Jimmy Posted March 30, 2021 12 hours ago, Snikle said: Hide contents "Fount Pain" Oh my god 2 Share this post Link to post
Juza Posted March 30, 2021 Editor views like this are aesthetic as fug 10 Share this post Link to post
Pirx Posted March 31, 2021 On 3/23/2021 at 12:04 AM, Catpho said: The Russian Doom Community just released the maps for Freakmapping 9 (a contest where you take a computer generated map and make something new out of it). Some of the submissions look stunning, my fav looking one is Sparking Night aka freak9_3.pk3 :o Holy shit. Quite freaky. 1 Share this post Link to post
Major Arlene Posted March 31, 2021 lol did I mention this was a hub map and it's at like 18k lines 33 Share this post Link to post
VanaheimRanger Posted March 31, 2021 On 3/24/2021 at 10:19 PM, Egg Boy said: Plutonish map I'm working on Make sure all the blue water is damaging and all the nukage isn't, that's the only way to be faithful to Plutonia ;) 6 Share this post Link to post
MFG38 Posted March 31, 2021 The beginnings of the first of my own maps for the recently announced 3x3: Take Two. Unnamed as of yet. 8 Share this post Link to post
Deadwing Posted April 1, 2021 Some more pics from Ozonia, probably the last of the batch for now, since next map will have to be done from scratch and It'll take a lot of time >.< 30 Share this post Link to post
Jaska Posted April 1, 2021 Very WIP but it's so calming here it is: Found kool skybox. Maybe too much green. 41 Share this post Link to post
Velvetic Posted April 2, 2021 Currently doing some playtesting on map04 (a.k.a. the obligatory castle map) of the "it finally has a name" mapset: Atmospheric Extinction 54 Share this post Link to post
Bridgeburner56 Posted April 2, 2021 Some WIP work from the Age of Hell demo map 51 Share this post Link to post
Somniac Posted April 2, 2021 AV MAP21. Forget how much I like this one. 8 Share this post Link to post
Deadwing Posted April 2, 2021 25 minutes ago, Dragonfly said: Good lord, that lighting is fantastic! I was thinking the same thing looking at the pic lol Incredible work indeed 2 Share this post Link to post
cannonball Posted April 2, 2021 (edited) Another WAD where the demons decide to redo the UAC's interior and exterior design..... Edited April 2, 2021 by cannonball 11 Share this post Link to post
NeoWorm Posted April 2, 2021 I am tryin got get some nice looking forest. 27 Share this post Link to post
Pirx Posted April 2, 2021 12 hours ago, Bridgeburner56 said: Some WIP work from the Age of Hell demo map wow. how does one make those curved walls in doom? it's again one of those things seemingly made in a more advanced engine. 1 Share this post Link to post
RonnieJamesDiner Posted April 3, 2021 Latest map, Tower of the Night Seer. Nearly finished! 57 Share this post Link to post
Yugiboy85 Posted April 3, 2021 Maybe it wasn't an april's fool afterall ;) Spoiler 10 Share this post Link to post
Tango Posted April 3, 2021 12 hours ago, NeoWorm said: I am tryin got get some nice looking forest. this looks awesome! I can't stop admiring the branches on that tree to the right :D 0 Share this post Link to post
Gez Posted April 3, 2021 10 hours ago, Pirx said: wow. how does one make those curved walls in doom? it's again one of those things seemingly made in a more advanced engine. Ultimate Doom Builder's Curve tool + Stair tool. The curve tool is straightforward: you select a line, it turns it into a curve by splitting it into many smaller segments and it uses its machine math powers to place the vertices on a curve. You can adjust the number of sections and how curvy you want it to be. The stair tool is a bit more complex. The basic idea, as its name implies, was to create stairs quickly. So you select a line, and it projects a number of sectors out of it. You can adjust how many, and the height differences in floor and ceiling, and the depth of each step, etc. But it also works if you select several lines, and it'll project stairs from each one. And then, who said you need to actually use it to make functional stairs? It's just a way to project an arbitrary number of sectors from a line. You can use that for all sorts of purposes. Bridgeburner actually explains some of his design tricks in a series of Youtube tutorial videos, e.g. https://www.youtube.com/watch?v=EeVLPETXwCs. 3 Share this post Link to post
Pirx Posted April 3, 2021 9 hours ago, Gez said: Bridgeburner actually explains some of his design tricks in a series of Youtube tutorial videos, e.g. https://www.youtube.com/watch?v=EeVLPETXwCs. Thx I'll watch that 0 Share this post Link to post
Bridgeburner56 Posted April 4, 2021 On 4/3/2021 at 10:56 AM, Pirx said: wow. how does one make those curved walls in doom? it's again one of those things seemingly made in a more advanced engine. Slope handles and the arch tool (relatively new features in UDB). 1 Share this post Link to post
jazzmaster9 Posted April 4, 2021 On 4/3/2021 at 4:05 AM, NeoWorm said: I am tryin got get some nice looking forest. Loving the gloomy vibe of this forest, Also love the cute little Harvest Sprite guy On 4/3/2021 at 8:57 AM, RonnieJamesDiner said: Latest map, Tower of the Night Seer. Nearly finished! This is simply Unreal, this looks wonderfull. 5 Share this post Link to post
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