brick Posted November 26, 2021 (edited) (G)Zdoom needs a music lump to be defined for every map, there are no defaults (the ones for MAP01-32 are defined in the internal MAPINFO). Default music for MAP33 is D_READ_M, I'm not sure if that's a Boom thing (and I'm not sure what happens if you try to warp to MAP33 in doom2.exe) or if it's a carryover from the Xbox version (Betray used it), but if you look on Doomwiki a lot of mapsets with a MAP33 use this music lump (and MAP34 and MAP35 use the title and intermission music). You can keep the skies in your custom MAPINFO set the same way they are by default, if any map uses a sky transfer that'll override whatever is defined in MAPINFO anyway and everything will look as it should. I made a ZMAPINFO for my own use, and I can post it here. I had it just read the map title strings from Dehacked, it should work just fine with either the built-in BEX or your custom DEH. I didn't fix the inter-episode texts though, the grammar/typos have a certain charm XD (I'm happy to edit it if that's wanted though). I also put back the cut maps in my ZMAPINFO but I'll take this out before posting, I don't think most people care for this. EDIT: posted. If you put this in a text file called MAPINFO or ZMAPINFO and load it at the same time as GMPfinal.wad (and your DEH file) it'll make the music and title work for MAP33 map MAP33 "Skulls Facility" { next = "Endgame" secretnext = "Endgame" sky1 = "SKY3" music = "$MUSIC_READ_M" } Edited November 26, 2021 by brick 0 Quote Share this post Link to post
Rudolph Posted November 27, 2021 (edited) Cool, thanks! Anyway, replaying through the mapset, I cannot help but be puzzled by how the last twelve enemies in MAP07 sometimes remain stuck in their hidden room: there are walls that will block them from reaching the teleporters and at some point those walls are supposed to be removed so to let them, but on some playthroughs, that does not happen and I have no idea why. EDIT: Oh wait, I think I got it. Those walls only disappear if I jump off the balcony where the red keycard is; either that or I need to walk over the red cube that holds the keycard. I do not know how to edit maps, but I suspect this could be fixed by linking whatever trigger there is to acquiring the keycard instead. @sincity2100 Edited November 27, 2021 by Rudolph 1 Quote Share this post Link to post
sincity2100 Posted February 10, 2022 Good Morning Phobos was released in January 2017, it's a 32 Level Megawad that I made most of it, alongside two guest mappers, however I wanted to release a second version for the game because I wanted to feel more satisfied with the product I made, so a second version (Now Beta version). This version include some bug fixes, including the switch in Map15 Dead Zone II, I also replaced three maps with other maps, this is the new version of the game, you can download it right now.. So I'll give quick preview on the three maps I included to the wad.. Map02 : The Barracks , Replacing Siver Labs Map 19 : Midnight Express Replacing the Old one of the same name , I thought I'd rather put a Valiantish type of map and gameplay instead of the one that I put it as a breather filler type of map.. Map 25 : City of Endless Bloodlust Replacing Brimstone Warehouse which is made by Impoby, I liked Brimstone Warehouse at first, but upon replaying them I found this map rather super linear and boring to me, so I'm replacing this map with something more ambitious than the usual map.. sorry Impboy The maps that were cut from the new version will end up in a lost level megawad so everyone can play the map.. Maps: Map01 Unresolved Business Map02 The Barracks (replacing Silver Labs) Map03 Waterworks (3/4 by Hoodie , 1/4 by Me) Map04 Power Control 2105 Map05 Poison Island Map06 Polluted Playground Map07 Water Canal Map08 Cooldown Map09 Ancient Evil Map10 Beautiful Disaster Map11 Spider Factory Map12 Night Thieves Map13 Rusty Station Map14 Base XUZ Map15 Dead Zone II Map16 Hunter's Moon Map17 Paradox Base Map18 Deletion Map19 Midnight Express (Replacing the Old Version) Map20 Three Ways to Hell Map21 Brave New NME Map22 Blackout Map23 The Cursed Assylum Map24 Skyfall Map25 City Of Endless Bloodlust (replacing Brimstone Warehouse (by Impboy4) Map26 Knee Deap in Red Map27 Molten Genocide Map28 Purgatory Fortress Map29 Hybrid Excalibur Map30 Destroyer Secret Maps: Map31 Paradise Map32 Divided Turmoil Map33 Skulls Facility Music: Map01 Soundtrack 5 (perdition's gate) Map02 Neato by Jeremy Doyle (TNT Revilution) Map03 Depth Charge (from Back to Saturn X) Map04 "Digital Bitchslap" by Gus Knezevich (Alfonzo) (From Eviternity) Map05 "Astral Dreadnought" by James Paddock (Plutonia 2) Map06 Soundtrack 31 (perdition's gate) Map07 "Trainwreck" by James Paddock (From Resurgance) Map08 Dark Groove (From Jazz Jackrabbit) Map09 "Kraid's Lair" from Metroid Map10 "Within Reach" (James