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Replacing a texture across entire map?


Doom-X-Machina

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Hey all,

Using Ultimate Doombuilder and was wondering if there was a way to select a texture, then select EVERY instance of that texture and replace it across an entire map at once?

Wanting to do a visual overhaul of some maps and having to texture replace each and every single minute instance of textures is very tedious and I'm questioning whether it's worth the time. Is there a way to speed this process up?

Cheers.

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In SLADE you can do this with Archive->Maintenance->Replace in maps. It'll replace in every map at once (except UDMF maps).

 

With UDB I think you can search for a texture, then select all the lines it has found and replace it this way.

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4 minutes ago, Gez said:

With UDB I think you can search for a texture, then select all the lines it has found and replace it this way.


Yeah that's what I'm looking for... can't seem to find it though... :/

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