Tormentor667 Posted April 4, 2021 On 4/2/2021 at 10:05 PM, NeoWorm said: I am tryin got get some nice looking forest. Golden Axe TC? 4 Share this post Link to post
SilverMiner Posted April 4, 2021 On 4/2/2021 at 5:58 PM, Lutz said: The final Egyptian level is now underway: Why the wooden bridge doesn't get burnt by lava? Fire resistance? 2 Share this post Link to post
Pirx Posted April 4, 2021 35 minutes ago, Tormentor667 said: Golden Axe TC? heh i knew where he got that dwarf from! 0 Share this post Link to post
Pirx Posted April 4, 2021 (edited) 55 minutes ago, jazzmaster9 said: This is simply Unreal, this looks wonderfull. that's exactly like in the unreal castle flyby! (and no idea why i can't multi-quote...) Edited April 4, 2021 by Pirx 0 Share this post Link to post
Jiggahertz Posted April 4, 2021 On 1/4/2021 at 3:43 AM, Guardsoul said: What WAD is that from? 2 Share this post Link to post
NeoWorm Posted April 5, 2021 12 hours ago, Tormentor667 said: Golden Axe TC? No, that is yet to come. I just steal ideas left and righ. 12 hours ago, Pirx said: heh i knew where he got that dwarf from! Just the idea, sprite is made from scratch. 1 Share this post Link to post
Pirx Posted April 5, 2021 1 hour ago, NeoWorm said: No, that is yet to come. I just steal ideas left and righ. Just the idea, sprite is made from scratch. heh. so do we get to kick the dwarves around and make them drop stuff? :D 1 Share this post Link to post
NeoWorm Posted April 5, 2021 Some new background textures, thinner pointy 3D model for the tree and new skybox. I am content, it looks like forest. I hope I won't kill performance by flooding the level with sprite and 3D model trees. 26 Share this post Link to post
jazzmaster9 Posted April 6, 2021 (edited) 14 hours ago, NeoWorm said: Some new background textures, thinner pointy 3D model for the tree and new skybox. I am content, it looks like forest. I hope I won't kill performance by flooding the level with sprite and 3D model trees. Love this foresty area. Where did ya get the Trees sprites? or are those models? :O Edited April 6, 2021 by jazzmaster9 2 Share this post Link to post
MetaCorp Posted April 7, 2021 (edited) Or something, I dunno Edited April 7, 2021 by Janitor 25 Share this post Link to post
NeoWorm Posted April 7, 2021 21 hours ago, jazzmaster9 said: Love this foresty area. Where did ya get the Trees sprites? or are those models? :O The big evergreens are models, rest are sprites. There are also wall textures in the background. 0 Share this post Link to post
Luisinho Posted April 8, 2021 Three pictures from a vanilla mapset I have been working on. Very early stage of development, using Ultimate Doom stock textures: Spoiler 13 Share this post Link to post
MetaCorp Posted April 8, 2021 Attempting to mimic the look and feel of the Bradbury Building's iconic Victorian era architecture and ironwork. 20 Share this post Link to post
continuum.mid Posted April 8, 2021 12 hours ago, Janitor said: Attempting to mimic the look and feel of the Bradbury Building's iconic Victorian era architecture and ironwork. I love the retro/pixel-art look you have in these screenshots! 1 Share this post Link to post
DynamiteKaitorn Posted April 9, 2021 Nuts.wad Directed by Michael Bay. 6 Share this post Link to post
Walter confetti Posted April 9, 2021 (edited) Pictures taken from DoomNukem,a really awesome wad found randomly. Thinking that all of this was made in 1996 is pretty astounding. Spoiler Edited April 10, 2021 by Walter confetti 12 Share this post Link to post
Astro Posted April 10, 2021 MAP11 of my megawad i've been working on. Probably my best map so far. 9 Share this post Link to post
yakfak Posted April 10, 2021 this is my 3x3 swatch. we got sw1ston6, brick11 and midgrate lol mflr8_2 for almost all the floors with rrock05 for pain and ceil3_4 for light features expect a lot of very shallow platforms and a sort of pizza oven aesthetic i love the crap red bricks because of the palette flaws; they sheen in patterns as you move enemy wise im going with shotgunners, revenants and spider masterminds, i feel like that'll be somewhat unique and just provide gameplay by itself no matter how badly i screw it up because i don't care about gameplay this is gonna be weird and big and i am gonna have to make a direct route to the exit so that it's within the rules of the project trying to get back confidence in doomy dooming so i can revive Zekhmet honk if you remember Zekhmet 10 Share this post Link to post
LordEntr0py Posted April 11, 2021 Finished Terminal Decay, my 7 day speedmap for Skulltiverse 25 Share this post Link to post
StormCatcher.77 Posted April 11, 2021 The Crusher - map for the Hell Unleashed project. Collaboration with @MikeyScoots Spoiler 34 Share this post Link to post
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