AtticTelephone Posted December 16, 2020 (edited) I just had the idea of having the tentacles from Doom 2016 Eternal and putting them in my wad while reading the Doomwiki article on Hellgrowth, but I'm not sure how. I'm pretty sure I could use a Commander Keen, but I'm not sure how I'll be able to use the few sprites there are, and the fact that it's a ceiling monster. Besides, where do I get the graphics for a Hellgrowth tentacle anyways? Can I just have someone do that for me or what? Edited December 16, 2020 by AtticTelephone 0 Quote Share this post Link to post
P41R47 Posted December 16, 2020 there are some interesting sprites on the thread ''share your sprites'' that may interest you, or may work for what you do. Aside from that, the dehacked work is just you messing with the different code pointers until you get what you want. You can also use Nazi SS to get more options, and steal a few from other unused things. 0 Quote Share this post Link to post
Gez Posted December 16, 2020 It's quite older than Doom Eternal and therefore not inspired by it, but you can find tentacle sprites from Amuscaria on Realm667. 0 Quote Share this post Link to post
AtticTelephone Posted December 17, 2020 Well, recently I found this "core tentacle", and it seems to have pretty good sprites. Also Amuscaria doesn't seem to make stuff on Realm667 last time I checked. Anyways, since I'm using a customized Commander Keen, how can I add more sprites to the Commander Keen? I'm not sure how to add more sprites with WhackEd. 0 Quote Share this post Link to post
URROVA Posted December 17, 2020 (edited) you can add many sprites you want to a sprite group. not only limiting to use KEENA0 - KEENM0, you can add more sprites on the pwad, eg KEENX0 Also you can use unused frames for the ckeen, or removing something with frames on another thing for using it, example removing the gib sequence of any monster, or removing an animation, etc. Edited December 17, 2020 by URROVA 0 Quote Share this post Link to post
AtticTelephone Posted December 17, 2020 (edited) 1 hour ago, URROVA said: you can add many sprites you want to a sprite group. not only limiting to use KEENA0 - KEENM0, you can add more sprites on the pwad, eg KEENX0 Also you can use unused frames for the ckeen, or removing something with frames on another thing for using it, example removing the gib sequence of any monster, or removing an animation, etc. How can I add sprites from existing objects? For example, how I could add the beating heart pillar frames to Commander Keen? Edited December 17, 2020 by AtticTelephone 0 Quote Share this post Link to post
URROVA Posted December 17, 2020 10 hours ago, AtticTelephone said: How can I add sprites from existing objects? For example, how I could add the beating heart pillar frames to Commander Keen? you want to add sprites or frames? the two things are different. if you want to change the sprite of a frame to other, change the sprite group (example from KEEN to POSS) and change the sprite number if needed if you want to add frames from an existing object you have to set any frame "next frame" to the number of the desiried frame. Or change the frame sequence for any state from the thing editor, eg change the death sequence (for example i made that for NEGATIVEONE's turret, i reused a few frames for the essential and for death sequence i added explosion frames from the barrel) 0 Quote Share this post Link to post
AtticTelephone Posted December 19, 2020 (edited) FIXED, NO ZIP REQUIRED. Ok, the zip above contains the sprites I wanted to use and the DeHackEd file, so I named them all in the Keen group, I think it was KEENA0 to KEENQ0 or KEENP0? But it didn't work, since WhackEd doesn't have the extra sprites in it, how can I fix this? I wanted to add some frames and new sprites, but it didn't work. Edited December 24, 2020 by AtticTelephone 0 Quote Share this post Link to post
URROVA Posted December 20, 2020 (edited) 21 hours ago, AtticTelephone said: BLESSTHISMESS.zip Ok, the zip above contains the sprites I wanted to use and the DeHackEd file, so I named them all in the Keen group, I think it was KEENA0 to KEENQ0 or KEENP0? But it didn't work, since WhackEd doesn't have the extra sprites in it, how can I fix this? I wanted to add some frames and new sprites, but it didn't work. you can add the pwad with the extra sprites with whacked4 when loading a patch. you use whacked4 or other version of whacked? Edited December 20, 2020 by URROVA 0 Quote Share this post Link to post
AtticTelephone Posted December 20, 2020 Just now, URROVA said: you can add the pwad with the extra sprites with whacked4 when loading a patch. you use whacked4 or other version of whacked? WhackEd4, and I did load the pwad, it's just the extra sprites/frames didn't appear. 0 Quote Share this post Link to post
URROVA Posted December 20, 2020 1 minute ago, AtticTelephone said: WhackEd4, and I did load the pwad, it's just the extra sprites/frames didn't appear. you put the sprites inside s_* markers? also a sprite isnt a frame. 0 Quote Share this post Link to post
AtticTelephone Posted December 20, 2020 (edited) 11 minutes ago, URROVA said: you put the sprites inside s_* markers? also a sprite isnt a frame. Uh, no, how does that work? I don't understand the differences, sprites are the images, frames might as well be the amount? Wait, yeah, I think I did, check the wad. Edited December 20, 2020 by AtticTelephone 0 Quote Share this post Link to post