Paddock) (from Back to Saturn X) Map11 "The Scarlet Citadel" by Hellish Godzilla (From Plutonia Midi pack) Map12 "Technoprisoners" James Paddock (Jimmy) (From CC4) Map13 Agony Rhapsody (TNT Evilution) Map14 Death Bells (TNT Evilution) Map15 Need For Speed III: Hot Pursuit - Aquilla 303 (MIDI by Rapidkirby3k) Map16 "Night Run" by Stuart Rynn (CC4) Map17 More (TNT Evilution) Map18 Ionian Isolation by Tristan Clark (Eris Falling) (TNT Revilution) Map19 "Brutal Schism" by James Paddock (Jimmy) (bespoke track) Map20 "Faultline" (James Paddock) (Back To Saturn X) Map21 "Getting Too Tense" (Doom 2) Map22 "Day of Mourning" by Stuart Rynn Map23 "Compression of Time” from Final Fantasy VIII Map24 "Hellbound" (anonymous) (NDCP2) Map25 "Watching You" ( James Paddock ) from Sigil Map26 "Ballad of the Demons" by PRIMEVAL (rearrangement of "Waltz of the Demons") Plutonia Revisited Map27 MIDI version of "The Library" from Resident Evil 2 by Masami Ueda, sequenced by antiman Map28 So Cold (Breaking Benjamin) Map29 MIDI version of "Irresponsible Hate Anthem" by Marilyn Manson Map30 Plasma (Duke Nukem 3D) Map31 "Eruyt Village" by Hitoshi Sakimoto (from Final Fantasy XII) Map32 "Cross Examination - Allegro " From Phoenix Wright Ace Attorney Here's the old version of this game.. https://www.mediafire.com/file/lt93bnjiakcxqct/GMP_Alpha.wad/file 4 Quote Share this post Link to post
Firedust Posted February 10, 2022 Not sure why, but I can't download anything off that link : ( When I click download, I get a time out. 0 Quote Share this post Link to post
Rudolph Posted February 10, 2022 (edited) The link says "Good Morining"... Also, MAP33 still lacks music and a title. Anyway, I see you have included a custom .deh file with the proper level names. Sweet! :D Edited February 10, 2022 by Rudolph 0 Quote Share this post Link to post
Rudolph Posted February 10, 2022 2 hours ago, Firedust said: Not sure why, but I can't download anything off that link : ( When I click download, I get a time out. Me too. Just save the link address and open it in a different tab. That seems to do the trick. 2 Quote Share this post Link to post
Firedust Posted February 10, 2022 4 minutes ago, Rudolph said: Me too. Just save the link address and open it in a different tab. That seems to do the trick. That worked! Thank you :3 1 Quote Share this post Link to post
sincity2100 Posted February 10, 2022 1 hour ago, Rudolph said: The link says "Good Morining"... Also, MAP33 still lacks music and a title. Anyway, I see you have included a custom .deh file with the proper level names. Sweet! :D Yeah, honestly I really cared less about this map that I forgot about it.. it was one of my weakest designed maps on the set.. I could've put the old maps I removed from the project in this wad.. 0 Quote Share this post Link to post
Rudolph Posted February 10, 2022 17 minutes ago, sincity2100 said: Yeah, honestly I really cared less about this map that I forgot about it.. it was one of my weakest designed maps on the set.. I could've put the old maps I removed from the project in this wad. Or maybe you could release a separate "Deleted Scenes" kind of wad? :P 1 Quote Share this post Link to post
sincity2100 Posted February 10, 2022 6 minutes ago, Rudolph said: Or maybe you could release a separate "Deleted Scenes" kind of wad? :P That would be a good idea.. 1 Quote Share this post Link to post
Bryan T Posted February 10, 2022 Coincidently, I just replayed this wad and thankfully the idgames link was for this new version. This remains one of my favorite megawads. I'll be uploading some videos of it to youtube in a few days if you want to watch. 1 Quote Share this post Link to post
sincity2100 Posted February 11, 2022 That's cool.. Looking forward for it.. 1 Quote Share this post Link to post
Rudolph Posted February 17, 2022 Did you change the way to get the third secret in MAP04? I keep pressing the middle of the terminal, but nothing is happening. 0 Quote Share this post Link to post
Rudolph Posted February 17, 2022 Oh yeah, and spotted a typo in the first intermission screen: "envaded" 1 Quote Share this post Link to post
sincity2100 Posted February 17, 2022 5 hours ago, Rudolph said: Did you change the way to get the third secret in MAP04? I keep pressing the middle of the terminal, but nothing is happening. Yeah I made a silght change in the secret so It can be harder to find, and at the same time be more noticable.. 0 Quote Share this post Link to post
Rudolph Posted February 18, 2022 46 minutes ago, sincity2100 said: Yeah I made a silght change in the secret so It can be harder to find, and at the same time be more noticable.. What do I have to do, then? 0 Quote Share this post Link to post
sincity2100 Posted February 18, 2022 Press on that switch on the side, It will open the secret.. 2 Quote Share this post Link to post
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