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How do I change intermission level names in vanilla doom?


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I've managed to change the level names (automap) in a way that works for vanilla source ports like Chocolate Doom using Slade and WhackEd 4, but there is a problem where the level name remains unchanged in the intermission screen before the level. For example, I changed e1m8 to say "Starport" instead of "Phobos Anomaly" but it still says the default level name before entering. I'm really at a loss of what to do, so really any advice would help. 

 

This is the Dehacked file looks like in Slade if this means anything. Is there something I should write here so the rename applies to the intermission screen?

Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.4 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Text 20 14
E1M8: Phobos AnomalyE1M8: Starport

 

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the .DEH file I believe edits the automap not the actual end of level text. That's an internal texture file called CWILV00 (Entryway) to CWILV31 (Grosse) inside DooM 2 that has to be manually changed for every map.

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