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Which sourceport do you use the most and why?


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On 4/14/2021 at 12:52 AM, Wagi said:

 

I was told there was a branch of Crispy Doom that had truecolor, so I decided not to release it, and thus doesn't have a name. The F5 key toggles between "Low Detail" (Vanilla high detail mode) and "High Detail" (turns the enhancements on) to see how big of a difference it makes, even at 320x200.

 

Entryway comparison

Limbo comparison

UDMX MAP16 comparison

I was thinking of either Marshmallow Doom or RUDE, but neither have this feature. There is a Crispy branch, but not a standalone port. Being a branch, i have to assume it isn't build yet officially

 

But user @T.Will did build them:

 

Latest 5.10.1 release:

 

5.10.0 release:

 

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On 12/15/2020 at 3:42 AM, Lol 6 said:

By the way, why do some people dislike and even hate Gzdoom? 

 

One reason for disliking GzDoom for sure is that a lot of people want the most vanilla gameplay with some modern elements like 16:9 aspect ratio and uncapped framerate, that's why they tend to use PrBoom+/DSDAdoom. That's perfectly fine and reasonable.

 

The other reason - the haters - simply is stubborn people, stuck in 1993. I don't wanna say they're also somehow stuck in their brain, or do I?

 

IMHO there is a huge difference in playing purist dosbox, chocolate doom and what not in absolutely ancient resolutions like 320x200 and letting others play how they want - and those who trashtalk others because they like to have even more modern elements than PrBoom offers and use GzDoom therefore. The latter group is just a bunch of .... (insert whatever you feel is reasonable).

 

 

Jesus, let people play the way they want. You want to play in 320x200 35 FPS? Go on, you're free to do it. But stop going on a pilgrimage and trying to teach others how this game is meant to be played in 2021. No one cares about your goddamn opinions. Just play however you like it.

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It's not about not liking. It's about "hating" or rather trashtalking others and general elitist behaviour (In a game like doom, lol.), and that's not okay. I just wanted to state, play however you want and let others play however they want, everything is perfectly fine. I hope i could clarify what I intended to express.

 

Back to topic:

 

I'm a returning player and I use GzDoom almost exclusively keeping it somewhat vanilla-ish regarding gameplay - so no jumping, no mouselook or other fancy stuff.

 

OpenGL, Software lightsector mode mostly, some filtering, xBRZ resizing, dynamic lights and bloom, Dragonfly's suggested soundfont (not sure if I wanna keep dynamic lights and bloom though). 1440p, 165 Hz.

 

  • Perkristian High Res SFX with Plasmasound changed to Sunlust style (nowadays i can't stand that obnoxious vanilla plasma sound)
  • Smooth Weapons Enhanced (based on Perkristian's smooth weapons with graphics converted to PNG -> compatible with wads that use different color palettes)
  • Fullscreen Status Bar by Nightfright or simply GzDoom's alternative HUD.
Edited by entrywayy

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6 hours ago, entrywayy said:

The other reason - the haters - simply is stubborn people, stuck in 1993. I don't wanna say they're also somehow stuck in their brain, or do I? 

 

I don't think it's all a matter of purists vs feature-itis.

 

One common resentment I see of GZDoom that I haven't seen you mention yet is that because it is such a popular port it has become a sort of de-facto tastemaker.  If you make a map, "Does it run on GZDoom?" has to be a consideration, and if not, you need a really good excuse for it not to.  If you are a source port author "How compatible are my features with GZDoom if someone happens to use them for a common WAD?" is also something you have to keep in mind, and you'll often get questions about "Does <INSERT_GZDOOM_MOD_HERE> work on your port?" when the answer is almost always "no".  People are really defensive about demo compatibility because GZDoom has decided that it doesn't really matter.

 

GZDoom is a really cool port with a lot of nice features, but the vast majority of its features would be difficult or even impossible to replicate in other ports.  On the other hand, the whole hive of source ports that sprang out of Chocolate Doom actively work with each other and share notes and features.  I find that kind of environment much more accommodating and pleasant.

Edited by AlexMax

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1 hour ago, AlexMax said:

 

I don't think it's all a matter of purists vs feature-itis.

 

One common resentment I see of GZDoom that I haven't seen you mention yet is that because it is such a popular port it has become a sort of de-facto tastemaker.  If you make a map, "Does it run on GZDoom?" has to be a consideration, and if not, you need a really good excuse for it not to.  If you are a source port author "How compatible are my features with GZDoom if someone happens to use them for a common WAD?" is also something you have to keep in mind, and you'll often get questions about "Does <INSERT_GZDOOM_MOD_HERE> work on your port?" when the answer is almost always "no".  People are really defensive about demo compatibility because GZDoom has decided that it doesn't really matter.

