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Doom Pictures Thread 2021


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50 minutes ago, Devalaous said:

I'd recommend using that launcher I told you about, can customise the exact order things load in. I dont know if you can change the load order with drag and drop; I recall playing a mod one day on an older version of GZDoom, then dragging the exact same files the next day and I couldn't load my save anymore because the load order was different.

 

unknown.png

With Doom Launcher, you can see the sprite fix is right at the top, and I do this for EVERY wad; it ensures other things load after it, ie Plutonia 2's hud numbers take priority over the spritefixed ones.

 

lol I meant to try this but I forgot you had mentioned it. Cheers for the reminder.

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On 6/7/2021 at 2:24 AM, CBM said:

working on a vanilla map that takes place inside a computer, currently working on detailing the motherboard

 

antivirus3.png

 

takes place inside a computer you say?

 

...but can it run Doom?

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Was bored, spend some time creating modular texutres for castles. For now looks like something from daggerfall. Also shoutout to  @OrbitalSpaceGarbage for his dev textures. They are awesome.

Снимок экрана (33).png

Edited by INfront95
Trying to make a "proper" shoutout

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experimenting with letters, while playing it has a very 'wolfenstein' kind of feel to it

 

script.png

 

script2.png

 

1 hour ago, bLOCKbOYgAMES said:

 

takes place inside a computer you say?

 

...but can it run Doom?

 

oh yes and crysis too... LOL

Edited by CBM

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10 hours ago, INfront95 said:

Was bored, spend some time creating modular texutres for castles. For now looks like something from daggerfall. Also shoutout to  OrbitalSpaceGarbage for his dev textures. They are awesome.

Снимок экрана (33).png

That looks amazing, keep it up

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5 hours ago, LordEntr0py said:

Progress on Neoplasm
unknown.png?width=1276&height=701

Looks amazing! How does UDMF feel? You ever want to go back to Doom format? 😉

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1 hour ago, sectrslayr said:

Looks amazing! How does UDMF feel? You ever want to go back to Doom format? 😉

Thanks ☺️

 

I'll see, I guess. There's a LOT I'll miss, but on the other hand without slopes, floor alignments, 3D floors and dynamic lighting the detailing could be a lot quicker.

 

Could. I'll probably still agonise over all the details.

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Working on a series of Rowdy Rudy maps. Here are some high tech rad suits from one of them. (wink)

Screenshot_Doom_20210612_144934.png

Edited by TheGreenZap

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If you didn't say it was an animated texture people would think you made a sphere dummy sector.

On 5/26/2021 at 5:18 PM, ukiro said:

For OTEX/Eviternity I had a 1024x200 pixel animated sky with 128 frames at one point, but it was such a ridiculous idea and took so much space that I scrapped it. But it works fine in regular Boom (though sky transfers are technically MBF).

 

osky33.gif

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22 hours ago, Giant Jumbo Jellyfish said:

 

wat

23 hours ago, skaarjman said:

Screenshot_Doom_20210613_005559.png.f17dc7a7baa34e8f70388f11a3497705.png

 

 

redneck rampage vibes

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436858690_turboumbrellas001.png.63cc173f43219adb55ac60e1469eb6c7.png

 

the school of thought where you decorate your levels to make them look worse than before

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21 minutes ago, Nefelibeta said:

The Mucus Empire II (yep thats a thing)

 

holy shit these shots look incredible

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DBP37: AUGER;ZENITH development continues. The month of June is half over which means it's roll call time.

Working on the Vinculum Gate from Killer 7. I'll try including a recreation of The Matrix's lobby shootout scene too.

q0AqBt9.gif

Of course I have the music too:

 

Spoiler

 

 

Edited by SuperCupcakeTactics

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Not sure about bush sprites, but anything else looks amazing!

Edited by Chainie

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