mrzombieuk Posted December 30, 2020 Hey howdy ho Doom fans! I thought i'd get productive in lockdown and started building a Doom 2 WAD called Undertaken. Map01 is done. The first in what I hope is a complete map pack, but we'll see - i have to juggle work/life. Port - GZDOOM (freelook allowed, no jumping/crouching allowed) Tested - GZDOOM g3.2.5, Hardware (OpenGL) IWAD - DOOM2.wad Map - Map01 Name - "Into The Bleak" Difficulty - Same difficulty whether you play "I'm too young to Die" or "Nightmare!" - I might balance it later but for now it's just rip and tear :) Secrets - 3 (i think!) undertaken.zip 5 Quote Share this post Link to post
Azuris Posted December 30, 2020 (edited) When the Enemies spawned at the Beginning i thought it will be a Map to hard for me^^ But it was a fun Map and very fair. Also good Layout and Architecture, had a little Quake Vibe. I think i found all the Secrets (Chainsaw, Rocket Launcher and Chaingun). Played without free Look, had no Problem. Took me about 12 Minutes. Keep on, nice Work :) Edited December 30, 2020 by Azuris 1 Quote Share this post Link to post
DevilMyEyes Posted December 30, 2020 (edited) This is pretty good. Edited December 30, 2020 by DevilMyEyes 1 Quote Share this post Link to post
Biodegradable Posted December 31, 2020 (edited) Decent layout and your progression's pretty good, albeit a little predictable and oddly symmetrical. Combat's a bit run-of-the-mill so I got a little bored by the end of it. I reckon you could've spent more time on the design-side of things to make everything look a bit more interesting as it's a little dull visually. Jazzing up your texture work and creating some landmarks would really help give the map a sense of place, I reckon. You've got potential for sure though, dude. :^) Edited December 31, 2020 by Biodegradable 1 Quote Share this post Link to post
mrzombieuk Posted December 31, 2020 @Biodegradable thanks for the honesty! It's a little ammo heavy, so i'll sort that out. It is only map 1 of the pack i'm working on so the start is slow and combat is very tame. I don't want to throw all my eggs in one basket. The idea was to keep the level compact enough that every room was a return room and more uglies popped up when you did. The next few levels I have planned are wider and "prettier". Once again, thanks for the play through - it's actually pretty cool to see and hear someone take the time to give it a go! p.s. you weren't supposed to jump! Naughty :) Maybe the next level will have that in mind lol 1 Quote Share this post Link to post
Biodegradable Posted December 31, 2020 3 minutes ago, mrzombieuk said: you weren't supposed to jump! Naughty :) Your forced pickups-in turn-forced my feet to leave the ground. ;^) 0 Quote Share this post Link to post
mrzombieuk Posted December 31, 2020 Just now, Biodegradable said: Your forced pickups-in turn-forced my feet to leave the ground. ;^) damnit ;) 0 Quote Share this post Link to post
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