 

GZDoom is a really cool port with a lot of nice features, but the vast majority of its features would be difficult or even impossible to replicate in other ports.  On the other hand, the whole hive of source ports that sprang out of Chocolate Doom actively work with each other and share notes and features.  I find that kind of environment much more accommodating and pleasant.

not only that, but gzdoom oftentimes being the default port for newcomers has kinda messed things up for people using other ports who wanna play wads made by them. they will, and this includes me because i used to do this, test their "vanilla" wad using only gzdoom and think that, because it can play vanilla wads, it'll run on vanilla doom. however, because of the vast amount of changes that gzdoom has, this very easily causes wads to become unplayable on vanilla due to a variety of reasons

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On 4/16/2021 at 11:26 AM, entrywayy said:

One reason for disliking GzDoom for sure is that a lot of people want the most vanilla gameplay with some modern elements like 16:9 aspect ratio and uncapped framerate, that's why they tend to use PrBoom+/DSDAdoom. That's perfectly fine and reasonable.

Not sure what are you trying to imply here. Doesn't matter if it's DOSBox or GZDoom, playing on any executable is perfectly fine and reasonable.
 

On 4/16/2021 at 11:26 AM, entrywayy said:

IMHO there is a huge difference in playing purist dosbox, chocolate doom and what not in absolutely ancient resolutions like 320x200 and letting others play how they want - and those who trashtalk others because they like to have even more modern elements than PrBoom offers and use GzDoom therefore. The latter group is just a bunch of .... (insert whatever you feel is reasonable)

Except I rarely see people here shaming others for playing on GZDoom, aside from cases where people playtest or review mapsets in a way that's not intended by the mapper. So, my guess is that you are either trying to bring drama from other places here or maybe you are just annoyed that some people play Doom on low res for some weird reason. Just chill and enjoy Doom the way you want.

Edited by Noiser

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46 minutes ago, roadworx said:

not only that, but gzdoom oftentimes being the default port for newcomers has kinda messed things up for people using other ports who wanna play wads made by them. they will, and this includes me because i used to do this, test their "vanilla" wad using only gzdoom and think that, because it can play vanilla wads, it'll run on vanilla doom.

yet this is definitely not GZDoom fault. GZDoom never claimed that it is a strictly vanilla-compatible. all it promises is that you will be able to play most pwads with it, and you can emulate vanilla to some extent if you want to. what they have to do? put a big banner on their site: "DO NOT USE GZDOOM, IT IS NOT AS VANILLA AS YOU MAY THINK"?

 

the only thing *i* can blame GZDoom for is bad documentation. yes, it may be enough for modders (with some experiments), but the documentation is totally insufficient to implement GZDoom features in GZDoom-compatible manner. i.e. it cannot be used as specs. and this hurts possible cross-port compatibility alot. i also wish them to stop declaring DECORATE as "obsolete" too.

 

p.s.: ah, and excellent ZDoom error reporting, that GZDoom involuntarily inherited. ZDoom tends to silently accept almost any crap throwing to it, so modders could never know that they're doing something wrong.

Edited by ketmar

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54 minutes ago, ketmar said:

yet this is definitely not GZDoom fault. GZDoom never claimed that it is a strictly vanilla-compatible. all it promises is that you will be able to play most pwads with it, and you can emulate vanilla to some extent if you want to. what they have to do? put a big banner on their site: "DO NOT USE GZDOOM, IT IS NOT AS VANILLA AS YOU MAY THINK"?

i'm not saying it's the fault of gzdoom, it's the fault of the mapper for not knowing what they're doing and assuming things will work. it's just an unfortunate and irritating side-effect of it being the most popular source port

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So, GZDOOM is a terrific port, and everyone can play however the hell they want to.

 

Answering the question (Again) I mostly use crispy-doom now, but with no extra features, just the uncapped framerate and colored blood, I like the "chocolate" look. I guess I like it like that because I want something close to Chocolate, but something that let me play freedoom, which requires a limit removing port.

 

For heretic, I use Russian Heretic, I love the features of that port, widescreen, uncapped framerate, I believe it's limit removing too, the crispy 640x 480? I can't remember the resolution, however, because I switched to ubuntu (I hate windows now) I have to use WINE, and it gets laggy sometimes, but it's still playable.

Edited by Lol 6

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2 hours ago, roadworx said:

i'm not saying it's the fault of gzdoom

oh, i'm sorry, it wasn't directed at you specifically. i just quoted your post to give some context to my rant... and forgot to put a disclaimer. ;-) sorry.

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GZDoom for literally everything. Because I am lazy when it comes to sourceports.

