Noiser Posted April 30, 2021 (edited) 11 hours ago, AD_79 said: This is beautiful! Lovely sky placement Edited April 30, 2021 by Noiser 4 Share this post Link to post
continuum.mid Posted April 30, 2021 Even the best mappers (in this case Tom Mustaine) sometimes leave slime trails in their maps. 5 Share this post Link to post
Murdoch Posted May 1, 2021 On 4/29/2021 at 3:53 PM, Endless said: Nice. Very Eternal Doom. 18 hours ago, SiMpLeToNiUm said: Two words. Gee. Zus. 19 hours ago, AD_79 said: And the caco award for most colour coordinated screen shot ever goes to... 5 Share this post Link to post
Pixel Fiend Posted May 1, 2021 (edited) Sharing two screens from my favourite levels (currently replaying them). Want to point out that I'm using: The Eternity Engine: fullscreen 320x200 32 bit graphics, walkcam key bind Reshade: HDR + Tonemap Nvidia Control Panel: disabled antialiasing, Anistrophic filtering, Fast Vsync, High quality textures Here's the reshade config (also border to prevent letterbox spilling glitches): Edited May 1, 2021 by game 3 Share this post Link to post
yakfak Posted May 1, 2021 i wrote a small python script to suggest texture combinations it told me to do this 20 Share this post Link to post
SLOTH MARINE (CB) Posted May 1, 2021 these screenshot were taken from a map called exhumed (THIS WAS NOT MADE BY ME, just want clarify that) 4 Share this post Link to post
Big Ol Billy Posted May 3, 2021 (edited) Spoiler Edited May 3, 2021 by Big Ol Billy 31 Share this post Link to post
SilverMiner Posted May 3, 2021 19 hours ago, The_SloVinator said: If.wad? 0 Share this post Link to post
continuum.mid Posted May 3, 2021 41 minutes ago, DMPhobos said: Those are Ancient Aliens textures, right? Very nice 1 Share this post Link to post
DMPhobos Posted May 3, 2021 6 minutes ago, northivanastan said: Those are Ancient Aliens textures, right? Very nice Yup, this is using aa-tex 1 Share this post Link to post
Bank Posted May 3, 2021 2 hours ago, Big Ol Billy said: please tell me you can play the giant piano 2 Share this post Link to post
Dragonfly Posted May 3, 2021 Started my MAYhem X map today... and subsequently almost finished making it already. 😅 18 Share this post Link to post
Alper002 Posted May 3, 2021 Meanwhile, the MAYhem X map I'm working on also happens to be close to completion..... But, uh... ...I may or may not be using the resources wrong :P Fun fact: The seaweed is made out of DOORTRAK! (I will not be surprised when this lands in MAP33 lol) 8 Share this post Link to post
The_SloVinator Posted May 3, 2021 6 hours ago, SilverMiner said: If.wad? It's a map that I use for testing purposes, like new graphics, textures, sprites, hud etc... I gave it a generic name 'test.wad' :P And yes, this was the first time I've changed hud in Slade, so I had to do it in test map first to see how it works. 2 Share this post Link to post
DynamiteKaitorn Posted May 3, 2021 Finally got around to finishing MAP31's layout, thus: Forever Summer Island is (partially) done! :D 5 Share this post Link to post
Kyka Posted May 4, 2021 On 4/30/2021 at 2:56 AM, antares031 said: There was a day when only Doom Marine could make a lap sook so geometrically beautiful. 2 Share this post Link to post
aletheos eberlain Posted May 4, 2021 (edited) I felt like making a skybox today, so I attempted to make some nice animated clouds. The basic principle is this: Make different cloud mask textures(where the part that would normally be all fluffy white is instead transparent, and the part that would normally be transparent is fully opaque with the desired sky color), then put these on two(or more) 3d-floors in a sector where the actual ceiling is all white or some subtle cloud texture, and have the 3d-floors scroll their floors in different directions. Spoiler Edited May 4, 2021 by aletheos eberlain Added one more demo video 7 Share this post Link to post
Dragonfly Posted May 4, 2021 Done with my MAYhem X map (well, almost... I need a sky and the final fight is still to be determined). I've spent some time doing a whole bunch of HUD elements to go with it, too. I even added widescreen support, for ports that support it of course. :) 14 Share this post Link to post
out_of_service Posted May 4, 2021 (edited) Just recently started revisiting the Doom shovelware collection called Demon Gate for nostalgia sakes and stumbled across this lol. Oh early 90's maps how I miss thee. Edited May 4, 2021 by PSXDoomer 5 Share this post Link to post
VanaheimRanger Posted May 5, 2021 3 hours ago, Dragonfly said: Done with my MAYhem X map (well, almost... I need a sky and the final fight is still to be determined). I've spent some time doing a whole bunch of HUD elements to go with it, too. I even added widescreen support, for ports that support it of course. :) Damn, nice, I'm still trying to figure out how to make these atrocious textures look decent...you seem to have nailed it, though, lol. 1 Share this post Link to post
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