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How to play at 320x200 in prboom+


El Juancho

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Then it means it doesn't scale properly.

 

Let me guess, it's stretched to fit the screen, isn't it? In this case, let the GPU perform the scaling, there is an option in your driver's control panel for this.

Edited by seed

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Ah, I see.

 

I've seen this before, but I'm not sure it can be fixed (someone correct me if I'm speaking nonsense). I seem to recall this is just how PrBoom looks like in that resolution. The actual game screen is bigger in it than in other ports, such as Chocolate.

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24 minutes ago, dmslr said:

It might sound super dumb, but try 320x240.

It worked! But i still want to play at 320x200 :S

 

 

I know there is a wayimage.png.86dd934a58a0535592343362b08d53e0.png

Edited by JuanchoES

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It is 320x200 but stretched vertically 1.2x to match with "tall" pixels of DOS. I highly recommend to watch this video. It's really interesting.

 

Edited by dmslr

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3 minutes ago, dmslr said:

It is 320x200 but stretched vertically 1.2x to match with "tall" pixels of DOS. I highly recommend to watch this video. It's really interesting.

 

Already watched that video, that youtube channel is so underrated

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6 minutes ago, maxmanium said:

320x240 doesn't really work either -- the pixels don't scale properly and everything looks all fucked up. See: ammo numbers.

Yep, the hud is messed up. But personally I could tolerate this rather than  W I D E  Doom.

Edited by dmslr

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9 minutes ago, maxmanium said:

320x240 doesn't really work either -- the pixels don't scale properly and everything looks all fucked up. See: ammo numbers.

This is just aliasing, but yeah it's very annoying. I assume PrB+ has no sort of anti-aliasing features?

 

Also, 320x240 up to 640x480 are true vanilla resolutions, if that's what you're worried about. Just check Doom95 and see for yourself!

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Eternity Engine have same issue with 320x200 and 640x400. It looks like it does not stretch non-square pixels in those resolutions.

40 minutes ago, JuanchoES said:

I know there is a way

Chocolate Doom.

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On 12/21/2020 at 5:09 PM, Loud Silence said:

Eternity Engine have same issue with 320x200 and 640x400. It looks like it does not stretch non-square pixels in those resolutions.

Chocolate Doom.

I dont like how the mouse feels in chocolate/crispy doom

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15 hours ago, JuanchoES said:

I dont like how the mouse feels in chocolate/crispy doom

Did you look at this specific post?

 

Can you describe the feeling you experience from Choco/Crispy? Choco should be the exact same as vanilla.

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2 hours ago, Redneckerz said:

Did you look at this specific post?

Yes.

 

2 hours ago, Redneckerz said:

Can you describe the feeling you experience from Choco/Crispy? Choco should be the exact same as vanilla.

I don't know how to describe this problem in english but i just feel that the mouse in crispy/chocolate when you move very fast the mouse the sens feels wrong, like there is a max speed that the mouse can do, in prboom+ this doesnt happen, sorry if you dont understand, english is not my mother tonge

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17 minutes ago, JuanchoES said:

Yes.

So what did not work? At which step in that post did it go wrong?

17 minutes ago, JuanchoES said:

I don't know how to describe this problem in english but i just feel that the mouse in crispy/chocolate when you move very fast the mouse the sens feels wrong, like there is a max speed that the mouse can do, in prboom+ this doesnt happen, sorry if you dont understand, english is not my mother tonge

That sounds like a .cfg issue. Could you upload this .cfg or share a screenshot of the ingame mouse settings?

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29 minutes ago, fabian said:

It's set to 1 in your screenshot. Seriously? 

What do you mean ? I can't lower it more

Edited by JuanchoES

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Oops, sorry, I was wrong. It's an acceleration factor that can't go lower than 1. My fault. 

Edited by fabian

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Shur, does your monitor or TV support the 14:9 or 14:9 with zoom aspect ratios?

 

I cannot fucking stand this bug of PrBoom+ (only in software mode, and the only unaffected resolutions are 320x200 and 640x400), so I used to utilise 640x400 whilst setting the aspect ratio in the TV as 14:9 or zoomed 14:9, do not remember which one exactly, as a compromise solution.

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On 12/23/2020 at 7:54 PM, Diabolución said:

 cannot fucking stand this bug of PrBoom+ (only in software mode, and the only unaffected resolutions are 320x200 and 640x400)

 

Any chance to test the little fix I posted to this issue a few days ago with your resolution? 

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