 

Chocolate and Crispy are awesome vanilla ports, but for #greatconvenience when I want vanilla emulation, I use vanilla essence, along with Screem.pals in GZDoom. Perhaps this impersonation of vanilla doom would make the purists cry, but it works for me and gives me all the reminiscent feels of playing vanilla, which I love for all the classic wads, from originals like TNT and Hell Revealed, through to modern vanilla classics like NEIS.wad and dtwid.wad

 

Would value anyone else's critique of Vanilla Essence and/or Screem.pals on GZDoom as vanilla emulators tho. Happy to learn.

 

Now all that said, I think I am gonna have to go get eternity engine for the First. Time. Ever... because, well... HEARTLAND!!! just sayin'

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Almost exclusively Crispy. It's the true vanilla experience (if you disable all the Crispiness), but limit-removing and with better mouse/keyboard controls. Not sure if it runs at 35 FPS, though. I don't like the controls and new features of modern source ports. I like DOOM simpler.

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Reading through this thread has convinced me to go try crispy.

 

 

 

 

 

 

 

That said, it had better be user friendly. My dooming is for #greatrelaxation not for #fuckdoihavetocreateabatchfiletoplaythiswad

 

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2 minutes ago, bLOCKbOYgAMES said:

That said, it had better be user friendly. My dooming is for #greatrelaxation not for #fuckdoihavetocreateabatchfiletoplaythiswad

 

it is, dw. it has an autoload folder and everything :)

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I love crispy and when I use something else I cant stop thinking about it.

wish they could do everything without a hic 

 

 

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17 hours ago, Archfiend said:

Almost exclusively Crispy. It's the true vanilla experience (if you disable all the Crispiness), but limit-removing and with better mouse/keyboard controls. Not sure if it runs at 35 FPS, though. I don't like the controls and new features of modern source ports. I like DOOM simpler.

 

I believe it does run at 35 FPS.

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I mostly use Chocolate Doom for the great compatbility with doom2.exe. I occasionally dabble in Zdaemon to play online, I follow the dev of Fast Doom and I occasionally use Eternity Engine based projects like Auto Doom for testing / playing around.

If other ports had as good vanilla compatibility as Chocolate Doom has, I would probably use them more. My ranking is as follows:

1. Chocolate Doom (runs fast, low lag, works online, runs on modern OSes).

2. doom2.exe in Dosbox (the gold standard but Dosbox slows it down a fair bit on my machine.)
3. Fast Doom (Excellent project, but removing multiplayer support was a bit of a loss.)
4. Zdaemon (Client/server gameplay is nice, but the bugs and horrible control scheme config makes it unusable for serious play.)
5. Eternity Engine (Solid engine, cool offshots like Auto Doom.)

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GZDoom with the features set to the most vanilla ones possible. Haven't found a good enough loader for something like crispy or prboom+ yet, but I'm looking.

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  • 4 weeks later...

3dge and crispy until I figure out how to start modding with the dosbox executable from steam, can anybody provide assistance?

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25 minutes ago, Redoom said:

3dge and crispy until I figure out how to start modding with the dosbox executable from steam, can anybody provide assistance?

Modding between crispy and the original DOS exe is entirely identical, sans how dehacked works (you have to use the actual dehacked executable in DOS, crispy loads them automatically).

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On 4/17/2021 at 4:55 PM, Engired said:

GZDoom with the features set to the most vanilla ones possible. Haven't found a good enough loader for something like crispy or prboom+ yet, but I'm looking.

I don't know what features you need in a launcher, but I like ZDL.

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If I can, I use glboom+.  I use it for probably 80% of what I play.  I like the vanilla experience glboom+ provides and it handles massive slaughter maps the best on my old computer.  For more custom wads, gzdoom.  That engine can sure make maps pretty!

I recently played Heartland and used the eternity engine for the first time.  I was honestly really impressed with it and will definitely use it again in the future!  

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On 4/16/2021 at 8:38 PM, Lol 6 said:

For heretic, I use Russian Heretic, I love the features of that port, widescreen, uncapped framerate, I believe it's limit removing too, the crispy 640x 480? I can't remember the resolution, however, because I switched to ubuntu (I hate windows now) I have to use WINE, and it gets laggy sometimes, but it's still playable.

 

why don't u compile russian heretic on linux instead of use wine?

 

Historically my port of choice was Eternity, but currently Woof! has become my port of choice (also use GZDoom, Chocolate, prBoom+, Russian and Eternity, depending on my mood)

Edited by toxic.rat

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  • 10 months later...

i use zandrunum for singleplayer and zdaemon for multiplayer you may ask why am i not using gzdoom its because of the salty member drama thing where the guy is so mad because the mod lilith is not in gzdoom and also sometime i use zdoom , only to play mods like nuts 1 , 2 , 3 i dont use zandronum or gzdoom why because its laggy as hell

Edited by DENTYZ
beccause i want to edit

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I juggle between chocolate doom, gzdoom and prboom plus, but the one i use the most has to be gzdoom, for multiplayer i use odamex.

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