StormCatcher.77 Posted April 12, 2021 Redesign of the hub map in Doom RPG Remake Project: Spoiler 22 hours ago, Fuzzball said: Really got left behind didn't I? :/ Sorry, I don't quite understand what you mean (if you talked to me). 29 Share this post Link to post
Jimmy Posted April 12, 2021 20 hours ago, Fuzzball said: Really got left behind didn't I? :/ No more of this. I love your maps irrespective of what other people happen to be doing these days. 7 Share this post Link to post
Yugiboy85 Posted April 13, 2021 Layout is finally starting to look like something heh Spoiler Also, forgot to share but, here is the finished layout for my other map (my Necromantic Thirst map): Spoiler 25 Share this post Link to post
GratefulName Posted April 15, 2021 (edited) Resurrecting my first DOOM Project now with more knowledge of map making. Spoiler (Made in BOOM btw) Edited April 15, 2021 by GratefulName 14 Share this post Link to post
MattFright Posted April 15, 2021 Some interiors of a demon castle... (screenshots taken in GZDoom, but the map is boom compatible) 32 Share this post Link to post
yakfak Posted April 16, 2021 when you think yr drawing a consistent walk cycle and then you assemble it >>> 4 Share this post Link to post
El Inferno Posted April 17, 2021 Some progress on map 3 for my project 32 Share this post Link to post
Egg Boy Posted April 18, 2021 Ended up completely restarting the map and aiming for some cleaner visuals, and I think the results not only look better, but play better. 19 Share this post Link to post
Angry Saint Posted April 18, 2021 Belvedere, for my Work in Progress Red Nails 8 Share this post Link to post
iUsuallyDie Posted April 18, 2021 Nuts.wad but it's all barrels (it took nearly 2 minutes in GZDoom to detonate all those barrels) 12 Share this post Link to post
wolfmcbeard Posted April 18, 2021 Everyone else : Makes neat maps, showing of cool stuff. Me : "So I made a drill." 20 Share this post Link to post
Denim Destroyer Posted April 18, 2021 49 minutes ago, wolfmcbeard said: Everyone else : Makes neat maps, showing of cool stuff. Me : "So I made a drill." Did you make that using sectors or is that .obj imported into GZDoom? Also that image for some reason reminds me of those late 90s early CGI renders that used to be on everyone's personal sites. 0 Share this post Link to post
wolfmcbeard Posted April 18, 2021 13 minutes ago, Denim Destroyer said: Did you make that using sectors or is that .obj imported into GZDoom? Sectors indeed, not much reason to use a model for something small that won't be seen, if even noticed by many more than a few times. 0 Share this post Link to post
Walter confetti Posted April 19, 2021 behold, my amazing ms paint skills for pictures! Spoiler Deadly Standards 3 ending screen 2 Share this post Link to post
DynamiteKaitorn Posted April 20, 2021 Time for some MAP08 goodness! Shihmahlrai Island! (well... the Shihmahlrai Isles rather >_>) PAAAAAARTAAAAAAY!!!! Das a lotta doors! :o Hold on a ticket... weren't we just down there earlier? 5 Share this post Link to post
iUsuallyDie Posted April 20, 2021 (edited) On 4/18/2021 at 7:52 PM, iUsuallyDie said: Nuts.wad but it's all barrels (it took nearly 2 minutes in GZDoom to detonate all those barrels) Now with download link: https://www.mediafire.com/file/i2rc6a899dbv729/Nuts_barrels.wad/file I recommend Boom - GZDoom makes my PC shit itself to death on sight. Edited April 21, 2021 by iUsuallyDie 0 Share this post Link to post
Yugiboy85 Posted April 20, 2021 Just added the finishing touch to my updated "man on the moon" which will be released alongside "man from the moon" (the third installement) and also, an updated version of "travelling to the moon". This is the opening shot of the map now. Spoiler 15 Share this post Link to post
kaleb. Posted April 21, 2021 On 4/19/2021 at 9:17 PM, iUsuallyDie said: Now with download link: https://www.mediafire.com/file/i2rc6a899dbv729/Nuts_barrels.wad/file I recommend Boom - GZDoom shits itself to death on sight. runs "fine" on my pc lol, 40 fps at first, no lag at all when starting the explosions, then 200 fps once theyre all gone 0 Share this post Link to post
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