Gaia74 Posted May 20, 2021 I wanted to do one experiment, I still need to improve a lot, but it is a beginning :) 23 Share this post Link to post
out_of_service Posted May 20, 2021 Continuing with my shovelware kick with Demon Gate. This is the second map of Alberto Barsella's Wasteland series titled "Mountain of Fire". I do believe '94 maps are my jam! Spoiler 5 Share this post Link to post
out_of_service Posted May 20, 2021 Just finishing up the Wasteland series, map titled Sands of Death. The level lives up to the title as the bright areas of the outdoor parts of the map will damage you while the shaded parts are safe to walk on. It's a nice open map with plenty of exploration to be had! Spoiler 3 Share this post Link to post
Jaska Posted May 21, 2021 These are from my submission to Tarnsmans mapping contest. I propably revisit the idea. So the drop-like buildings are like water drops and plant-like buildings are like plants, huh. So I planned to make those 3D-models and spam more of them to the scene. Then I just only have to do it. No energy for that ATM. And some indoors: 50 Share this post Link to post
yakfak Posted May 21, 2021 (edited) limit removey hijinks been poking away at and admiring sunlust, fcff, nefertiti and magnolia more and am compelled to shade stuff one of the main underrated things about that set of levels is the light usage anyway that Ogro rusty metal plate makes such a good teleport lower texture you see this once you've beaten the first half of this level and grabbed the yellow keycard; now it's time to break out a bunch of arachnotrons <3 Edited May 21, 2021 by yakfak 20 Share this post Link to post
ViolentBeetle Posted May 21, 2021 Fallen into the monster pit camuflaged by fake floor (Normally, it would raise before I can approach it) It looks freaky inside, I'm not sure why. 8 Share this post Link to post
El Inferno Posted May 21, 2021 (edited) Nice discovery, @ViolentBeetle! Here's a simple example showing how to do this: spooky.zip complevel - boom (requires 242 action), works with sofware rendering note that the ceiling must have sky texture looks like a great idea for some esoteric map... Edited May 21, 2021 by El Inferno 6 Share this post Link to post
out_of_service Posted May 23, 2021 Haven't messed around with mapping in years so I decided to give it a shot earlier today. Here's what I've come up with so far for the starting room. Going for a disused psychiatric hospital theme. 6 Share this post Link to post
Roofi Posted May 23, 2021 Some intriguing places took from the 1999 abandoned wad Doom 3 19 Share this post Link to post
BluePineapple72 Posted May 23, 2021 2 hours into mapping at warpspeed baby! 22 Share this post Link to post
out_of_service Posted May 23, 2021 (edited) Playing through FOREST.WAD from Demon Gate (666 New Levels For Doom & Doom II). Oh the nostalgia! Edited May 23, 2021 by PSXDoomer 5 Share this post Link to post
out_of_service Posted May 24, 2021 Made a little bit more progress on my map today. It's nice to pick up Doombuilder after not mapping for a long time and finding my way again. I was inspired by watching a lot of urban exploration videos on YouTube and thought to myself "Yup that can be a Doom level". 6 Share this post Link to post
Doomkid Posted May 24, 2021 A screenshot of the Doom Explorer counts, right? I'm just happy to see that Multiplayer Doom is still alive and well.. Even 2 deathmatches going at once! Warms my heart, it does. On 5/21/2021 at 9:45 PM, Jaska said: These are from my submission to Tarnsmans mapping contest. I propably revisit the idea. So the drop-like buildings are like water drops and plant-like buildings are like plants, huh. So I planned to make those 3D-models and spam more of them to the scene. Then I just only have to do it. No energy for that ATM. And some indoors: These are the most beautiful Doom screenshots I've ever seen! I want to go there! 18 Share this post Link to post
Endless Posted May 24, 2021 (edited) A wild @Doomkid getting a beating in DM. You can find him once every four winters on a the Gothic region. It is very rare and quite a difficult match up, but with the right set of skills and stats you should be able to take him down. Remember, he's mostly on a 24/7 ''DM God'' buff, so he's going to deal a lot of dmg, but always use some sort of hitscan weapon to use his ''Aussie Ping'' debuff against him and you should be fine. He awards lots of xp and some goodies. Pretty good fight! Edited May 24, 2021 by Endless Nvm my spread. 13 Share this post Link to post
Murdoch Posted May 24, 2021 On 5/21/2021 at 11:45 PM, Jaska said: These are from my submission to Tarnsmans mapping contest. Give. Now. Please. 2 Share this post Link to post
Jaska Posted May 24, 2021 6 hours ago, Murdoch said: Give. Now. Please. Actually it can be found there:https://www.doomworld.com/forum/post/2319258@Doomkid Thanks! 1 Share this post Link to post
ketmar Posted May 24, 2021 as i now have working floor decals... let's steal more ideas from That Other Engine! ;-) 11 Share this post Link to post
terminator Posted May 24, 2021 On 5/2/2021 at 12:52 PM, valkiriforce said: oceanside 2? 1 Share this post Link to post
Kyka Posted May 25, 2021 On 5/14/2021 at 1:40 AM, NaZa said: Surely I can pick this map up... nothing's gonna hap- What wad is this from? Cheers 0 Share this post Link to post
Endless Posted May 25, 2021 Lullaby has one of the coolest and most creative titlepics ever. 16 Share this post Link to post
Walter confetti Posted May 25, 2021 And not only that, it is one the most creative maps done so far PERIOD 2 Share this post Link to post
Peccatum Mihzamiz Posted May 25, 2021 Bridge across the stream in my upcoming map BFTree. 13 Share this post Link to post
valkiriforce Posted May 25, 2021 15 hours ago, terminator said: oceanside 2? Not exactly - although I guess you could consider this first level somewhat of a sequel to it. 1 Share this post Link to post
ENEMY!!! Posted May 25, 2021 (edited) Been working on some skyboxes in the creative version of Terragen 4 (not sure how many of them I'll use in maps, but I could release them publicly in future if people are interested). Earth. Hell1 (meant to represent Shores of Hell) Hell2 (meant to represent Inferno) Swamp (inspired somewhat by Hexen's grey sky as used in MAP08, Darkmere). Edited May 25, 2021 by ENEMY!!! Original images were a bit big 17 Share this post Link to post
TheGreenZap Posted May 25, 2021 Quick shot of a tech room from my upcoming map. 5 Share this post Link to post
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