I want to add a custom archvile to my Doom 2 UDMF map. I know how to copy the archvile DECORATE file into Slade and change things like its health.
(this kinda stuff)
Spoiler
ACTOR Archvile
{
Health 700
Radius 20
Height 56
Mass 500
Speed 15
PainChance 10
Monster MaxTargetRange 896
+QUICKTORETALIATE
+FLOORCLIP
+NOTARGET
SeeSound "vile/sight"
PainSound "vile/pain"
DeathSound "vile/death"
ActiveSound "vile/active"
MeleeSound "vile/stop"
Obituary "$OB_VILE"
States
{
Spawn:
VILE AB 10 A_Look
Loop
See:
VILE AABBCCDDEEFF 2 A_VileChase
Loop
Missile:
VILE G 0 Bright A_VileStart
VILE G 10 Bright A_FaceTarget
VILE H 8 Bright A_VileTarget
VILE IJKLMN 8 Bright A_FaceTarget
VILE O 8 Bright A_VileAttack
VILE P 20 Bright Goto See Heal:
VILE "[\]" 10 Bright
Goto See
Pain:
VILE Q 5
VILE Q 5 A_Pain
Goto See
Death:
VILE Q 7
VILE R 7 A_Scream
VILE S 7 A_NoBlocking
VILE TUVWXY 7
VILE Z -1
Stop
}
}
But I would also like to change the distance you get blasted away by the Archvile's attack. I don't know how to do that. I can't just edit that in DECORATE right? I think I can use this Zscript to change it. I am guessing that if I adjust the 'double thrust' in line 126 from '1.0' to for instance '2.0', the target gets blasted away further. I don't know how and where to add this Zscript to my WAD via SLADE. Could somebody please explain it to me? Apologies for the n00b question but this is something I won't discover on my own I think.
Question
Peccatum Mihzamiz
I want to add a custom archvile to my Doom 2 UDMF map. I know how to copy the archvile DECORATE file into Slade and change things like its health.
(this kinda stuff)
ACTOR Archvile
{
Health 700
Radius 20
Height 56
Mass 500
Speed 15
PainChance 10
Monster MaxTargetRange 896
+QUICKTORETALIATE
+FLOORCLIP
+NOTARGET
SeeSound "vile/sight"
PainSound "vile/pain"
DeathSound "vile/death"
ActiveSound "vile/active"
MeleeSound "vile/stop"
Obituary "$OB_VILE"
States
{
Spawn:
VILE AB 10 A_Look
Loop
See:
VILE AABBCCDDEEFF 2 A_VileChase
Loop
Missile:
VILE G 0 Bright A_VileStart
VILE G 10 Bright A_FaceTarget
VILE H 8 Bright A_VileTarget
VILE IJKLMN 8 Bright A_FaceTarget
VILE O 8 Bright A_VileAttack
VILE P 20 Bright Goto See Heal:
VILE "[\]" 10 Bright
Goto See
Pain:
VILE Q 5
VILE Q 5 A_Pain
Goto See
Death:
VILE Q 7
VILE R 7 A_Scream
VILE S 7 A_NoBlocking
VILE TUVWXY 7
VILE Z -1
Stop
}
}
But I would also like to change the distance you get blasted away by the Archvile's attack. I don't know how to do that. I can't just edit that in DECORATE right? I think I can use this Zscript to change it. I am guessing that if I adjust the 'double thrust' in line 126 from '1.0' to for instance '2.0', the target gets blasted away further. I don't know how and where to add this Zscript to my WAD via SLADE. Could somebody please explain it to me? Apologies for the n00b question but this is something I won't discover on my own I think.
Share this post
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.