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New Doom 2 WAD work in progress - Map01 done


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Hey howdy ho Doom fans!

 

I thought i'd get productive in lockdown and started building a Doom 2 WAD called Undertaken.

 

Map01 is done. The first in what I hope is a complete map pack, but we'll see - i have to juggle work/life.

 

Port - GZDOOM (freelook allowed, no jumping/crouching allowed)

Tested - GZDOOM g3.2.5, Hardware (OpenGL)

IWAD - DOOM2.wad

Map - Map01

Name - "Into The Bleak"

Difficulty - Same difficulty whether you play "I'm too young to Die" or "Nightmare!" - I might balance it later but for now it's just rip and tear :)

Secrets - 3 (i think!)

 

undertaken.zipScreenshot_Doom_20201230_185851.png.641859fcd4a6a910582d6592d902f45d.pngScreenshot_Doom_20201230_185935.png.76290b8bd9755f6f3eb6ab48d5447140.pngScreenshot_Doom_20201230_190023.png.360f3ffa53957c027567acf97c3de82e.pngScreenshot_Doom_20201230_190105.png.7bdd15d817b30f93899a06e6ea55017e.pngScreenshot_Doom_20201230_190127.png.ebddf49e388c199ae17c48d1e501114f.pngScreenshot_Doom_20201230_190159.png.67311f31cb5fec2389fc24c6bc0ad6ab.pngScreenshot_Doom_20201230_190228.png.9234ff55839f5a7f213121b53e0a049f.pngScreenshot_Doom_20201230_190243.png.3b0771b81b91d03f2a027d49b0f25554.pngScreenshot_Doom_20201230_190340.png.abe00c31d02f90dbc242d2b2b38ad413.pngScreenshot_Doom_20201230_190358.png.f2e99b446de35e78cd51ca1c3765934b.pngScreenshot_Doom_20201230_190425.png.77557f70cdb52d4183266c1d449aa574.pngScreenshot_Doom_20201230_190439.png.69023494eb75898223d87284de3b77b7.pngScreenshot_Doom_20201230_190511.png.76b9ea9a222ded8bfe8da4d0c086a767.pngScreenshot_Doom_20201230_190524.png.155789995f342c5b615daff450546c4e.pngScreenshot_Doom_20201230_190537.png.ffd43e1ed8ac7e9ece6ec0d463e5f627.pngScreenshot_Doom_20201230_190644.png.7c36bd4f38becc4dd4fe1109846255aa.pngScreenshot_Doom_20201230_190656.png.a77a274fc6c5805f271ec07a1d2a5270.png

 

 

 

 

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When the Enemies spawned at the Beginning i thought it will be a Map to hard for me^^
But it was a fun Map and very fair.

Also good Layout and Architecture, had a little Quake Vibe.

I think i found all the Secrets (Chainsaw, Rocket Launcher and Chaingun).

 

Played without free Look, had no Problem.


Took me about 12 Minutes.

 

Keep on, nice Work :) 

Edited by Azuris

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Decent layout and your progression's pretty good, albeit a little predictable and oddly symmetrical. Combat's a bit run-of-the-mill so I got a little bored by the end of it. I reckon you could've spent more time on the design-side of things to make everything look a bit more interesting as it's a little dull visually. Jazzing up your texture work and creating some landmarks would really help give the map a sense of place, I reckon. You've got potential for sure though, dude. :^)

 

 

Edited by Biodegradable

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@Biodegradable thanks for the honesty! It's a little ammo heavy, so i'll sort that out. It is only map 1 of the pack i'm working on so the start is slow and combat is very tame. I don't want to throw all my eggs in one basket.

The idea was to keep the level compact enough that every room was a return room and more uglies popped up when you did. The next few levels I have planned are wider and "prettier".

Once again, thanks for the play through - it's actually pretty cool to see and hear someone take the time to give it a go!

 

p.s. you weren't supposed to jump! Naughty :) Maybe the next level will have that in mind lol

 

 

 

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