Clippy Posted December 10, 2020 I'm making a two map set one epic map and a little bonus map to follow I set the mapinfo to go to endgame c but it does this text crawl "You have entered deeply into etc ...." how do I get it to skip that part? Thanks friends 0 Quote Share this post Link to post
0 Clippy Posted December 11, 2020 @plums I meant to tag you above ^ 0 Quote Share this post Link to post
1 Gez Posted December 10, 2020 So, what happens is that you exit cluster5 with your next endgame. Try tacking on the following code: clusterdef 5 exittext "" This is to replace the exittext for cluster 5 with an empty string. Hopefully it removes the text screen. If that doesn't work, try replacing the two "cluster 5" lines in your map definition with some other number that's not used in standard maps, like 42 or something. 0 Quote Share this post Link to post
0 Gez Posted December 10, 2020 Please provide a copy of your MAPINFO lump. 1 Quote Share this post Link to post
0 Clippy Posted December 10, 2020 11 minutes ago, Gez said: Please provide a copy of your MAPINFO lump. There's an idea lol So close to getting my map done! I don't want to put an exact figure on it but I would say I'm 94.2% done oh yeah here's the info :) map MAP01 "There and Back again" levelnum 1 next MAP02 secretnext MAP02 sky1 kevin 1 cluster 5 par 260 nojump nocrouch music ZOOP map MAP02 "Clipmas Tree Lot" levelnum 1 next EndGameC secretnext MAP02 sky1 CLOWDY 0 cluster 5 par 260 nojump nocrouch music JINGLE 0 Quote Share this post Link to post
0 Yandere_Doomer Posted December 10, 2020 (edited) i think you will be able to change that with WhackED. the same way you change your level names. it should be in strings. as to remove it completely, i have no clue, maybe you could find a way to delete that string all together... the string name is C1TEXT Edited December 10, 2020 by Deathclaw886 0 Quote Share this post Link to post
0 URROVA Posted December 10, 2020 (edited) try to delete cluster 5 (there is two lines that says cluster 5) the intermission texts are defined by clusters so your final mapinfo will be: map MAP01 "There and Back again" levelnum 1 next MAP02 secretnext MAP02 sky1 kevin 1 par 260 nojump nocrouch music ZOOP map MAP02 "Clipmas Tree Lot" levelnum 1 next EndGameC secretnext MAP02 sky1 CLOWDY 0 par 260 nojump nocrouch music JINGLE Edited December 10, 2020 by URROVA 0 Quote Share this post Link to post
0 Nevander Posted December 10, 2020 I've used cluster 0 in the past. You need a cluster if you want the intermission to function properly. I also suggest changing your MAPINFO to the newer and better format. 1 Quote Share this post Link to post
0 Clippy Posted December 10, 2020 21 minutes ago, Nevander said: I've used cluster 0 in the past. You need a cluster if you want the intermission to function properly. I also suggest changing your MAPINFO to the newer and better format. Thanks still learning the basics, didn't even know I wasn't using the newest mapinfo and am unsure what cluster is IS there something I can type in to this existing script to achieve my goal? 0 Quote Share this post Link to post
0 Clippy Posted December 11, 2020 Thank you Plums for the solution The cluster needed to be 3 and it was 5 for some reason I don't even know what a cluster is but I'm happy it goes directly to the end credits now :) 1 Quote Share this post Link to post
0 Clippy Posted December 11, 2020 @plums I meant to tag you above ^ 0 Quote Share this post Link to post
0 plums Posted December 11, 2020 38 minutes ago, Clippy said: I don't even know what a cluster is but I'm happy it goes directly to the end credits now :) For normal linear episodes Clusters are the groups of maps, separated by intermission screens. MAP01-MAP06 is Cluster 1, MAP07-MAP11 is Cluster 2, etc. When you change from one cluster to another, by default you get a text intermission screen. 1 Quote Share this post Link to post
0 Clippy Posted December 11, 2020 23 minutes ago, plums said: For normal linear episodes Clusters are the groups of maps, separated by intermission screens. MAP01-MAP06 is Cluster 1, MAP07-MAP11 is Cluster 2, etc. When you change from one cluster to another, by default you get a text intermission screen. Thank you so much however I still get those story text screens between maps I really want those gone and am not sure how 🥴 Hopefully this will be my last question 0 Quote Share this post Link to post
0 plums Posted December 11, 2020 (edited) Can you post your whole MAPINFO? or just make sure all your maps have `cluster=1` in their definitions might be enough. Edited December 11, 2020 by plums 1 Quote Share this post Link to post
0 Clippy Posted December 11, 2020 1 hour ago, plums said: Can you post your whole MAPINFO? or just make sure all your maps have `cluster=1` in their definitions might be enough. Thanks buddy I fixed it - works like a charm! 0 Quote Share this post Link to post
0 Doomkid Posted December 13, 2020 (edited) FWIW, the old Mapinfo format seems to have wider compatibility, some ports derived from old versions of ZDoom don’t seem to like the new format (also, it may just be me, but the old format is 99x easier to look at, all the arbitrary spaces and brackets and stuff in the newer format confuse me..) Edited December 13, 2020 by Doomkid 1 Quote Share this post Link to post
0 Clippy Posted December 13, 2020 4 minutes ago, Doomkid said: FWIW, the old Mapinfo format seems to have wider compatibility, some ports derived from old versions of ZDoom don’t seem to like the new format (also, it may just be me, but the old format is 99x easier to look at, all the arbitrary spaces and brackets and stuff in the newer format confuse me..) Yeah I'm very very new at map info code and for me the older stuff looks way easier and more inviting and friendly 1 Quote Share this post Link to post
0 Doom-X-Machina Posted December 14, 2020 https://zdoom.org/wiki/MAPINFO#MAPINFO_and_ZMAPINFO 0 Quote Share this post Link to post
Question
Clippy
I'm making a two map set
one epic map and a little bonus map to follow
I set the mapinfo to go to endgame c but it does this text crawl
"You have entered deeply into etc ...."
how do I get it to skip that part?
Thanks friends
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