ReaperAA Posted May 30, 2021 (edited) 3 hours ago, Xyzzy01 said: Guess I won't need this mapping trick anymore now that MBF21 is a thing. It's super-outdated anyway... rofl I forgot I turned the gamma up because it's dark af on my screen From what I see, is this a kind of wad where Boom and MBF both are intended complevels and they offer different gameplay (Boom doesn't give BFG, but has monster infighting while MBF has the opposite)? That is a pretty neat idea. Edited May 30, 2021 by ReaperAA 2 Share this post Link to post
Xyzzу Posted May 30, 2021 Yeah, it was essentially my longing for a personalized complevel for my wad showing through. I even had the beta BFG become a rocket launcher in -cl9, an enemy whose attack only worked in -cl11 use a different substitute attack for -cl9... and actually the appearance of an item in that GIF changes with complevel, too. 2 Share this post Link to post
Walter confetti Posted May 30, 2021 On 5/29/2021 at 1:01 AM, PSXDoomer said: BILBO11.WAD Such an underrated 1994 wad! 2 Share this post Link to post
terminator Posted May 31, 2021 found this. credit: @_psykora (pinterest). 16 Share this post Link to post
Egg Boy Posted May 31, 2021 On 5/27/2021 at 6:22 PM, Danz said: Some Doom mappening in progress... Danz is a talented mapper 2 Share this post Link to post
Kristian Nebula Posted May 31, 2021 7 hours ago, Egg Boy said: Danz is a talented mapper Interesting sky choice, Alex Grey art! 1 Share this post Link to post
The_MártonJános Posted May 31, 2021 Dilemma of the Hellknight. Luckily the Baron is there to do his chaperoning. Bonus, some... thing I did a few days ago. 12 Share this post Link to post
jazzmaster9 Posted May 31, 2021 Screenshots for a Work in Progress Limit Removing set, Jazzmaster's Rapidfire. Screenshots taken with GZDoom for those sweet aerial shots. 16 Share this post Link to post
Max Cady Posted June 1, 2021 On 1/3/2021 at 10:39 AM, DynamiteKaitorn said: FIRST! those pictures are strange. The demons dont face Doomguy. Looks like a mod for pictures. 0 Share this post Link to post
Max Cady Posted June 1, 2021 On 1/4/2021 at 5:43 AM, Guardsoul said: those are bright colors 1 Share this post Link to post
Max Cady Posted June 1, 2021 On 1/4/2021 at 7:52 AM, NaturalTvventy said: New thread means old random NT pics. what episode has the spider boss in it? 0 Share this post Link to post
Max Cady Posted June 1, 2021 On 1/4/2021 at 7:32 AM, Doom_Dude said: It seems like yesterday we had started the 2020 thread.... I was burned out for a couple months and am trying to go back into it now that it's a new year. Vilecore 2, map05: Icebound Station. I think I would need a map of a map. 0 Share this post Link to post
NaturalTvventy Posted June 1, 2021 2 hours ago, Max Cady said: what episode has the spider boss in it? That's my 3x3 map. 0 Share this post Link to post
DynamiteKaitorn Posted June 1, 2021 9 hours ago, Max Cady said: those pictures are strange. The demons dont face Doomguy. Looks like a mod for pictures. There's a command in GZDooM called "notarget" which forces enemies to completely ignore the player (provided the player didn't provoke them first). "Freeze" also helps as it keeps them locked in place along with projectiles and other "thing" entities. 0 Share this post Link to post
SuperCupcakeTactics Posted June 1, 2021 (edited) DBP37 officially begins this month so if you've always been yearning for something Blade Runner themed AND believe you can make an awesome map for it then Spoiler you know where to look. Contains several fully custom decorative sprites by me as well. Edited June 1, 2021 by SuperCupcakeTactics 18 Share this post Link to post
DMPhobos Posted June 1, 2021 Vanilla mapping, abstract layout with minimalist detail, 1000 lines 32 Share this post Link to post
TheGreenZap Posted June 1, 2021 1 minute ago, DMPhobos said: Vanilla mapping, abstract layout with minimalist detail, 1000 lines Looks really nice. 2 Share this post Link to post
NeilForshaw Posted June 1, 2021 16 minutes ago, DMPhobos said: Vanilla mapping, abstract layout with minimalist detail, 1000 lines Wow. Within vanilla limits? :O 1 Share this post Link to post
DMPhobos Posted June 1, 2021 30 minutes ago, NeilJohnRips said: Wow. Within vanilla limits? :O Yes, it was done with the vanilla limits in mind (plus a line count limit as well) 2 Share this post Link to post
Max Cady Posted June 2, 2021 On 1/3/2021 at 10:39 AM, DynamiteKaitorn said: FIRST! I like your work. It,s real art. 1 Share this post Link to post
Max Cady Posted June 2, 2021 On 1/6/2021 at 7:24 AM, sluggard said: Pixels Reveal hidden contents Test map to test weapons, level gimmicks, obstacles....etc its not from Doom. How come? I'm mixed up. Nice work though. How did you make it? 0 Share this post Link to post
Milky Posted June 2, 2021 I'd like to get a painting with a picture from the game. I think that it would be unusual for my interior 0 Share this post Link to post
snapshot Posted June 2, 2021 15 hours ago, Max Cady said: its not from Doom. How come? I'm mixed up. Nice work though. How did you make it? Photoshop, Audacity, Slade3, UDB and a little bit of modding knowledge. 1 Share this post Link to post
Max Cady Posted June 2, 2021 1 hour ago, sluggard said: Photoshop, Audacity, Slade3, UDB and a little bit of modding knowledge. That's cool, but why here? It's Doom. I dont get it. But I like your work. 0 Share this post Link to post
Fletcher` Posted June 3, 2021 21 hours ago, Max Cady said: That's cool, but why here? It's Doom. I dont get it. But I like your work. It runs on the doom engine. Welcome to the world of Total Conversions. 4 Share this post Link to post
Gez Posted June 3, 2021 You may want to take a look at Hocus Pocus Doom, Jazz Jackrabbit Doom, Mega Man 8-bit Deathmatch, Sonic Robo Blast 2, Paranoid, Dimension of the Boomed, and a lot more... 4 Share this post Link to post
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