Jimmy Posted April 21, 2021 (edited) 53 minutes ago, Dragonfly said: Hell yeah Josh when can I move in? Edited April 21, 2021 by Jimmy 10 Share this post Link to post
jazzmaster9 Posted April 21, 2021 1 hour ago, Dragonfly said: This looks absolutely insane. Amazing Work. 3 Share this post Link to post
Lutz Posted April 21, 2021 1 hour ago, Bank said: [screenshots] These should all go in the DoomCute thread... 5 Share this post Link to post
Snikle Posted April 22, 2021 (edited) Visually, the map is pretty much done now. There's still a lot of programming all the voodoo closets and control sectors for a lot of the setpieces, and a bunch of teleport closets to build, but I'm very close to done. Then there's only one more map I need to make. Edited April 22, 2021 by Snikle 30 Share this post Link to post
MetaCorp Posted April 22, 2021 (edited) Edited April 22, 2021 by Janitor 28 Share this post Link to post
Dragonfly Posted April 22, 2021 @Bank I'm loving the doomcute stuff! I've been doing some similar-ish stuff in my map, admittedly abusing 3D models instead of intricate sector work though. 51 Share this post Link to post
Elendir Posted April 22, 2021 23 hours ago, Dragonfly said: Excelent detailing! Reminds me of Thief The Dark Project and its sequel. 1 Share this post Link to post
aletheos eberlain Posted April 22, 2021 On 4/21/2021 at 12:37 PM, Dragonfly said: Is the dithering effect done in post, or is it in the game? 0 Share this post Link to post
Dragonfly Posted April 22, 2021 14 minutes ago, aletheos eberlain said: Is the dithering effect done in post, or is it in the game? In post, against my desires - just due to the limitations of the GIF format. 0 Share this post Link to post
Doom_Dude Posted April 22, 2021 2 hours ago, Elendir said: Excelent detailing! Reminds me of Thief The Dark Project and its sequel. Dragonfly's map reminds me of the early levels in Heretic 2 that take place in Silverspring. :D 1 Share this post Link to post
antares031 Posted April 23, 2021 More progression for a guest map of Ozonia 51 Share this post Link to post
LordEntr0py Posted April 23, 2021 Extremely pleased with my latest 7 day Skulltiverse map. 28 Share this post Link to post
TheGreenZap Posted April 23, 2021 38 minutes ago, LordEntr0py said: Extremely pleased with my latest 7 day Skulltiverse map. Looks awesome man! 2 Share this post Link to post
SiMpLeToNiUm Posted April 23, 2021 Forgot to update the sky, lol. Worry not, SKY01 crusaders ;p 2 Share this post Link to post
yakfak Posted April 23, 2021 just sitting around making my kinda thing after thinking about that "What do you find fun in Doom" thread based on the lighting tendencies in this map I think I'll submit it to Alien Vendetta 20 years late lol 13 Share this post Link to post
Pirx Posted April 23, 2021 (edited) On 4/21/2021 at 12:37 PM, Dragonfly said: "shadows over innsmouth" for quake looks much like this. one of a map set i played long ago, but apparently it left a lasting impression. Edited April 23, 2021 by Pirx 4 Share this post Link to post
continuum.mid Posted April 23, 2021 Downloaded Doomkid's Big Vanilla WAD Pack and played a couple of '94 maps that I've been curious about for a while. UAC_DEAD.WAD (Doomsday of UAC): Great detailing for when it came out. In comparison to modern maps though, it really hasn't aged well. TRINITY.WAD (The Unholy Trinity): I am really curious as to how this was done. At first I thought it was an animated custom texture, but since it changes between Doom and Freedoom, I'm not so sure... 6 Share this post Link to post
Gez Posted April 23, 2021 22 minutes ago, northivanastan said: I am really curious as to how this was done. At first I thought it was an animated custom texture, but since it changes between Doom and Freedoom, I'm not so sure... If I recall correctly, Unholy Trinity comes packaged with a huge text file that explains in detail all the tricks and behind-the-scenes technical trivia. 0 Share this post Link to post
Dragonfly Posted April 23, 2021 4 hours ago, Pirx said: "shadows over innsmouth" for quake looks much like this. one of a map set i played long ago, but apparently it left a lasting impression. Nice! Will have to check this out if I run out of ideas. For now, my own work in Valheim serves as inspiration, heh. Spoilered: Valheim screenshot 😅 Spoiler 13 Share this post Link to post
ketmar Posted April 24, 2021 (edited) 5 hours ago, northivanastan said: I am really curious as to how this was done. they're using sprites as texture patches. also, it is ok for patch to be partially beyond texture bounds, so there are several textures with different patch offsets -- that's how the animation was done. so this is animated custom texture, yes. just composited using some sprites as texture parts. ;-) Edited April 24, 2021 by ketmar 2 Share this post Link to post
Pirx Posted April 25, 2021 16 hours ago, Dragonfly said: lol. is there a mod where one can punch him? 0 Share this post Link to post
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