded me to attempt to be creative once more. The last time I did any Doom editing was when XWE was a new program, so it's been some time now since I did anything with Doom. I have done some research before joining here, but am having trouble understanding why there are so many level editors that seem to not look much different from each other? Last one I used in the past was DEU, which from what I've gathered is not worth using in this day and age, but all the Doom Builder examples look identical in many aspects. Is there a reason I should use one of those variants over another?
I've also found the program, SLADE, which seems to be a much more advanced program that has some similarities to the XWE program I remember using, but I noticed this program also has a level editor.
So, what I'm really getting at here is I've been out of the loop for a while. I want to start making WADS again, but I am unsure if I should use one of the many variants of DB, or if something like SLADE would be a smoother transition for someone who's only previous experience involved DEU. I am not really in the know on these new features either. Are they necessary or is it still acceptable to resort to the original limits of the DOS game to ensure compatibility for users who wish to play the WAD through whatever source port they chose? I would hate to go through all the effort to make a WAD and it only run on one port of the game, for example. I'm assuming this is what the "Doom in Doom format" is used for, but other editors don't show this as an option, so would I just need to stick within the limits and keep track manually, or is there something I'm missing with that as well?
I'm sorry if this has been asked before, which it probably most certainly has, but I felt my situation was specific enough for me to ask for assistance.
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alLAN95th
Hello,
I have not attempted to make a WAD in a very long time, but the way life has become with the world's current situation, it has persuaded me to attempt to be creative once more. The last time I did any Doom editing was when XWE was a new program, so it's been some time now since I did anything with Doom. I have done some research before joining here, but am having trouble understanding why there are so many level editors that seem to not look much different from each other? Last one I used in the past was DEU, which from what I've gathered is not worth using in this day and age, but all the Doom Builder examples look identical in many aspects. Is there a reason I should use one of those variants over another?
I've also found the program, SLADE, which seems to be a much more advanced program that has some similarities to the XWE program I remember using, but I noticed this program also has a level editor.
So, what I'm really getting at here is I've been out of the loop for a while. I want to start making WADS again, but I am unsure if I should use one of the many variants of DB, or if something like SLADE would be a smoother transition for someone who's only previous experience involved DEU. I am not really in the know on these new features either. Are they necessary or is it still acceptable to resort to the original limits of the DOS game to ensure compatibility for users who wish to play the WAD through whatever source port they chose? I would hate to go through all the effort to make a WAD and it only run on one port of the game, for example. I'm assuming this is what the "Doom in Doom format" is used for, but other editors don't show this as an option, so would I just need to stick within the limits and keep track manually, or is there something I'm missing with that as well?
I'm sorry if this has been asked before, which it probably most certainly has, but I felt my situation was specific enough for me to ask for assistance.
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