Jump to content

How can I make my WAD have more than 3 skies?


Recommended Posts

1 hour ago, AtticTelephone said:

I know Sunlust has many different skies, from day to Void, so how can I have more than 3 skies in my WAD? Don't suggest anything related to ZDoom, please.

 

Make a linedef with type 271, set the upper texture to the sky texture you want, and set the tag to the sectors you want it to affect. Sunlust MAP16 has a big square with a GATE4 floor that is full of linedefs tagged 0-82, you could just copy that into your map and replace the upper texture with what you want.

 

This will work in most modern ports, but not all of them (not Vanilla/Chocolate for instance).

 

56 minutes ago, AtticTelephone said:

Also, why do my skies NEVER ALIGN CORRECTLY?

 

Could be a lot of reasons:

* Your sky graphic doesn't actually tile

* You're trying to replace a sky with a patch that is > 256px wide, but you're not redefining the actual sky texture

* You're trying to use a texture that isn't 256, 512, or 1024 px wide

* Your computer is haunted

 

Post it if you can't figure it out.

Edited by plums

Share this post


Link to post
9 minutes ago, plums said:

Could be a lot of reasons:

* Your sky graphic doesn't actually tile

* You're trying to replace a sky with a patch that is > 256px wide, but you're not redefining the actual sky texture

* You're trying to use a texture that isn't 256, 512, or 1024 px wide

* Your computer is haunted

 

Post it if you can't figure it out.

Well, I just steal sky textures from places like Alien Vendetta, but they don't always work, I assume there's some sort of weird thing with Slade or something I'm forgetting.

 

Edit: Turns out it's just my selection of skies, not all of them align very well, but some skies actually do.

Edited by AtticTelephone

Share this post


Link to post
2 minutes ago, AtticTelephone said:

Well, I just steal sky textures from places like Alien Vendetta, but they don't always work, I assume there's some sort of weird thing with Slade or something I'm forgetting.

AV skies 1 and 2 are just normal patches and should work fine.

 

AV sky 3 is four patches arranged in a single texture:

 

OZCRwpSl.png

 

So if you wanted to copy it, you'd need to copy all of the DO*HELL patches into your wad, add them to the patch table with SLADE, and then make a new texture that's 1024x128 with the patches arranged properly.

 

OR if you're making a map for PrBoom+ compatibility, you can go into the texture editor, export the whole SKY3 texture as a png, and then import and convert that into your wad and then add that to your patch/texture tables with SLADE and it should still work as a sky. Crispy might support that too, probably most ports do, but I can't remember which ones offhand.

Share this post


Link to post
2 hours ago, plums said:

Make a linedef with type 271

I prefer 272, it gives the same projection as regular skies (with the texture flipped horizontally).

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...