Cryo Posted December 21, 2020 (edited) It's finally here. A project I had been working on and off for around 5 years and I only got around to working on it fully during the pandemic. Plutonia 2, and Plutonia Revisited Community Project, in PSX Doom format. The Gatewatcher as you know, is the main antagonist in this version. If you might recall, I was part of the PSX Doom Lost Levels project back in 2013, but only did 1 map (River Styx), and I wasn't exactly great at conversions back then. The first level I started to convert was PRCP Map 28 - Dance with the Devil, and it finished on PRCP Map 26, Poison Ivy. There's a very strong unlikelihood these levels could run on actual hardware, given their map sizes. But, I wanted to do this project because both of these megawads are fantastic. There are a few changes... Both Map 30's have been merged into 1 map, Plutonia 2's Map 33 - Chocolate was given Map 27, and a few names have been changed. For example, Plutonia 2 Map 11 - Arch Violence, was renamed Rev-Olt, due to having no Archviles in the original PSX version. It has been updated to the current GEC version that you see right now. The download links for the old 2.2.0 version have been removed. --- If any other bugs are discovered (lighting, texture, etc) please let me know then I can fix them in a future version. Massive credits go to the original level designers themselves, as this project would never have been possible. Credits have been included in a TXT file and also in the Titlemap. Download links: GEC Doom GEC Doom: The Plutonia Expansion Screenshots: Edited March 10, 2023 by Cryo removing the old download links 17 Quote Share this post Link to post
elden4 Posted December 24, 2020 (edited) congratulations and thanks !can i add this mod to the last psx doom release or the on moddb one? is it compatible with smooth doom psx version? Edited December 24, 2020 by elden4 0 Quote Share this post Link to post
Cryo Posted December 26, 2020 On 12/24/2020 at 7:18 AM, elden4 said: congratulations and thanks !can i add this mod to the last psx doom release or the on moddb one? is it compatible with smooth doom psx version? Not quite yet. Apparently there are just a few things I need to fix in levels first. Looking to release a v1.01 as I'm watching a friend of mine do a playthrough of it, and he's up to map 19 so far. 14 things need fixing/changing, so... 0 Quote Share this post Link to post
Impboy4 Posted December 26, 2020 Can you make this compatible to the GEC GZDoom port? 1 Quote Share this post Link to post
Cryo Posted August 30, 2021 It has been a long while, hasn't it? The project has been ported to GEC Doom, and now feels and looks PSX Doom-like. It has been extensively tested, because of also rendering issues with height sectors, so a lot of it had to be changed to fix the errors. Here's a few more screenshots from the NOW GEC Doom version of it. And finally, the teaser trailer for the project! This project will be released on the 9th of September. 5 Quote Share this post Link to post
elden4 Posted August 31, 2021 do you have a download link for doom gec ? actually I am playing the conversion for doom ce 0 Quote Share this post Link to post
Cryo Posted August 31, 2021 2 hours ago, elden4 said: do you have a download link for doom gec ? actually I am playing the conversion for doom ce The download link will appear on 09/09/2021. The only download link up at the moment is the one for the much older version. I am actually 99.5% done, and only need to sort out the screens between each transition. (there are no demos) 2 Quote Share this post Link to post
Cryo Posted September 8, 2021 (edited) I am releasing this now, as it is past midnight my time. I most likely won't be around tomorrow due to ill health... but here are the downloads. (intro post will be updated too) GEC Doom GEC Doom: The Plutonia Expansion Edited March 10, 2023 by Cryo removing the old download links 4 Quote Share this post Link to post
ludicrous_peridot Posted September 13, 2021 That special "intermission" maps at the end of both PL2 and PRCP actually have a voice over is quite impressive! :) 1 Quote Share this post Link to post
BlueThunder Posted September 14, 2021 I really enjoy PSX Doom. Alot of work went into it I can see. Very nice!!! Eventually I would like to do a playthrough of it on my youtube channel i do alot of vanilla doom and psx doom playthroughs. 1 Quote Share this post Link to post
Cryo Posted September 17, 2021 On 9/13/2021 at 9:14 PM, ludicrous_peridot said: That special "intermission" maps at the end of both PL2 and PRCP actually have a voice over is quite impressive! :) It was one of the things I did not long after I finished the maps on the GZDoom V2.2.0 version. I demonised my own voice for both those segments... and thank you! On 9/14/2021 at 5:15 PM, BlueThunder said: I really enjoy PSX Doom. Alot of work went into it I can see. Very nice!!! Eventually I would like to do a playthrough of it on my youtube channel i do alot of vanilla doom and psx doom playthroughs. Yep! a lot of tinkering, testing and compiling together went into it. It was a project I decided to do considering I didn't contribute much to PSX Doom The Lost Levels. Helix was by far the hardest map to condense down... I'm not sure whether I might include TNT2 Revilution to the TNT expansion at some point. I love making original maps into PSX Doom style considering I can't design maps for shit. XD 1 Quote Share this post Link to post
slvzanin Posted January 15, 2023 Hello. Sorry but it's been a long time since I had installed Doom on my PC. How I can run this? I download de GEC and clicked on ".bat" version but nothing happened. 0 Quote Share this post Link to post
slvzanin Posted January 19, 2023 On 8/30/2021 at 4:54 PM, Cryo said: It has been a long while, hasn't it? The project has been ported to GEC Doom, and now feels and looks PSX Doom-like. It has been extensively tested, because of also rendering issues with height sectors, so a lot of it had to be changed to fix the errors. Here's a few more screenshots from the NOW GEC Doom version of it. And finally, the teaser trailer for the project! This project will be released on the 9th of September. Hello. Sorry but it's been a long time since I had installed Doom on my PC. How I can run this? I download de GEC and clicked on ".bat" version but the music (psx music) is not working and the lights is not working too. When I clicked on ".bat" file and try to use lights, gzdoom opens the doom 2 wad. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.