So I'm using OTEX in a level and want to remove all the unused assets to reduce file size. Slade 3 has an automated function to do this by clicking Archive->Maintenance->Remove Unused Patches/Textures/Flats. Using this also removes any textures required for animation (switches, liquids, teleporters, etc.). Is there any easy way to exclude these or do I have to manually select which textures to keep? I'd hate to miss one or two and have a broken animation in my level.
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punch you in the face man
So I'm using OTEX in a level and want to remove all the unused assets to reduce file size. Slade 3 has an automated function to do this by clicking Archive->Maintenance->Remove Unused Patches/Textures/Flats. Using this also removes any textures required for animation (switches, liquids, teleporters, etc.). Is there any easy way to exclude these or do I have to manually select which textures to keep? I'd hate to miss one or two and have a broken animation in my level.
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