purist Posted January 2, 2021 I've finished MAP12 - MAP15 and replaced MAP08 of my Visions of Hell vanilla Plutonia megawad and am looking for some feedback at this point before moving onto E4. I'm particularly hoping to weed out critical errors such as places to get stuck, impossible 100% kills/secrets or vanilla crashes. I've checked and it was 5 1/2 years ago that I shared E2! You will therefore either have never played or entirely forgotten about the previous levels so I have included everything. MAP01-07, 09-11 might be slightly different from the last beta anyway as I have fixed some of the bugs found. I've also added Sigvatr's PALPLUS pallette as I think it suits the levels and makes the pallette swap monsters look better. This should run in Chocolate Doom and any other port using Plutonia as an IWAD. You'll need to use the .deh patch for things to work right and I have included this both as a separate file and as a lump in the WAD. If you play in advanced ports I recommend using vanilla gameplay settings to avoid any unintended issues. On some levels there is not much difference between HMP and UV but where there are differences the UV version has not been as thoroughly tested. I plan on making the new maps more challenging in UV but they have been designed around HMP so far so play UV at your own risk. Download: https://www.dropbox.com/s/zfj02z1qr7hfnur/VOHbeta3.zip?dl=0 Additional credits go to Obsidian for help with the DeHacked file and Dew for thorough playtesting notes to work from in E1 and E2. In addition to feedback I am looking for an artist and for replacements of the STBAR, M_DOOM pic and INTERPIC and a musician for new music for the title, inter and read screens if anyone is interesting in contributing. I hope you enjoy! 21 Quote Share this post Link to post
Hitboi Posted January 3, 2021 It's raining hitscanners and Arch-viles! 1 Quote Share this post Link to post
purist Posted January 10, 2021 Sorry if it's uncool to bump your own thread but this has got buried pretty deep in the forum so I thought I would give it another chance in case there were people that missed it first time around who would like to play. 1 Quote Share this post Link to post
Noiser Posted January 10, 2021 (edited) Wow, this looks awesome! Not a big fan of the palette, but I will definitely play it! 2 hours ago, purist said: this has got buried pretty deep in the forum so I thought I would give it another chance in case there were people that missed it first time The WADs & Mods forum should REALLY be split in two, the way how it is now simply doesn't work. Edited January 10, 2021 by Noiser 1 Quote Share this post Link to post
purist Posted January 11, 2021 9 hours ago, Noiser said: Wow, this looks awesome! Not a big fan of the palette, but I will definitely play it! The WADs & Mods forum should REALLY be split in two, the way how it is now simply doesn't work. Cool, let me know what you think. I am not married to the palette but I'm not happy with the original so if you have any other suggestions I'll be sure to give them a try. 0 Quote Share this post Link to post
Korozive Posted January 11, 2021 Never knew this existed. Was there an earlier thread? 0 Quote Share this post Link to post
sapphics Posted January 11, 2021 Looks rad! Got it downloaded and will give it a spin this week and report back. :] 1 Quote Share this post Link to post
purist Posted January 11, 2021 2 hours ago, Korozive said: Never knew this existed. Was there an earlier thread? Yes, there were two older ones for the previous episodes but they are years old and the link in the OP of this thread includes everything. 1 Quote Share this post Link to post
Caleb13 Posted January 11, 2021 I played only MAP01-03 and gave up because the mod contains custom monsters, so I will at least report two possible bugs I noticed: MAP01: there seems to be no way to vanilla access the soulsphere. You need to walk over linedefs 259 etc. to lower lift sector 49, but that can be done only with crouching. And isn't the soulsphere supposed to be secret? MAP02: isn't sector 70 (soulsphere) supposed to be secret? 0 Quote Share this post Link to post
purist Posted January 12, 2021 8 hours ago, Caleb13 said: I played only MAP01-03 and gave up because the mod contains custom monsters, so I will at least report two possible bugs I noticed: MAP01: there seems to be no way to vanilla access the soulsphere. You need to walk over linedefs 259 etc. to lower lift sector 49, but that can be done only with crouching. And isn't the soulsphere supposed to be secret? MAP02: isn't sector 70 (soulsphere) supposed to be secret? Sorry that the custom monsters were a deal breaker for you. They do have similar properties to the originals and I use them quite selectively. The soulsphere is accessible in vanilla but I have deliberately not marked it secret as it is an unconventional method and pretty much a one shot deal. The soulsphere in MAP02 is a secret, I may have just forgotten to add the special flag or I may mistakenly thought you could not get back to it if you missed it first time. Thanks for the feedback. 0 Quote Share this post Link to post
Luna Posted January 14, 2021 A fun WAD, needs to improve the detection when going over keys to start to traps. 1 Quote Share this post Link to post
Bryan T Posted January 17, 2021 It was decent until I died to a slow crusher on map05 and then tried map06. Talk about an infuriating map. I have no desire to go on. 0 Quote Share this post Link to post
purist Posted January 17, 2021 6 hours ago, Bryan T said: It was decent until I died to a slow crusher on map05 and then tried map06. Talk about an infuriating map. I have no desire to go on. I can imagine MAP06 being polarising because it is very much a one concept level. When episode one was first uploaded it got a mostly positive response though. 0 Quote Share this post Link to post
purist Posted January 25, 2021 I'm going to bump this one last time before I let it sink into the WADs & MODs abyss. Just to remind artists and musicians that there are some spots open if you are interested: Artists: M_DOOM splash Status bar Musicians Title Level ends Intermission PM me if you'd like to contribute. 1 Quote Share this post Link to post
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