URROVA Posted December 20, 2020 1 minute ago, AtticTelephone said: Uh, no, how does that work? I don't understand the differences, sprites are the images, frames might as well be the amount? a sprite is an image, yes a frame is a step on a sequence of frames. A frame has the sprite, the action that executes the object, what frame is the next frame, if the frame is bright, etc for example frame 1: sprite POSSA0, action Chase, next frame: 2, bright: no frame 2: sprite POSSB0, action Chase, next frame: 3, bright: no frame 3: sprite POSSC0, action Chase, next frame: 4, bright: no frame 4: sprite POSSD0, action Chase, next frame: 1, bright: no this can be the walking sequence of an enemy, that starts on frame 1 and goes to frame 2, 3, 4 and later since the next frame of frame 4 is frame 1, it loops. Is like the LOOP keyword of decorate. The next frame can be -1 (or 0, i dont remember) too, that is stop the sequence. so a sequence is basically a chain of frames, that executes when the object is in some state, eg when the object spawns, or its HP reaches 0, or its damaged, the object switches to a frame of a sequence. and remember to put all the sprites inside s_start and s_end markers of the pwad 0 Quote Share this post Link to post
AtticTelephone Posted December 23, 2020 On 12/19/2020 at 4:50 PM, URROVA said: a sprite is an image, yes a frame is a step on a sequence of frames. A frame has the sprite, the action that executes the object, what frame is the next frame, if the frame is bright, etc for example frame 1: sprite POSSA0, action Chase, next frame: 2, bright: no frame 2: sprite POSSB0, action Chase, next frame: 3, bright: no frame 3: sprite POSSC0, action Chase, next frame: 4, bright: no frame 4: sprite POSSD0, action Chase, next frame: 1, bright: no this can be the walking sequence of an enemy, that starts on frame 1 and goes to frame 2, 3, 4 and later since the next frame of frame 4 is frame 1, it loops. Is like the LOOP keyword of decorate. The next frame can be -1 (or 0, i dont remember) too, that is stop the sequence. so a sequence is basically a chain of frames, that executes when the object is in some state, eg when the object spawns, or its HP reaches 0, or its damaged, the object switches to a frame of a sequence. and remember to put all the sprites inside s_start and s_end markers of the pwad Check the wad and see what I did wrong, I put S markers and all the frames, what went wrong? 0 Quote Share this post Link to post
URROVA Posted December 23, 2020 8 minutes ago, AtticTelephone said: Check the wad and see what I did wrong, I put S markers and all the frames, what went wrong? it seems working... 0 Quote Share this post Link to post
AtticTelephone Posted December 23, 2020 Just now, URROVA said: it seems working... There are supposed to be EXTRA frames. Why isn't that working? 0 Quote Share this post Link to post
URROVA Posted December 24, 2020 (edited) 2 hours ago, AtticTelephone said: There are supposed to be EXTRA frames. Why isn't that working? because you cant add new frames with dehacked, you have to use the existent frames from other objects. you mean sprite frame (image) or state frame (step of a sequence) also in whacked4 the frames on a sequence are called "states" but in the original dehacked they are named "frames" Edited December 24, 2020 by URROVA 1 Quote Share this post Link to post
AtticTelephone Posted December 24, 2020 1 hour ago, URROVA said: because you cant add new frames with dehacked, you have to use the existent frames from other objects. you mean sprite frame (image) or state frame (step of a sequence) also in whacked4 the frames on a sequence are called "states" but in the original dehacked they are named "frames" How am I supposed to add extra frames from other objects like, for example, the beating heart pillar? Wouldn't I also have to switch between the pillar and Commander Keen constantly in order to edit them, or is there an option to show them both in the same group? 0 Quote Share this post Link to post
URROVA Posted December 24, 2020 5 minutes ago, AtticTelephone said: How am I supposed to add extra frames from other objects like, for example, the beating heart pillar? Wouldn't I also have to switch between the pillar and Commander Keen constantly in order to edit them, or is there an option to show them both in the same group? if you connect frames of ckeen with frames of the beating heart pillar (setting next frame to any of these frames) or set a commander keen state (spawn/walk/pain/death/etc) to a beating heart frame, if you select the ckeen for filter on frames the beating heart frames should show. 0 Quote Share this post Link to post
AtticTelephone Posted December 24, 2020 Managed to create an actual tentacle monster that shoots rev missiles. Only thing I don't like about it is that it doesn't spawn rev missiles from the eye. It's a pretty cool achievement. tentacleslol.zip When you downloaded it, tell me so I can delete it to save space. It's a test map. 0 Quote Share this post Link to post
URROVA Posted December 24, 2020 (edited) 12 hours ago, AtticTelephone said: Managed to create an actual tentacle monster that shoots rev missiles. Only thing I don't like about it is that it doesn't spawn rev missiles from the eye. It's a pretty cool achievement. tentacleslol.zip When you downloaded it, tell me so I can delete it to save space. It's a test map. Downloaded. Now im testing it. Nice enemy :) its a bit op with the revenant missiles thought They cant spawn missiles from the eye because all missiles i think are spawned with an offset of 32px from the Z axis of the object. So you cant change it. Edited December 24, 2020 by URROVA 0 Quote Share this post Link to post
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